Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
33:4f3948dcd2f7
Parent:
32:fe6359ef9916
Child:
34:1d5b4da3935e
diff -r fe6359ef9916 -r 4f3948dcd2f7 Entity/Mobs/Snake/Snake.h
--- a/Entity/Mobs/Snake/Snake.h	Mon May 06 08:56:48 2019 +0000
+++ b/Entity/Mobs/Snake/Snake.h	Mon May 06 13:27:26 2019 +0000
@@ -17,7 +17,7 @@
 private:
     // Member Function
     void update_prev_face();
-    int * get_frame();
+    char * get_frame();
 
     // Member Mutator
     void update_hitbox(int, int, int, int, int, int, int);
@@ -30,7 +30,7 @@
 
 const float velocity_pattern[6] = {0, 0.15, 0.25, 0.35, 0.25, -0.1};
 
-const int sprite_snake_x[2][4][7][12] = {   // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
+const char sprite_snake_x[2][4][7][12] = {   // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
     {
         // Right
         {
@@ -111,7 +111,7 @@
     }
 };
 
-const int sprite_snake_y[2][6][12][6] = {   // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
+const char sprite_snake_y[2][6][12][6] = {   // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
     {
         // Up
         {