Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
40:cbcbf6fc1421
Parent:
34:1d5b4da3935e
Child:
50:2c5cb92a5361
--- a/Entity/Player/Player.h	Tue May 07 09:43:36 2019 +0000
+++ b/Entity/Player/Player.h	Tue May 07 12:42:12 2019 +0000
@@ -22,7 +22,6 @@
     void increment_frames(float mapped_x, float mapped_y);
     char * get_frame();
     void draw_player(N5110 &lcd);
-    void draw_bullets(N5110 &lcd);
     
 public:
     // Constructors
@@ -40,6 +39,7 @@
     virtual void move(float, float, char * map, bool * doorways);
     virtual void take_damage(int damage);
     virtual void draw(N5110 &lcd);
+    void draw_bullets(N5110 &lcd, int j);
     bool update_bullets(char * map, bool * doorways);
     void delete_bullets();
     void buttons(bool button_A, bool button_B, bool button_Y, bool button_X);