A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
34:1d5b4da3935e
Parent:
33:4f3948dcd2f7
Child:
37:a404860171a9
diff -r 4f3948dcd2f7 -r 1d5b4da3935e RoomEngine/RoomEngine.cpp
--- a/RoomEngine/RoomEngine.cpp	Mon May 06 13:27:26 2019 +0000
+++ b/RoomEngine/RoomEngine.cpp	Mon May 06 13:58:39 2019 +0000
@@ -417,7 +417,7 @@
 void RoomEngine::draw(N5110 &lcd)
 {   
     room->draw_room(lcd);
-    //lcd.drawSprite(0,0,screen_height,screen_width,(int *)level_map[1]);
+    //lcd.drawSprite(0,0,screen_height,screen_width,(char *)level_map[1]);
     player->draw(lcd);
     room->draw_enemies(lcd);
     room->draw_room_overlay(lcd);