A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: RoomEngine/Room/Room.h
- Revision:
- 47:6e31b195ce3c
- Parent:
- 46:f09711580d4a
- Child:
- 51:4d0cd75e7ed3
diff -r f09711580d4a -r 6e31b195ce3c RoomEngine/Room/Room.h --- a/RoomEngine/Room/Room.h Wed May 08 20:47:52 2019 +0000 +++ b/RoomEngine/Room/Room.h Thu May 09 01:57:49 2019 +0000 @@ -36,7 +36,6 @@ void init_side_walled_room(); void init_boss_room(); void rand_enemy_coordinate(int id); - bool enemies_exist(); public: // Constructors @@ -62,6 +61,7 @@ void draw(N5110 &lcd, int j); void draw_room(N5110 &lcd); void draw_room_overlay(N5110 &lcd); + bool enemies_exist(); // Variables Entity *enemies[MAX_ENEMIES];