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Dependencies: mbed MotionSensor
Diff: Entity/Player/Bullets/Bullets.cpp
- Revision:
- 60:44ddfb791e2b
- Parent:
- 59:fd4669864b67
--- a/Entity/Player/Bullets/Bullets.cpp Thu May 09 14:49:27 2019 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,58 +0,0 @@
-#include "Bullets.h"
-
-// Constructor
-Bullets::Bullets(float pos_x, float pos_y, int dir)
-{
- _face = dir;
- _hp = 1;
-
- _hitbox.width = 3;
- _hitbox.height = 3;
-
- _position.x = pos_x;
- _position.y = pos_y;
-
- _sprite_size.width = 3;
- _sprite_size.height = 3;
- _sprite_size.offset_x = -1;
- _sprite_size.offset_y = -4;
-}
-
-// Functions
-void Bullets::move(float speed, float unused, char * unused2, bool * unused3) // Moves regarding face(constant after constructed)
-{
- if (_face == 0) {
- _position.y -= speed;
- } else if (_face == 1) {
- _position.x += speed;
- } else if (_face == 2) {
- _position.y += speed;
- } else if (_face == 3) {
- _position.x -= speed;
- }
-}
-
-void Bullets::draw(N5110 &lcd)
-{
- lcd.drawSpriteTransparent(_position.x+_sprite_size.offset_x,
- _position.y+_sprite_size.offset_y,
- _sprite_size.height,
- _sprite_size.width,
- (char *) bullets_sprite);
-}
-
-void Bullets::take_damage(int damage) // Taking damage, currently not used(has to be inherited, as well as useful for possible future use)
-{
- _hp -= damage;
-}
-
-bool Bullets::out_of_bounds_check(char * map, bool * doorways) // Returns true when bullets exit map or collide with walls
-{
- if (entity_to_map_collision_test(_position.x, _position.y, map, doorways)) {
- return true;
- }
- if ((0 > _position.x) || (_position.x > 84) || (0 > _position.y) || (_position.y > 48)) {
- return true;
- }
- return false;
-}
\ No newline at end of file