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Dependencies: mbed MotionSensor
Diff: Headless/Headless.h
- Revision:
- 60:44ddfb791e2b
- Parent:
- 59:fd4669864b67
diff -r fd4669864b67 -r 44ddfb791e2b Headless/Headless.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Headless/Headless.h Thu May 09 14:55:43 2019 +0000
@@ -0,0 +1,245 @@
+#ifndef HEADLESS_H
+#define HEADLESS_H
+#include "Entity.h"
+
+/**Headless Class
+*@author Steven Mahasin
+*@brief Creates a Headless which inherits the Entity class, this is one of the mobs that spawns in the normal rooms.
+*@date May 2019
+*/
+class Headless : public Entity
+{
+
+public:
+ /** Constructor
+ * @brief creates a headless at positions pos_x and pos_y
+ * @param pos_x @details initialise _position.x
+ * @param pos_y @details initialise _position.y
+ */
+ Headless(float pos_x, float pos_y);
+
+ // Functions
+ /**
+ * @brief function moves the headless towards the player
+ * @param x_value - player x-position
+ * @param y_value - player y-position
+ * @param map - the 2d map array that dictates where there are walls or empty space
+ * @param doorways - an array that dictates which side of the wall has a doorway
+ */
+ virtual void move(float player_x, float player_y, char * map, bool * doorways);
+ /**
+ * @brief reduce _hp by damage
+ * @param damage @details the amount of damage to be taken
+ */
+ virtual void take_damage(int damage);
+ /**
+ * @brief a virtual function of drawing the headless onto the screen
+ * @param lcd @details the screen where the headless is drawn on
+ */
+ virtual void draw(N5110 &lcd);
+
+private:
+ // Methods
+ /**
+ * @brief gets the sprite array
+ * @return char pointer array of the corresponding snake sprite frame
+ */
+ char * get_frame();
+ /**
+ * @brief increase _frame.count which increases _frame.number to animate snake
+ */
+ void increment_frame();
+};
+
+const char sprite_headless[4][4][9][6] = { // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
+ {
+ // Up
+ {
+ {0,0,0,0,0,0,},
+ {1,0,0,0,0,0,},
+ {0,1,1,1,1,0,},
+ {1,0,1,1,0,1,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,1,0,0,1,0,},
+ {0,1,0,0,1,0,},
+ {0,1,0,0,1,0,}
+ },
+ {
+ {0,0,0,0,0,0,},
+ {0,0,0,1,0,0,},
+ {0,1,1,1,1,0,},
+ {1,0,1,1,0,1,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,1,0,0,1,0,},
+ {0,1,0,0,1,0,},
+ {0,0,0,0,1,0,}
+ },
+ {
+ {0,0,0,0,1,0,},
+ {0,0,1,0,0,0,},
+ {0,1,1,1,1,0,},
+ {1,0,1,1,0,1,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,1,0,0,1,0,},
+ {0,1,0,0,1,0,},
+ {0,1,0,0,1,0,}
+ },
+ {
+ {0,1,0,0,0,0,},
+ {0,0,0,0,0,0,},
+ {0,1,1,1,1,0,},
+ {1,0,1,1,0,1,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,1,0,0,1,0,},
+ {0,1,0,0,1,0,},
+ {0,1,0,0,0,0,}
+ }
+ },
+ {
+ // Right
+ {
+ {0,0,0,0,0,0,},
+ {0,0,1,0,0,0,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,1,1,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,0,1,0,0,0,},
+ {0,0,1,0,0,0,},
+ {0,0,1,1,0,0,}
+ },
+ {
+ {0,1,0,0,0,0,},
+ {0,0,0,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,1,1,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,0,1,0,1,0,},
+ {0,0,1,0,1,0,},
+ {0,1,0,0,0,1,}
+ },
+ {
+ {0,0,0,0,1,0,},
+ {0,0,0,0,0,0,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,1,1,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,0,1,0,0,0,},
+ {0,0,1,0,0,0,},
+ {0,0,1,1,0,0,}
+ },
+ {
+ {0,0,0,0,0,0,},
+ {0,0,0,0,0,1,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,1,1,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,0,1,0,1,0,},
+ {0,0,1,0,1,0,},
+ {0,1,0,0,0,1,}
+ }
+ },
+ {
+ // Down
+ {
+ {0,0,0,0,0,0,},
+ {1,0,0,0,0,0,},
+ {0,1,1,1,1,0,},
+ {1,0,1,1,0,1,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,1,0,0,1,0,},
+ {0,1,0,0,1,0,},
+ {0,1,0,0,1,0,}
+ },
+ {
+ {0,0,0,0,0,0,},
+ {0,0,0,1,0,0,},
+ {0,1,1,1,1,0,},
+ {1,0,1,1,0,1,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,1,0,0,1,0,},
+ {0,1,0,0,1,0,},
+ {0,0,0,0,1,0,}
+ },
+ {
+ {0,0,0,0,1,0,},
+ {0,0,1,0,0,0,},
+ {0,1,1,1,1,0,},
+ {1,0,1,1,0,1,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,1,0,0,1,0,},
+ {0,1,0,0,1,0,},
+ {0,1,0,0,1,0,}
+ },
+ {
+ {0,1,0,0,0,0,},
+ {0,0,0,0,0,0,},
+ {0,1,1,1,1,0,},
+ {1,0,1,1,0,1,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,1,0,0,1,0,},
+ {0,1,0,0,1,0,},
+ {0,1,0,0,0,0,}
+ }
+ },
+ {
+ // Left
+ {
+ {0,0,0,0,0,0,},
+ {0,0,0,1,0,0,},
+ {0,0,1,1,0,0,},
+ {1,1,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,0,0,1,0,0,},
+ {0,0,0,1,0,0,},
+ {0,0,1,1,0,0,}
+ },
+ {
+ {0,0,0,0,1,0,},
+ {0,0,1,0,0,0,},
+ {0,0,1,1,0,0,},
+ {1,1,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,1,0,1,0,0,},
+ {0,1,0,1,0,0,},
+ {1,0,0,0,1,0,}
+ },
+ {
+ {0,1,0,0,0,0,},
+ {0,0,0,0,0,0,},
+ {0,0,1,1,0,0,},
+ {1,1,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,0,0,1,0,0,},
+ {0,0,0,1,0,0,},
+ {0,0,1,1,0,0,}
+ },
+ {
+ {0,0,0,0,0,0,},
+ {1,0,0,0,0,0,},
+ {0,0,1,1,0,0,},
+ {1,1,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,0,1,1,0,0,},
+ {0,1,0,1,0,0,},
+ {0,1,0,1,0,0,},
+ {1,0,0,0,1,0,}
+ }
+ }
+};
+
+#endif
\ No newline at end of file