A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: RoomEngine/RoomEngine.cpp
- Revision:
- 34:1d5b4da3935e
- Parent:
- 33:4f3948dcd2f7
- Child:
- 37:a404860171a9
diff -r 4f3948dcd2f7 -r 1d5b4da3935e RoomEngine/RoomEngine.cpp --- a/RoomEngine/RoomEngine.cpp Mon May 06 13:27:26 2019 +0000 +++ b/RoomEngine/RoomEngine.cpp Mon May 06 13:58:39 2019 +0000 @@ -417,7 +417,7 @@ void RoomEngine::draw(N5110 &lcd) { room->draw_room(lcd); - //lcd.drawSprite(0,0,screen_height,screen_width,(int *)level_map[1]); + //lcd.drawSprite(0,0,screen_height,screen_width,(char *)level_map[1]); player->draw(lcd); room->draw_enemies(lcd); room->draw_room_overlay(lcd);