A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
21:be18f33da757
Parent:
9:304079450898
diff -r bfe410c82b45 -r be18f33da757 Gamepad/Gamepad.h
--- a/Gamepad/Gamepad.h	Thu Apr 25 03:56:09 2019 +0000
+++ b/Gamepad/Gamepad.h	Thu Apr 25 05:27:43 2019 +0000
@@ -50,21 +50,21 @@
 class Gamepad
 {
 public:
-/** Gamepad events 
- * @brief List of events that can be registered on the gamepad
- */
-enum GamepadEvent {
-    A_PRESSED,     ///< Button A has been pressed
-    B_PRESSED,     ///< Button B has been pressed
-    X_PRESSED,     ///< Button X has been pressed
-    Y_PRESSED,     ///< Button Y has been pressed
-    L_PRESSED,     ///< Button L has been pressed
-    R_PRESSED,     ///< Button R has been pressed
-    BACK_PRESSED,  ///< Button "Back" has been pressed
-    START_PRESSED, ///< Button "Start" has been pressed
-    JOY_PRESSED,   ///< Joystick button has been pressed
-    N_EVENTS       ///< A dummy flag that marks the end of the list
-};
+    /** Gamepad events
+     * @brief List of events that can be registered on the gamepad
+     */
+    enum GamepadEvent {
+        A_PRESSED,     ///< Button A has been pressed
+        B_PRESSED,     ///< Button B has been pressed
+        X_PRESSED,     ///< Button X has been pressed
+        Y_PRESSED,     ///< Button Y has been pressed
+        L_PRESSED,     ///< Button L has been pressed
+        R_PRESSED,     ///< Button R has been pressed
+        BACK_PRESSED,  ///< Button "Back" has been pressed
+        START_PRESSED, ///< Button "Start" has been pressed
+        JOY_PRESSED,   ///< Joystick button has been pressed
+        N_EVENTS       ///< A dummy flag that marks the end of the list
+    };
 
 private:
     mbed::PwmOut *_led1;
@@ -153,7 +153,8 @@
      *          std::cout << gamepad.get_raw_event_state() << std::endl;
      *          @endcode
      */
-    inline std::bitset<N_EVENTS> get_raw_event_state() const {
+    inline std::bitset<N_EVENTS> get_raw_event_state() const
+    {
         return _event_state;
     }
 
@@ -190,7 +191,7 @@
 private:
     void init_buttons();
     void tone_off();
-    
+
     void a_reset_isr();
     void b_reset_isr();
     void x_reset_isr();
@@ -200,7 +201,7 @@
     void back_reset_isr();
     void start_reset_isr();
     void joy_reset_isr();
-    
+
     void a_isr();
     void b_isr();
     void x_isr();