Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
58:c8d90bb7404a
Parent:
57:1c12361b6e3d
Child:
59:fd4669864b67
diff -r 1c12361b6e3d -r c8d90bb7404a Title/Title.h
--- a/Title/Title.h	Thu May 09 09:50:19 2019 +0000
+++ b/Title/Title.h	Thu May 09 14:43:45 2019 +0000
@@ -13,30 +13,85 @@
 {
 private:
     // Member Variables
+    /**
+    *   @brief a counter that increments per loop, used to detect delays
+    */
     int _title_count;
+    /**
+    *   @brief a delay period for the joystick to update another right or left input
+    */
     int _cursor_timer;
+    /**
+    *   @brief an integer that stores which option the cursor is on
+    *   @note 0 = Start, 1 = Options, 2 = Credits, 3 = Tutorial
+    */
     int _title_option;
     
     // Methods
+    /**
+    *   @brief This function is used to draw the title screen along with the animations
+    *   @param lcd @details the screen the title screen is drawn on
+    */
     void draw_title_screen(N5110 &lcd);
+    /**
+    *   @brief This function is used to read the gamepad buttons and joystick, interracting with the member variable _title_option 
+    *   @param gamepad @details the gamepad the input is being read from
+    */
     void title_options_joystick(Gamepad &gamepad);
     
+    /**
+    *   @brief This function is called when the user chooses the title option "Option"
+    *   @param lcd @details the screen the Options screen is drawn on
+    *   @param gamepad @details the gamepad used to read the potentiometer
+    *   @param player @details the player that is being used as a demo for the options screen
+    *   @param global_contrast @details the global contrast that is being varried to be set for the whole game
+    */
     void title_option_option(N5110 &lcd, Gamepad &gamepad, Player &player, float &global_contrast);
+    /**
+    *   @brief This function is called when the user chooses the title option "Credit"
+    *   @param lcd @details the screen the credits is being displayed on
+    *   @param gamepad @details the gamepad is used to read when the user decides to exit the credit page (button A)
+    */
     void title_option_credit(N5110 &lcd, Gamepad &gamepad);
+    /**
+    *   @brief This function is called when the user chooses the title option "Tutorial"
+    *   @param lcd @details the screen tutotrial is being displayed on
+    *   @param gamepad @details the gamepad is used to read when the user decides to go to the next tutorial page (button A)
+    */
     void title_option_tutorial(N5110 &lcd, Gamepad &gamepad);
     
+    /**
+    *   @brief This function is displays tutorial page 0
+    *   @param lcd @details the screen the credits is being displayed on
+    */
     void print_tutorial_page_0(N5110 &lcd);
+    /**
+    *   @brief This function is displays tutorial page 1
+    *   @param lcd @details the screen the credits is being displayed on
+    */
     void print_tutorial_page_1(N5110 &lcd);
+    /**
+    *   @brief This function is displays tutorial page 2
+    *   @param lcd @details the screen the credits is being displayed on
+    */
     void print_tutorial_page_2(N5110 &lcd);
     
 public:
-    // Constructor
+    /** Constructor */
     Title();
     
     // Accessor
+    /** @brief to get the seed for rand()
+    * @returns _title_count
+    */
     int get_seed();
     
     // Functions
+    /** @brief This function runs the whole Title screen, it contains the title loop and calls for the rest of the methods
+    *   @param lcd @details the screen the Title screen is being displayed on
+    *   @param gamepad @details the input the Title screen processes
+    *   @param global_contrast @details the variable that is varied by the Title screen to chance screen contrast
+    */
     void main(N5110 &lcd, Gamepad &gamepad, float &global_contrast);
 };