Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
34:1d5b4da3935e
Parent:
33:4f3948dcd2f7
Child:
38:09832e662803
Child:
40:cbcbf6fc1421
diff -r 4f3948dcd2f7 -r 1d5b4da3935e Entity/Player/Player.h
--- a/Entity/Player/Player.h	Mon May 06 13:27:26 2019 +0000
+++ b/Entity/Player/Player.h	Mon May 06 13:58:39 2019 +0000
@@ -17,7 +17,7 @@
     int invulnerability_counter;
     
     // Private Functions
-    void move_player(float mapped_x, float mapped_y, int * map, bool * doorways);
+    void move_player(float mapped_x, float mapped_y, char * map, bool * doorways);
     void move_bullets();
     void increment_frames(float mapped_x, float mapped_y);
     char * get_frame();
@@ -37,10 +37,10 @@
     char * get_hearts_sprite();
     
     // Functions
-    virtual void move(float, float, int * map, bool * doorways);
+    virtual void move(float, float, char * map, bool * doorways);
     virtual void take_damage(int damage);
     virtual void draw(N5110 &lcd);
-    bool update_bullets(int * map, bool * doorways);
+    bool update_bullets(char * map, bool * doorways);
     void delete_bullets();
     void buttons(bool button_A, bool button_B, bool button_Y, bool button_X);