Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Mon Apr 29 10:39:09 2019 +0000
Revision:
27:a1b41626f57c
Parent:
23:5a8f75e93508
Child:
28:98848e6a77a2
Functional Room; Great Success;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 10:1a3499f6b583 1 #include "Headless.h"
el17sm 10:1a3499f6b583 2 #include "math.h"
el17sm 10:1a3499f6b583 3 #include <complex>
el17sm 10:1a3499f6b583 4
el17sm 22:7abf4581bc9b 5 Headless::Headless(float pos_x, float pos_y)
el17sm 22:7abf4581bc9b 6 {
el17sm 12:a1c1991835ca 7 moving = true;
el17sm 10:1a3499f6b583 8 face = 0;
el17sm 16:ddb203a74dfc 9 hp = 4;
el17sm 23:5a8f75e93508 10 attack = 1;
el17sm 10:1a3499f6b583 11 hitbox.width = 6;
el17sm 10:1a3499f6b583 12 hitbox.height = 5;
el17sm 10:1a3499f6b583 13 position.x = pos_x;
el17sm 10:1a3499f6b583 14 position.y = pos_y;
el17sm 10:1a3499f6b583 15 sprite_size.width = 6;
el17sm 10:1a3499f6b583 16 sprite_size.height = 9;
el17sm 10:1a3499f6b583 17 sprite_size.offset_x = 0;
el17sm 10:1a3499f6b583 18 sprite_size.offset_y = 4;
el17sm 12:a1c1991835ca 19 frame.count = 0;
el17sm 12:a1c1991835ca 20 frame.number = 0;
el17sm 12:a1c1991835ca 21 frame.max = 4;
el17sm 23:5a8f75e93508 22 velocity = 0.25;
el17sm 10:1a3499f6b583 23 }
el17sm 10:1a3499f6b583 24
el17sm 27:a1b41626f57c 25 void Headless::move(float player_x, float player_y, int * map)
el17sm 22:7abf4581bc9b 26 {
el17sm 10:1a3499f6b583 27 std::complex<double> pos_diff(player_x - position.x, player_y - position.y); // defining difference in position as a vector
el17sm 16:ddb203a74dfc 28 position.x += velocity * pos_diff.real() / std::abs(pos_diff);
el17sm 16:ddb203a74dfc 29 position.y += velocity * pos_diff.imag() / std::abs(pos_diff);
el17sm 12:a1c1991835ca 30
el17sm 22:7abf4581bc9b 31 if (pos_diff.imag() / std::abs(pos_diff) < 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))) {
el17sm 12:a1c1991835ca 32 face = 2;
el17sm 22:7abf4581bc9b 33 } else if (pos_diff.imag() / std::abs(pos_diff) > 0 && abs(pos_diff.imag() / std::abs(pos_diff)) > abs(pos_diff.real() / std::abs(pos_diff))) {
el17sm 12:a1c1991835ca 34 face = 0;
el17sm 22:7abf4581bc9b 35 } else if (pos_diff.real() / std::abs(pos_diff) > 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))) {
el17sm 12:a1c1991835ca 36 face = 1;
el17sm 22:7abf4581bc9b 37 } else if (pos_diff.real() / std::abs(pos_diff) < 0 && abs(pos_diff.real() / std::abs(pos_diff)) > abs(pos_diff.imag() / std::abs(pos_diff))) {
el17sm 12:a1c1991835ca 38 face = 3;
el17sm 10:1a3499f6b583 39 }
el17sm 22:7abf4581bc9b 40
el17sm 27:a1b41626f57c 41 undo_move_x(matrix_collision_test(position.x, prev_pos.y, map));
el17sm 27:a1b41626f57c 42 undo_move_y(matrix_collision_test(prev_pos.x, position.y, map));
el17sm 22:7abf4581bc9b 43
el17sm 22:7abf4581bc9b 44 if (frame.number < frame.max) {
el17sm 12:a1c1991835ca 45 frame.count++;
el17sm 22:7abf4581bc9b 46 } else {
el17sm 12:a1c1991835ca 47 frame.count = 0;
el17sm 12:a1c1991835ca 48 }
el17sm 23:5a8f75e93508 49 frame.number = (frame.count/16) % frame.max;
el17sm 23:5a8f75e93508 50 }
el17sm 23:5a8f75e93508 51
el17sm 23:5a8f75e93508 52 void Headless::take_damage(int damage)
el17sm 23:5a8f75e93508 53 {
el17sm 23:5a8f75e93508 54 hp -= damage;
el17sm 12:a1c1991835ca 55 }
el17sm 12:a1c1991835ca 56
el17sm 22:7abf4581bc9b 57 int * Headless::get_frame()
el17sm 22:7abf4581bc9b 58 {
el17sm 12:a1c1991835ca 59 return (int *) sprite_headless[face][frame.number];
el17sm 10:1a3499f6b583 60 }