Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
60:44ddfb791e2b
Parent:
59:fd4669864b67
diff -r fd4669864b67 -r 44ddfb791e2b Entity/Player/Bullets/Bullets.cpp
--- a/Entity/Player/Bullets/Bullets.cpp	Thu May 09 14:49:27 2019 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,58 +0,0 @@
-#include "Bullets.h"
-
-// Constructor
-Bullets::Bullets(float pos_x, float pos_y, int dir)
-{
-    _face = dir;
-    _hp = 1;
-    
-    _hitbox.width = 3;
-    _hitbox.height = 3;
-    
-    _position.x = pos_x;
-    _position.y = pos_y;
-    
-    _sprite_size.width = 3;
-    _sprite_size.height = 3;
-    _sprite_size.offset_x = -1;
-    _sprite_size.offset_y = -4;
-}
-
-// Functions
-void Bullets::move(float speed, float unused, char * unused2, bool * unused3)   //  Moves regarding face(constant after constructed)
-{
-    if (_face == 0) {
-        _position.y -= speed;
-    } else if (_face == 1) {
-        _position.x += speed;
-    } else if (_face == 2) {
-        _position.y += speed;
-    } else if (_face == 3) {
-        _position.x -= speed;
-    }
-}
-
-void Bullets::draw(N5110 &lcd)
-{
-    lcd.drawSpriteTransparent(_position.x+_sprite_size.offset_x,
-                              _position.y+_sprite_size.offset_y,
-                              _sprite_size.height,
-                              _sprite_size.width,
-                              (char *) bullets_sprite);
-}
-
-void Bullets::take_damage(int damage)   // Taking damage, currently not used(has to be inherited, as well as useful for possible future use)
-{
-    _hp -= damage;
-}
-
-bool Bullets::out_of_bounds_check(char * map, bool * doorways)  // Returns true when bullets exit map or collide with walls
-{
-    if (entity_to_map_collision_test(_position.x, _position.y, map, doorways)) {
-        return true;
-    }
-    if ((0 > _position.x) || (_position.x > 84) || (0 > _position.y) || (_position.y > 48)) {
-        return true;
-    }
-    return false;
-}
\ No newline at end of file