Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Wed Apr 24 21:21:37 2019 +0000
Revision:
16:ddb203a74dfc
Parent:
13:d04a6caba40d
Child:
21:be18f33da757
Screen clear error;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 10:1a3499f6b583 1 #include "Headless.h"
el17sm 10:1a3499f6b583 2 #include "math.h"
el17sm 10:1a3499f6b583 3 #include <complex>
el17sm 10:1a3499f6b583 4
el17sm 10:1a3499f6b583 5 Headless::Headless(float pos_x, float pos_y){
el17sm 12:a1c1991835ca 6 moving = true;
el17sm 10:1a3499f6b583 7 face = 0;
el17sm 16:ddb203a74dfc 8 hp = 4;
el17sm 10:1a3499f6b583 9 hitbox.width = 6;
el17sm 10:1a3499f6b583 10 hitbox.height = 5;
el17sm 10:1a3499f6b583 11 position.x = pos_x;
el17sm 10:1a3499f6b583 12 position.y = pos_y;
el17sm 10:1a3499f6b583 13 sprite_size.width = 6;
el17sm 10:1a3499f6b583 14 sprite_size.height = 9;
el17sm 10:1a3499f6b583 15 sprite_size.offset_x = 0;
el17sm 10:1a3499f6b583 16 sprite_size.offset_y = 4;
el17sm 12:a1c1991835ca 17 frame.count = 0;
el17sm 12:a1c1991835ca 18 frame.number = 0;
el17sm 12:a1c1991835ca 19 frame.max = 4;
el17sm 16:ddb203a74dfc 20 velocity = 0.5;
el17sm 10:1a3499f6b583 21 }
el17sm 10:1a3499f6b583 22
el17sm 10:1a3499f6b583 23 void Headless::move(float player_x, float player_y){
el17sm 10:1a3499f6b583 24 std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
el17sm 16:ddb203a74dfc 25 position.x += velocity * pos_diff.real() / std::abs(pos_diff);
el17sm 16:ddb203a74dfc 26 position.y += velocity * pos_diff.imag() / std::abs(pos_diff);
el17sm 12:a1c1991835ca 27
el17sm 12:a1c1991835ca 28 if (pos_diff.imag() / std::abs(pos_diff) < 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))){
el17sm 12:a1c1991835ca 29 face = 2;
el17sm 12:a1c1991835ca 30 }
el17sm 12:a1c1991835ca 31 else if (pos_diff.imag() / std::abs(pos_diff) > 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))){
el17sm 12:a1c1991835ca 32 face = 0;
el17sm 12:a1c1991835ca 33 }
el17sm 12:a1c1991835ca 34 else if (pos_diff.real() / std::abs(pos_diff) > 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))){
el17sm 12:a1c1991835ca 35 face = 1;
el17sm 12:a1c1991835ca 36 }
el17sm 12:a1c1991835ca 37 else if (pos_diff.real() / std::abs(pos_diff) < 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))){
el17sm 12:a1c1991835ca 38 face = 3;
el17sm 10:1a3499f6b583 39 }
el17sm 12:a1c1991835ca 40
el17sm 16:ddb203a74dfc 41 undo_move_x(matrix_collision_test(position.x, prev_pos.y, 0));
el17sm 16:ddb203a74dfc 42 undo_move_y(matrix_collision_test(prev_pos.x, position.y, 0));
el17sm 16:ddb203a74dfc 43
el17sm 12:a1c1991835ca 44 if (frame.number < frame.max){
el17sm 12:a1c1991835ca 45 frame.count++;
el17sm 12:a1c1991835ca 46 }
el17sm 12:a1c1991835ca 47 else {
el17sm 12:a1c1991835ca 48 frame.count = 0;
el17sm 12:a1c1991835ca 49 }
el17sm 12:a1c1991835ca 50 frame.number = (frame.count/5) % frame.max;
el17sm 12:a1c1991835ca 51 }
el17sm 12:a1c1991835ca 52
el17sm 12:a1c1991835ca 53 int * Headless::get_frame(){
el17sm 12:a1c1991835ca 54 return (int *) sprite_headless[face][frame.number];
el17sm 10:1a3499f6b583 55 }