Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
59:fd4669864b67
Parent:
58:c8d90bb7404a
--- a/Title/Title.h	Thu May 09 14:43:45 2019 +0000
+++ b/Title/Title.h	Thu May 09 14:49:27 2019 +0000
@@ -5,9 +5,9 @@
 #include "N5110.h"
 #include "Gamepad.h"
 /**Title Class
-@author Steven Mahasin
-@brief Handles all Title Screen Interractions
-@date May 2019
+*@author Steven Mahasin
+*@brief Handles all Title Screen Interractions
+*@date May 2019
 */
 class Title
 {
@@ -30,49 +30,49 @@
     // Methods
     /**
     *   @brief This function is used to draw the title screen along with the animations
-    *   @param lcd @details the screen the title screen is drawn on
+    *   @param lcd - the screen the title screen is drawn on
     */
     void draw_title_screen(N5110 &lcd);
     /**
     *   @brief This function is used to read the gamepad buttons and joystick, interracting with the member variable _title_option 
-    *   @param gamepad @details the gamepad the input is being read from
+    *   @param gamepad - the gamepad the input is being read from
     */
     void title_options_joystick(Gamepad &gamepad);
     
     /**
     *   @brief This function is called when the user chooses the title option "Option"
-    *   @param lcd @details the screen the Options screen is drawn on
-    *   @param gamepad @details the gamepad used to read the potentiometer
-    *   @param player @details the player that is being used as a demo for the options screen
-    *   @param global_contrast @details the global contrast that is being varried to be set for the whole game
+    *   @param lcd - the screen the Options screen is drawn on
+    *   @param gamepad - the gamepad used to read the potentiometer
+    *   @param player - the player that is being used as a demo for the options screen
+    *   @param global_contrast - the global contrast that is being varried to be set for the whole game
     */
     void title_option_option(N5110 &lcd, Gamepad &gamepad, Player &player, float &global_contrast);
     /**
     *   @brief This function is called when the user chooses the title option "Credit"
-    *   @param lcd @details the screen the credits is being displayed on
-    *   @param gamepad @details the gamepad is used to read when the user decides to exit the credit page (button A)
+    *   @param lcd - the screen the credits is being displayed on
+    *   @param gamepad - the gamepad is used to read when the user decides to exit the credit page (button A)
     */
     void title_option_credit(N5110 &lcd, Gamepad &gamepad);
     /**
     *   @brief This function is called when the user chooses the title option "Tutorial"
-    *   @param lcd @details the screen tutotrial is being displayed on
-    *   @param gamepad @details the gamepad is used to read when the user decides to go to the next tutorial page (button A)
+    *   @param lcd - the screen tutotrial is being displayed on
+    *   @param gamepad - the gamepad is used to read when the user decides to go to the next tutorial page (button A)
     */
     void title_option_tutorial(N5110 &lcd, Gamepad &gamepad);
     
     /**
     *   @brief This function is displays tutorial page 0
-    *   @param lcd @details the screen the credits is being displayed on
+    *   @param lcd - the screen the credits is being displayed on
     */
     void print_tutorial_page_0(N5110 &lcd);
     /**
     *   @brief This function is displays tutorial page 1
-    *   @param lcd @details the screen the credits is being displayed on
+    *   @param lcd - the screen the credits is being displayed on
     */
     void print_tutorial_page_1(N5110 &lcd);
     /**
     *   @brief This function is displays tutorial page 2
-    *   @param lcd @details the screen the credits is being displayed on
+    *   @param lcd - the screen the credits is being displayed on
     */
     void print_tutorial_page_2(N5110 &lcd);
     
@@ -88,9 +88,9 @@
     
     // Functions
     /** @brief This function runs the whole Title screen, it contains the title loop and calls for the rest of the methods
-    *   @param lcd @details the screen the Title screen is being displayed on
-    *   @param gamepad @details the input the Title screen processes
-    *   @param global_contrast @details the variable that is varied by the Title screen to chance screen contrast
+    *   @param lcd - the screen the Title screen is being displayed on
+    *   @param gamepad - the input the Title screen processes
+    *   @param global_contrast - the variable that is varied by the Title screen to chance screen contrast
     */
     void main(N5110 &lcd, Gamepad &gamepad, float &global_contrast);
 };