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Dependencies: mbed MotionSensor
Entity/Bosses/Skull/Skull.h
- Committer:
- el17sm
- Date:
- 2019-05-06
- Revision:
- 32:fe6359ef9916
- Child:
- 33:4f3948dcd2f7
File content as of revision 32:fe6359ef9916:
//#ifndef SKULL_H
//#define SKULL_H
//
//class Skull : public Entity {
//
//public:
// // Constructor
// Skull(float, float);
//
// // Functions
// virtual void move(float player_x, float player_y, int * map, bool * doorways);
// virtual int * get_frame();
// virtual void take_damage(int damage);
//
//};
//
//const int skull_sprite[2][23][21] = //skull_sprite[mouthclose/mouthopen][Size_Y][Size_X]
//{
// {
// {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
// {0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0},
// {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0},
// {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
// {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
// {0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
// {0,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,1,0},
// {1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
// {1,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1},
// {1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
// {1,0,0,0,1,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1},
// {1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1},
// {1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,1},
// {0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0},
// {0,1,0,0,1,1,1,0,0,0,1,0,0,0,1,1,1,0,0,1,0},
// {0,0,1,0,1,1,1,0,1,0,1,0,1,0,1,1,1,0,1,0,0},
// {0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0},
// {0,0,1,0,0,1,1,0,1,0,1,0,1,0,1,1,0,0,1,0,0},
// {0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0},
// {0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0},
// {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
// {0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0},
// {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0}
// },
// {
// {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
// {0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0},
// {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0},
// {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
// {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
// {0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
// {0,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,1,0},
// {1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
// {1,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1},
// {1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
// {1,0,0,0,1,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1},
// {1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1},
// {1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,1},
// {0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0},
// {0,1,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,1,0},
// {0,0,1,0,1,1,1,0,1,0,1,0,1,0,1,1,1,0,1,0,0},
// {0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0},
// {0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0},
// {0,0,0,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0},
// {0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0},
// {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
// {0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0},
// {0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0}
// }
//};
//
//const int skull_shadow_sprite[2][5][19] =
//{
// {
// {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0},
// {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
// {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
// {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
// {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}
// },
// {
// {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0},
// {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
// {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
// {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
// {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0}
// }
//}
//
//#endif