A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: Entity/Entity.h
- Revision:
- 27:a1b41626f57c
- Parent:
- 26:abbc19edc5c1
- Child:
- 28:98848e6a77a2
diff -r abbc19edc5c1 -r a1b41626f57c Entity/Entity.h --- a/Entity/Entity.h Mon Apr 29 02:45:17 2019 +0000 +++ b/Entity/Entity.h Mon Apr 29 10:39:09 2019 +0000 @@ -42,10 +42,10 @@ public: // Function - virtual void move(float, float) = 0; // movement control and miscellaneous updates + virtual void move(float, float, int * map) = 0; // movement control and miscellaneous updates virtual int * get_frame() = 0; virtual void take_damage(int) = 0; - bool matrix_collision_test(float, float, int); + bool matrix_collision_test(float pos_x, float pos_y, int * map); void undo_move_x(bool); void undo_move_y(bool); void update_prev_pos();