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Dependencies: mbed MotionSensor
Diff: Entity/Walls/Walls.h
- Revision:
- 58:c8d90bb7404a
- Parent:
- 41:0697508a28ba
- Child:
- 59:fd4669864b67
diff -r 1c12361b6e3d -r c8d90bb7404a Entity/Walls/Walls.h
--- a/Entity/Walls/Walls.h Thu May 09 09:50:19 2019 +0000
+++ b/Entity/Walls/Walls.h Thu May 09 14:43:45 2019 +0000
@@ -1,16 +1,41 @@
#ifndef WALLS_H
#define WALLS_H
#include "Entity.h"
-
+/**Walls Class
+@author Steven Mahasin
+@brief Creates a Static Wall which inherits the Entity class, not used yet in this version due to bugged spawn areas
+@date May 2019
+*/
class Walls : public Entity
{
public:
- // Constructor
+ /** Constructor
+ * @brief creates a wall at positions pos_x and pos_y
+ * @param pos_x @details initialise _position.x
+ * @param pos_y @details initialise _position.y
+ * @param hitbox_width @details initialise _hitbox.width
+ * @param hitbox_height @details initialise _hitbox.height
+ */
Walls(int pos_x, int pos_y, int hitbox_width, int hitbox_height);
// Functions
+ /**
+ * @brief just because entity has a pure virtual function move, the function is of no use in walls as it does not move
+ * @param unused @details not used
+ * @param unused1 @details not used
+ * @param unused2 @details not used
+ * @param unused3 @details not used
+ */
virtual void move(float unused, float unused1, char * unused2, bool * unused3); // movement control and miscellaneous updates
- virtual void take_damage(int damage);
+ /**
+ * @brief just because entity has a pure virtual function take_damage, the function is of no use in walls as it does take_damage
+ * @param unused @details not used
+ */
+ virtual void take_damage(int unused);
+ /**
+ * @brief a virtual function of drawing the walls onto the screen
+ * @param lcd @details the screen where the wall is drawn on
+ */
virtual void draw(N5110 &lcd);
};