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Dependencies: mbed MotionSensor
Diff: Entity/Mobs/Headless/Headless.h
- Revision:
- 59:fd4669864b67
- Parent:
- 58:c8d90bb7404a
--- a/Entity/Mobs/Headless/Headless.h Thu May 09 14:43:45 2019 +0000
+++ b/Entity/Mobs/Headless/Headless.h Thu May 09 14:49:27 2019 +0000
@@ -3,9 +3,9 @@
#include "Entity.h"
/**Headless Class
-@author Steven Mahasin
-@brief Creates a Headless which inherits the Entity class, this is one of the mobs that spawns in the normal rooms.
-@date May 2019
+*@author Steven Mahasin
+*@brief Creates a Headless which inherits the Entity class, this is one of the mobs that spawns in the normal rooms.
+*@date May 2019
*/
class Headless : public Entity
{
@@ -21,10 +21,10 @@
// Functions
/**
* @brief function moves the headless towards the player
- * @param x_value @details player x-position
- * @param y_value @details player y-position
- * @param map @details the 2d map array that dictates where there are walls or empty space
- * @param doorways @details an array that dictates which side of the wall has a doorway
+ * @param x_value - player x-position
+ * @param y_value - player y-position
+ * @param map - the 2d map array that dictates where there are walls or empty space
+ * @param doorways - an array that dictates which side of the wall has a doorway
*/
virtual void move(float player_x, float player_y, char * map, bool * doorways);
/**