A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
32:fe6359ef9916
Parent:
29:6b8411bb040a
Child:
34:1d5b4da3935e
diff -r ab24d028ddfd -r fe6359ef9916 Entity/Entity.h
--- a/Entity/Entity.h	Sun May 05 18:37:23 2019 +0000
+++ b/Entity/Entity.h	Mon May 06 08:56:48 2019 +0000
@@ -2,6 +2,7 @@
 #define ENTITY_H
 #include "sprites.h"
 #include "math.h"
+#include "N5110.h"
 
 class Entity
 {
@@ -45,8 +46,8 @@
 public:
     // Function
     virtual void move(float, float, int * map, bool * doorways) = 0; // movement control and miscellaneous updates
-    virtual int * get_frame() = 0;
     virtual void take_damage(int) = 0;
+    virtual void draw(N5110 &lcd) = 0;
     void undo_move_x(bool);
     void undo_move_y(bool);
     void update_prev_pos();