Dependencies:
mbed
MotionSensor
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Walls Class Reference
Walls Class.
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#include <Walls.h >
Inherits Entity .
Public Member Functions
Walls (int pos_x, int pos_y, int hitbox_width, int hitbox_height)
Constructor.
virtual void move (float unused, float unused1, char *unused2, bool *unused3)
just because entity has a pure virtual function move, the function is of no use in walls as it does not move
virtual void take_damage (int unused)
just because entity has a pure virtual function take_damage, the function is of no use in walls as it does take_damage
virtual void draw (N5110 &lcd)
a virtual function of drawing the walls onto the screen
void undo_move_x (bool condition)
a function to undo entity's movement in the x direction if condition is true
void undo_move_y (bool condition)
a function to undo entity's movement in the y direction if condition is true
void update_prev_pos ()
updates the _prev_pos into _position
bool entity_to_map_collision_test (float pos_x, float pos_y, char *two_d_map, bool *doorways)
checks if the entity collides the map
void set_position (float x, float y)
mutates position of the entity to x and y
void position_add_x (float change_x)
adds change_x onto x-position of the entity
void position_add_y (float change_y)
adds change_y onto y-position of the entity
int get_hp_drop_chance ()
gets the entity's chance to drop a health
int get_hitbox_width ()
gets the entity's hitbox width
int get_hitbox_height ()
gets the entity's hitbox height
int get_face ()
gets the entity's face
int get_sprite_width ()
gets the entity's sprite width
int get_sprite_height ()
gets the entity's sprite height
int get_offset_x ()
gets the entity's sprite x-offset
int get_offset_y ()
gets the entity's sprite y-offset
int get_pos_x ()
gets the entity's x-position
int get_pos_y ()
gets the entity's y-position
int get_prev_pos_x ()
gets the entity's previous x-position
int get_prev_pos_y ()
gets the entity's previous y-position
int get_attack ()
gets the entity's attack
int get_hp ()
gets the entity's hp
float get_velocity ()
gets the entity's velocity
Protected Attributes
Hitbox _hitbox
A struct containing hitbox data for the entity width and height.
SpriteSize _sprite_size
A struct containing sprite size data for the entity, to be used when drawing sprites on top of their hitboxes sprite width, sprite height, sprite offset x from hitbox, sprite offset y from hitbox.
Position _position
A struct containing the position of the entity, this position is the top-left corner of the hitbox.
Position _prev_pos
A struct containing the position of the entity one loop behind.
FrameCount _frame
A struct containing frame count, frame number and frame max.
int _hp
The health point of an entity.
int _attack
The damage the entity does if it attacks another entity.
int _face
The direction the entity is facing.
float _velocity
The speed the entity moves.
int _hp_drop_chance
The chance(out of 100) of dropping a heart when the entity is deleted.
Detailed Description
Walls Class.
Author: Steven Mahasin Creates a Static Wall which inherits the Entity class, not used yet in this version due to bugged spawn areas
Date: May 2019
Definition at line 9 of file Walls.h .
Constructor & Destructor Documentation
Walls
(
int
pos_x ,
int
pos_y ,
int
hitbox_width ,
int
hitbox_height
)
Constructor.
creates a wall at positions pos_x and pos_y
Parameters:
pos_x initialise _position.x
pos_y initialise _position.y
hitbox_width initialise _hitbox.width
hitbox_height initialise _hitbox.height
Definition at line 2 of file Walls.cpp .
Member Function Documentation
void draw
(
N5110 &
lcd )
[virtual]
a virtual function of drawing the walls onto the screen
Parameters:
lcd the screen where the wall is drawn on
Implements Entity .
Definition at line 27 of file Walls.cpp .
bool entity_to_map_collision_test
(
float
pos_x ,
float
pos_y ,
char *
two_d_map ,
bool *
doorways
)
[inherited]
checks if the entity collides the map
Parameters:
pos_x entity's x-position
pos_y entity's y-position
two_d_map the 2d map array that dictates where there are walls or empty space
doorways an array that dictates which side of the wall has a doorway
Returns: true if entity collide with the map
Definition at line 21 of file Entity.cpp .
int get_attack
(
)
[inherited]
gets the entity's attack
Returns: _attack
Definition at line 114 of file Entity.cpp .
int get_face
(
)
[inherited]
gets the entity's face
Returns: _face
Definition at line 78 of file Entity.cpp .
int get_hitbox_height
(
)
[inherited]
gets the entity's hitbox height
Returns: _hitbox.height
Definition at line 74 of file Entity.cpp .
int get_hitbox_width
(
)
[inherited]
gets the entity's hitbox width
Returns: _hitbox.width
Definition at line 70 of file Entity.cpp .
int get_hp
(
)
[inherited]
gets the entity's hp
Returns: _hp
Definition at line 118 of file Entity.cpp .
int get_hp_drop_chance
(
)
[inherited]
gets the entity's chance to drop a health
Returns: _hp_drop_chance
Definition at line 66 of file Entity.cpp .
int get_offset_x
(
)
[inherited]
gets the entity's sprite x-offset
Returns: _sprite_size.offset_x
Definition at line 90 of file Entity.cpp .
int get_offset_y
(
)
[inherited]
gets the entity's sprite y-offset
Returns: _sprite_size.offset_y
Definition at line 94 of file Entity.cpp .
int get_pos_x
(
)
[inherited]
gets the entity's x-position
Returns: _position.x
Definition at line 98 of file Entity.cpp .
int get_pos_y
(
)
[inherited]
gets the entity's y-position
Returns: _position.y
Definition at line 102 of file Entity.cpp .
int get_prev_pos_x
(
)
[inherited]
gets the entity's previous x-position
Returns: _prev_pos.x
Definition at line 106 of file Entity.cpp .
int get_prev_pos_y
(
)
[inherited]
gets the entity's previous y-position
Returns: _prev_pos.y
Definition at line 110 of file Entity.cpp .
int get_sprite_height
(
)
[inherited]
gets the entity's sprite height
Returns: _sprite_size.height
Definition at line 86 of file Entity.cpp .
int get_sprite_width
(
)
[inherited]
gets the entity's sprite width
Returns: _sprite_size.width
Definition at line 82 of file Entity.cpp .
float get_velocity
(
)
[inherited]
gets the entity's velocity
Returns: _velocity
Definition at line 122 of file Entity.cpp .
void move
(
float
unused ,
float
unused1 ,
char *
unused2 ,
bool *
unused3
)
[virtual]
just because entity has a pure virtual function move, the function is of no use in walls as it does not move
Parameters:
unused not used
unused1 not used
unused2 not used
unused3 not used
Implements Entity .
Definition at line 17 of file Walls.cpp .
void position_add_x
(
float
change_x )
[inherited]
adds change_x onto x-position of the entity
Parameters:
Definition at line 56 of file Entity.cpp .
void position_add_y
(
float
change_y )
[inherited]
adds change_y onto y-position of the entity
Parameters:
Definition at line 60 of file Entity.cpp .
void set_position
(
float
x ,
float
y
)
[inherited]
mutates position of the entity to x and y
Parameters:
x x-coordinate value
y y-coordinate value
Definition at line 50 of file Entity.cpp .
void take_damage
(
int
unused )
[virtual]
just because entity has a pure virtual function take_damage, the function is of no use in walls as it does take_damage
Parameters:
Implements Entity .
Definition at line 22 of file Walls.cpp .
void undo_move_x
(
bool
condition )
[inherited]
a function to undo entity's movement in the x direction if condition is true
Parameters:
condition a boolean statement
Definition at line 4 of file Entity.cpp .
void undo_move_y
(
bool
condition )
[inherited]
a function to undo entity's movement in the y direction if condition is true
Parameters:
condition a boolean statement
Definition at line 10 of file Entity.cpp .
void update_prev_pos
(
)
[inherited]
updates the _prev_pos into _position
Definition at line 16 of file Entity.cpp .
Field Documentation
The damage the entity does if it attacks another entity.
Definition at line 67 of file Entity.h .
int _face [protected, inherited]
The direction the entity is facing.
Definition at line 71 of file Entity.h .
FrameCount _frame [protected, inherited]
A struct containing frame count, frame number and frame max.
Used to animate entities
Definition at line 59 of file Entity.h .
Hitbox _hitbox [protected, inherited]
A struct containing hitbox data for the entity width and height.
Definition at line 42 of file Entity.h .
int _hp [protected, inherited]
The health point of an entity.
Definition at line 63 of file Entity.h .
The chance(out of 100) of dropping a heart when the entity is deleted.
Definition at line 79 of file Entity.h .
A struct containing the position of the entity, this position is the top-left corner of the hitbox.
Definition at line 51 of file Entity.h .
A struct containing the position of the entity one loop behind.
Definition at line 55 of file Entity.h .
A struct containing sprite size data for the entity, to be used when drawing sprites on top of their hitboxes sprite width, sprite height, sprite offset x from hitbox, sprite offset y from hitbox.
Definition at line 47 of file Entity.h .
The speed the entity moves.
Definition at line 75 of file Entity.h .