Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
59:fd4669864b67
Parent:
58:c8d90bb7404a
--- a/Entity/Mobs/Headless/Headless.h	Thu May 09 14:43:45 2019 +0000
+++ b/Entity/Mobs/Headless/Headless.h	Thu May 09 14:49:27 2019 +0000
@@ -3,9 +3,9 @@
 #include "Entity.h"
 
 /**Headless Class
-@author Steven Mahasin
-@brief Creates a Headless which inherits the Entity class, this is one of the mobs that spawns in the normal rooms.
-@date May 2019
+*@author Steven Mahasin
+*@brief Creates a Headless which inherits the Entity class, this is one of the mobs that spawns in the normal rooms.
+*@date May 2019
 */
 class Headless : public Entity
 {
@@ -21,10 +21,10 @@
     // Functions
     /**
     *   @brief function moves the headless towards the player
-    *   @param x_value @details player x-position
-    *   @param y_value @details player y-position
-    *   @param map @details the 2d map array that dictates where there are walls or empty space
-    *   @param doorways @details an array that dictates which side of the wall has a doorway
+    *   @param x_value - player x-position
+    *   @param y_value - player y-position
+    *   @param map - the 2d map array that dictates where there are walls or empty space
+    *   @param doorways - an array that dictates which side of the wall has a doorway
     */
     virtual void move(float player_x, float player_y, char * map, bool * doorways);
     /**