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Dependencies: mbed MotionSensor
Diff: Entity/Mobs/Headless/Headless.cpp
- Revision:
- 32:fe6359ef9916
- Child:
- 33:4f3948dcd2f7
diff -r ab24d028ddfd -r fe6359ef9916 Entity/Mobs/Headless/Headless.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Entity/Mobs/Headless/Headless.cpp Mon May 06 08:56:48 2019 +0000
@@ -0,0 +1,71 @@
+#include "Headless.h"
+#include "math.h"
+#include <complex>
+
+Headless::Headless(float pos_x, float pos_y)
+{
+ _damage_self_upon_collision = false;
+ _hp_drop_chance = 10; // out of 100
+ moving = true;
+ face = 0;
+ hp = 4;
+ attack = 1;
+ hitbox.width = 6;
+ hitbox.height = 5;
+ position.x = pos_x;
+ position.y = pos_y;
+ sprite_size.width = 6;
+ sprite_size.height = 9;
+ sprite_size.offset_x = 0;
+ sprite_size.offset_y = 4;
+ frame.count = 0;
+ frame.number = 0;
+ frame.max = 4;
+ velocity = 0.25;
+}
+
+void Headless::move(float player_x, float player_y, int * map, bool * doorways)
+{
+ std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
+ position.x += velocity * pos_diff.real() / std::abs(pos_diff);
+ position.y += velocity * pos_diff.imag() / std::abs(pos_diff);
+
+ if (pos_diff.imag() / std::abs(pos_diff) < 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))) {
+ face = 2;
+ } else if (pos_diff.imag() / std::abs(pos_diff) > 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))) {
+ face = 0;
+ } else if (pos_diff.real() / std::abs(pos_diff) > 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))) {
+ face = 1;
+ } else if (pos_diff.real() / std::abs(pos_diff) < 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))) {
+ face = 3;
+ }
+
+ undo_move_x(entity_to_map_collision_test(position.x, prev_pos.y, map, doorways));
+ undo_move_y(entity_to_map_collision_test(prev_pos.x, position.y, map, doorways));
+
+ if (frame.number < frame.max) {
+ frame.count++;
+ } else {
+ frame.count = 0;
+ }
+ frame.number = (frame.count/16) % frame.max;
+}
+
+void Headless::draw(N5110 &lcd)
+{
+ lcd.drawSpriteTransparent(position.x-sprite_size.offset_x,
+ position.y-sprite_size.offset_y,
+ sprite_size.height,
+ sprite_size.width,
+ get_frame());
+}
+
+void Headless::take_damage(int damage)
+{
+ hp -= damage;
+}
+
+int * Headless::get_frame()
+{
+ return (int *) sprite_headless[face][frame.number];
+}
\ No newline at end of file