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Dependencies: mbed MotionSensor
Diff: Entity/Headless/Headless.cpp
- Revision:
- 21:be18f33da757
- Parent:
- 16:ddb203a74dfc
- Child:
- 23:5a8f75e93508
diff -r bfe410c82b45 -r be18f33da757 Entity/Headless/Headless.cpp
--- a/Entity/Headless/Headless.cpp Thu Apr 25 03:56:09 2019 +0000
+++ b/Entity/Headless/Headless.cpp Thu Apr 25 05:27:43 2019 +0000
@@ -2,7 +2,8 @@
#include "math.h"
#include <complex>
-Headless::Headless(float pos_x, float pos_y){
+Headless::Headless(float pos_x, float pos_y)
+{
moving = true;
face = 0;
hp = 4;
@@ -20,36 +21,34 @@
velocity = 0.5;
}
-void Headless::move(float player_x, float player_y){
+void Headless::move(float player_x, float player_y)
+{
std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
position.x += velocity * pos_diff.real() / std::abs(pos_diff);
position.y += velocity * pos_diff.imag() / std::abs(pos_diff);
- if (pos_diff.imag() / std::abs(pos_diff) < 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))){
+ if (pos_diff.imag() / std::abs(pos_diff) < 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))) {
face = 2;
- }
- else if (pos_diff.imag() / std::abs(pos_diff) > 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))){
+ } else if (pos_diff.imag() / std::abs(pos_diff) > 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))) {
face = 0;
- }
- else if (pos_diff.real() / std::abs(pos_diff) > 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))){
+ } else if (pos_diff.real() / std::abs(pos_diff) > 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))) {
face = 1;
- }
- else if (pos_diff.real() / std::abs(pos_diff) < 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))){
+ } else if (pos_diff.real() / std::abs(pos_diff) < 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))) {
face = 3;
}
-
+
undo_move_x(matrix_collision_test(position.x, prev_pos.y, 0));
undo_move_y(matrix_collision_test(prev_pos.x, position.y, 0));
-
- if (frame.number < frame.max){
+
+ if (frame.number < frame.max) {
frame.count++;
- }
- else {
+ } else {
frame.count = 0;
}
frame.number = (frame.count/5) % frame.max;
}
-int * Headless::get_frame(){
+int * Headless::get_frame()
+{
return (int *) sprite_headless[face][frame.number];
}
\ No newline at end of file