Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
27:a1b41626f57c
Parent:
23:5a8f75e93508
Child:
28:98848e6a77a2
diff -r abbc19edc5c1 -r a1b41626f57c Entity/Headless/Headless.cpp
--- a/Entity/Headless/Headless.cpp	Mon Apr 29 02:45:17 2019 +0000
+++ b/Entity/Headless/Headless.cpp	Mon Apr 29 10:39:09 2019 +0000
@@ -22,7 +22,7 @@
     velocity = 0.25;
 }
 
-void Headless::move(float player_x, float player_y)
+void Headless::move(float player_x, float player_y, int * map)
 {
     std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
     position.x += velocity * pos_diff.real() / std::abs(pos_diff);
@@ -38,8 +38,8 @@
         face = 3;
     }
 
-    undo_move_x(matrix_collision_test(position.x, prev_pos.y, 0));
-    undo_move_y(matrix_collision_test(prev_pos.x, position.y, 0));
+    undo_move_x(matrix_collision_test(position.x, prev_pos.y, map));
+    undo_move_y(matrix_collision_test(prev_pos.x, position.y, map));
 
     if (frame.number < frame.max) {
         frame.count++;