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Dependencies: mbed MotionSensor
Diff: Entity/Bosses/Skull/Skull.h
- Revision:
- 32:fe6359ef9916
- Child:
- 33:4f3948dcd2f7
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Entity/Bosses/Skull/Skull.h Mon May 06 08:56:48 2019 +0000
@@ -0,0 +1,89 @@
+//#ifndef SKULL_H
+//#define SKULL_H
+//
+//class Skull : public Entity {
+//
+//public:
+// // Constructor
+// Skull(float, float);
+//
+// // Functions
+// virtual void move(float player_x, float player_y, int * map, bool * doorways);
+// virtual int * get_frame();
+// virtual void take_damage(int damage);
+//
+//};
+//
+//const int skull_sprite[2][23][21] = //skull_sprite[mouthclose/mouthopen][Size_Y][Size_X]
+//{
+// {
+// {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
+// {0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0},
+// {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0},
+// {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
+// {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+// {0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
+// {0,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,1,0},
+// {1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
+// {1,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1},
+// {1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
+// {1,0,0,0,1,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1},
+// {1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1},
+// {1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,1},
+// {0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0},
+// {0,1,0,0,1,1,1,0,0,0,1,0,0,0,1,1,1,0,0,1,0},
+// {0,0,1,0,1,1,1,0,1,0,1,0,1,0,1,1,1,0,1,0,0},
+// {0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0},
+// {0,0,1,0,0,1,1,0,1,0,1,0,1,0,1,1,0,0,1,0,0},
+// {0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0},
+// {0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0},
+// {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
+// {0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0},
+// {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0}
+// },
+// {
+// {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
+// {0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0},
+// {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0},
+// {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
+// {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+// {0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
+// {0,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,1,0},
+// {1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
+// {1,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1},
+// {1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
+// {1,0,0,0,1,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1},
+// {1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1},
+// {1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,1},
+// {0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0},
+// {0,1,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,1,0},
+// {0,0,1,0,1,1,1,0,1,0,1,0,1,0,1,1,1,0,1,0,0},
+// {0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0},
+// {0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0},
+// {0,0,0,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0},
+// {0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0},
+// {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
+// {0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0},
+// {0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0}
+// }
+//};
+//
+//const int skull_shadow_sprite[2][5][19] =
+//{
+// {
+// {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0},
+// {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+// {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
+// {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+// {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}
+// },
+// {
+// {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0},
+// {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
+// {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+// {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
+// {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0}
+// }
+//}
+//
+//#endif
\ No newline at end of file