A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
47:6e31b195ce3c
Parent:
46:f09711580d4a
Child:
51:4d0cd75e7ed3
diff -r f09711580d4a -r 6e31b195ce3c RoomEngine/Room/Room.h
--- a/RoomEngine/Room/Room.h	Wed May 08 20:47:52 2019 +0000
+++ b/RoomEngine/Room/Room.h	Thu May 09 01:57:49 2019 +0000
@@ -36,7 +36,6 @@
     void init_side_walled_room();
     void init_boss_room();
     void rand_enemy_coordinate(int id);
-    bool enemies_exist();
     
 public:
     // Constructors
@@ -62,6 +61,7 @@
     void draw(N5110 &lcd, int j);    
     void draw_room(N5110 &lcd);
     void draw_room_overlay(N5110 &lcd);
+    bool enemies_exist();
     
     // Variables
     Entity *enemies[MAX_ENEMIES];