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Dependencies: mbed MotionSensor
Entity/Mobs/Headless/Headless.cpp@32:fe6359ef9916, 2019-05-06 (annotated)
- Committer:
- el17sm
- Date:
- Mon May 06 08:56:48 2019 +0000
- Revision:
- 32:fe6359ef9916
- Child:
- 33:4f3948dcd2f7
A bit of code cleanup;; Draw functions are now inside the classes;; Moved classes into it's folders;
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| el17sm | 32:fe6359ef9916 | 1 | #include "Headless.h" |
| el17sm | 32:fe6359ef9916 | 2 | #include "math.h" |
| el17sm | 32:fe6359ef9916 | 3 | #include <complex> |
| el17sm | 32:fe6359ef9916 | 4 | |
| el17sm | 32:fe6359ef9916 | 5 | Headless::Headless(float pos_x, float pos_y) |
| el17sm | 32:fe6359ef9916 | 6 | { |
| el17sm | 32:fe6359ef9916 | 7 | _damage_self_upon_collision = false; |
| el17sm | 32:fe6359ef9916 | 8 | _hp_drop_chance = 10; // out of 100 |
| el17sm | 32:fe6359ef9916 | 9 | moving = true; |
| el17sm | 32:fe6359ef9916 | 10 | face = 0; |
| el17sm | 32:fe6359ef9916 | 11 | hp = 4; |
| el17sm | 32:fe6359ef9916 | 12 | attack = 1; |
| el17sm | 32:fe6359ef9916 | 13 | hitbox.width = 6; |
| el17sm | 32:fe6359ef9916 | 14 | hitbox.height = 5; |
| el17sm | 32:fe6359ef9916 | 15 | position.x = pos_x; |
| el17sm | 32:fe6359ef9916 | 16 | position.y = pos_y; |
| el17sm | 32:fe6359ef9916 | 17 | sprite_size.width = 6; |
| el17sm | 32:fe6359ef9916 | 18 | sprite_size.height = 9; |
| el17sm | 32:fe6359ef9916 | 19 | sprite_size.offset_x = 0; |
| el17sm | 32:fe6359ef9916 | 20 | sprite_size.offset_y = 4; |
| el17sm | 32:fe6359ef9916 | 21 | frame.count = 0; |
| el17sm | 32:fe6359ef9916 | 22 | frame.number = 0; |
| el17sm | 32:fe6359ef9916 | 23 | frame.max = 4; |
| el17sm | 32:fe6359ef9916 | 24 | velocity = 0.25; |
| el17sm | 32:fe6359ef9916 | 25 | } |
| el17sm | 32:fe6359ef9916 | 26 | |
| el17sm | 32:fe6359ef9916 | 27 | void Headless::move(float player_x, float player_y, int * map, bool * doorways) |
| el17sm | 32:fe6359ef9916 | 28 | { |
| el17sm | 32:fe6359ef9916 | 29 | std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector |
| el17sm | 32:fe6359ef9916 | 30 | position.x += velocity * pos_diff.real() / std::abs(pos_diff); |
| el17sm | 32:fe6359ef9916 | 31 | position.y += velocity * pos_diff.imag() / std::abs(pos_diff); |
| el17sm | 32:fe6359ef9916 | 32 | |
| el17sm | 32:fe6359ef9916 | 33 | if (pos_diff.imag() / std::abs(pos_diff) < 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))) { |
| el17sm | 32:fe6359ef9916 | 34 | face = 2; |
| el17sm | 32:fe6359ef9916 | 35 | } else if (pos_diff.imag() / std::abs(pos_diff) > 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))) { |
| el17sm | 32:fe6359ef9916 | 36 | face = 0; |
| el17sm | 32:fe6359ef9916 | 37 | } else if (pos_diff.real() / std::abs(pos_diff) > 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))) { |
| el17sm | 32:fe6359ef9916 | 38 | face = 1; |
| el17sm | 32:fe6359ef9916 | 39 | } else if (pos_diff.real() / std::abs(pos_diff) < 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))) { |
| el17sm | 32:fe6359ef9916 | 40 | face = 3; |
| el17sm | 32:fe6359ef9916 | 41 | } |
| el17sm | 32:fe6359ef9916 | 42 | |
| el17sm | 32:fe6359ef9916 | 43 | undo_move_x(entity_to_map_collision_test(position.x, prev_pos.y, map, doorways)); |
| el17sm | 32:fe6359ef9916 | 44 | undo_move_y(entity_to_map_collision_test(prev_pos.x, position.y, map, doorways)); |
| el17sm | 32:fe6359ef9916 | 45 | |
| el17sm | 32:fe6359ef9916 | 46 | if (frame.number < frame.max) { |
| el17sm | 32:fe6359ef9916 | 47 | frame.count++; |
| el17sm | 32:fe6359ef9916 | 48 | } else { |
| el17sm | 32:fe6359ef9916 | 49 | frame.count = 0; |
| el17sm | 32:fe6359ef9916 | 50 | } |
| el17sm | 32:fe6359ef9916 | 51 | frame.number = (frame.count/16) % frame.max; |
| el17sm | 32:fe6359ef9916 | 52 | } |
| el17sm | 32:fe6359ef9916 | 53 | |
| el17sm | 32:fe6359ef9916 | 54 | void Headless::draw(N5110 &lcd) |
| el17sm | 32:fe6359ef9916 | 55 | { |
| el17sm | 32:fe6359ef9916 | 56 | lcd.drawSpriteTransparent(position.x-sprite_size.offset_x, |
| el17sm | 32:fe6359ef9916 | 57 | position.y-sprite_size.offset_y, |
| el17sm | 32:fe6359ef9916 | 58 | sprite_size.height, |
| el17sm | 32:fe6359ef9916 | 59 | sprite_size.width, |
| el17sm | 32:fe6359ef9916 | 60 | get_frame()); |
| el17sm | 32:fe6359ef9916 | 61 | } |
| el17sm | 32:fe6359ef9916 | 62 | |
| el17sm | 32:fe6359ef9916 | 63 | void Headless::take_damage(int damage) |
| el17sm | 32:fe6359ef9916 | 64 | { |
| el17sm | 32:fe6359ef9916 | 65 | hp -= damage; |
| el17sm | 32:fe6359ef9916 | 66 | } |
| el17sm | 32:fe6359ef9916 | 67 | |
| el17sm | 32:fe6359ef9916 | 68 | int * Headless::get_frame() |
| el17sm | 32:fe6359ef9916 | 69 | { |
| el17sm | 32:fe6359ef9916 | 70 | return (int *) sprite_headless[face][frame.number]; |
| el17sm | 32:fe6359ef9916 | 71 | } |