Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
41:0697508a28ba
Parent:
40:cbcbf6fc1421
Child:
58:c8d90bb7404a
--- a/Entity/Walls/Walls.h	Tue May 07 12:42:12 2019 +0000
+++ b/Entity/Walls/Walls.h	Tue May 07 17:02:30 2019 +0000
@@ -1,16 +1,17 @@
-//#ifndef WALLS_H
-//#define WALLS_H
-//
-//class Walls : public Entity
-//{
-//public:
-//    // Constructor
-//    Walls(int pos_x, int pos_y, int hitbox_width, int hitbox_length);
-//    
-//    // Functions
-//    virtual void move(float unused, float unused1, char * unused2, bool * unused3); // movement control and miscellaneous updates
-//    virtual void take_damage(int damage);
-//    virtual void draw(N5110 &lcd);
-//}
-//
-//#endif
\ No newline at end of file
+#ifndef WALLS_H
+#define WALLS_H
+#include "Entity.h"
+
+class Walls : public Entity
+{
+public:
+    // Constructor
+    Walls(int pos_x, int pos_y, int hitbox_width, int hitbox_height);
+    
+    // Functions
+    virtual void move(float unused, float unused1, char * unused2, bool * unused3); // movement control and miscellaneous updates
+    virtual void take_damage(int damage);
+    virtual void draw(N5110 &lcd);
+};
+
+#endif
\ No newline at end of file