Library for googly eyes

Dependents:   Eyes_Demo

Revision:
0:06df44729143
Child:
1:0791bb5735b4
diff -r 000000000000 -r 06df44729143 Eyes.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Eyes.h	Tue Dec 15 00:36:42 2015 +0000
@@ -0,0 +1,85 @@
+/*
+    Library for the 4DGL uLCD-144-G2 LCD Display that Makes and 
+    Contols Eyes. 
+    
+    TODO: Allow user to define eye color, size, etc.
+          Allow user to adjust serial baudrate, etc.
+*/
+
+#ifndef EYES_H
+#define EYES_H
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+#include "Timeout.h"
+
+class Eyes{
+    public: 
+    enum EXPRESSION{NORMAL, SUPRISED, SCARED, ANGRY}; 
+    enum DIRECTION{U = 270, D = 90, L = 0, R = 180, C, 
+                   UL= 315, UR= 225,DL= 45, DR = 135};
+    enum GESTURE{BLINK, CLOSE};
+    typedef struct{int x; int y;}Coord_t;
+    
+    /*
+        Constructor for Eyes Objects
+    */
+    Eyes(PinName tx, PinName rx, PinName reset);
+    
+    /* 
+        Change the active direction eyes look. 
+        @param direction     The direction to look
+    */
+    void look(DIRECTION direction);
+    
+    /*
+        Display a gesture. 
+        
+        BLINK is random ~100 to ~400ms. For user defined blink duration
+        call CLOSE, then draw() some user defined time later.
+        
+        NOTE: Some gestures use a timer interrupt to make a 
+        callback to complete a gesture, such as BLINK. Although this should
+        be ok, as the draw method is called on the interrupt and simply
+        redraws eyes with current setting, the user should be aware if they
+        are getting some weird side effects.
+        
+        @param gesture  The gesture to display
+    */
+    void gesture(GESTURE gesture);
+    
+    /* 
+        Draw eyes conveying given expression (keeps current look direction)
+        @param expression    The expression of the eyes
+    */  
+    void express(EXPRESSION expression);
+    
+    /*
+        Draw Eyes. Uses the currently active direction and expression.
+        Call this after calling express() and or look() methods, this
+        allows greater flexibility to user and reduces calls to draw
+        as user can set both expression and direction and make a single
+        call to draw.
+    */
+    void draw();  
+    
+    private:
+    uLCD_4DGL lcd; // serial tx, serial rx, reset pin;
+    Timeout callback_timer;
+    
+    EXPRESSION active_expression;
+    DIRECTION  active_direction;
+    /*TODO: Make these user defined*/
+    int eye_radius;
+    int iris_radius;
+    int pupil_radius;
+    /******************************/
+    Coord_t right_eye_center;  
+    Coord_t left_eye_center;
+    Coord_t eye_direction_offset; // Updated by look direction
+                                  // Used to apply an offset to 
+                                  // iris and pupils to make
+                                  // eyes look in a direction
+};
+
+#endif
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