Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
58:c8d90bb7404a
Parent:
56:ef9521b7ed78
Child:
59:fd4669864b67
diff -r 1c12361b6e3d -r c8d90bb7404a Entity/Mobs/Headless/Headless.h
--- a/Entity/Mobs/Headless/Headless.h	Thu May 09 09:50:19 2019 +0000
+++ b/Entity/Mobs/Headless/Headless.h	Thu May 09 14:43:45 2019 +0000
@@ -2,21 +2,52 @@
 #define HEADLESS_H
 #include "Entity.h"
 
+/**Headless Class
+@author Steven Mahasin
+@brief Creates a Headless which inherits the Entity class, this is one of the mobs that spawns in the normal rooms.
+@date May 2019
+*/
 class Headless : public Entity
 {
 
 public:
-    // Constructor
-    Headless(float, float);
+    /** Constructor 
+    *   @brief creates a headless at positions pos_x and pos_y
+    *   @param pos_x @details initialise _position.x
+    *   @param pos_y @details initialise _position.y
+    */
+    Headless(float pos_x, float pos_y);
 
     // Functions
+    /**
+    *   @brief function moves the headless towards the player
+    *   @param x_value @details player x-position
+    *   @param y_value @details player y-position
+    *   @param map @details the 2d map array that dictates where there are walls or empty space
+    *   @param doorways @details an array that dictates which side of the wall has a doorway
+    */
     virtual void move(float player_x, float player_y, char * map, bool * doorways);
+    /**
+    *   @brief reduce _hp by damage
+    *   @param damage @details the amount of damage to be taken
+    */
+    virtual void take_damage(int damage);
+    /**
+    *   @brief a virtual function of drawing the headless onto the screen
+    *   @param lcd @details the screen where the headless is drawn on
+    */
     virtual void draw(N5110 &lcd);
-    virtual void take_damage(int damage);
 
 private:
     // Methods
+    /**
+    *   @brief gets the sprite array
+    *   @return char pointer array of the corresponding snake sprite frame
+    */
     char * get_frame();
+    /**
+    *   @brief increase _frame.count which increases _frame.number to animate snake
+    */
     void increment_frame();
 };