Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
32:fe6359ef9916
Child:
33:4f3948dcd2f7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Entity/Bosses/Skull/Skull.h	Mon May 06 08:56:48 2019 +0000
@@ -0,0 +1,89 @@
+//#ifndef SKULL_H
+//#define SKULL_H
+//
+//class Skull : public Entity {
+//    
+//public:
+//    // Constructor
+//    Skull(float, float);
+//
+//    // Functions
+//    virtual void move(float player_x, float player_y, int * map, bool * doorways);
+//    virtual int * get_frame();
+//    virtual void take_damage(int damage);
+//
+//};
+//
+//const int skull_sprite[2][23][21] = //skull_sprite[mouthclose/mouthopen][Size_Y][Size_X]
+//{
+//    {
+//        {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
+//        {0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0},
+//        {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0},
+//        {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
+//        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+//        {0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
+//        {0,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,1,0},
+//        {1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
+//        {1,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1},
+//        {1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
+//        {1,0,0,0,1,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1},
+//        {1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1},
+//        {1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,1},
+//        {0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0},
+//        {0,1,0,0,1,1,1,0,0,0,1,0,0,0,1,1,1,0,0,1,0},
+//        {0,0,1,0,1,1,1,0,1,0,1,0,1,0,1,1,1,0,1,0,0},
+//        {0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0},
+//        {0,0,1,0,0,1,1,0,1,0,1,0,1,0,1,1,0,0,1,0,0},
+//        {0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0},
+//        {0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0},
+//        {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
+//        {0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0},
+//        {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0}
+//    },
+//    {
+//        {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
+//        {0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0},
+//        {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0},
+//        {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
+//        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+//        {0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
+//        {0,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,1,0},
+//        {1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
+//        {1,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1},
+//        {1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1},
+//        {1,0,0,0,1,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1},
+//        {1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1},
+//        {1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,1},
+//        {0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0},
+//        {0,1,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,1,0},
+//        {0,0,1,0,1,1,1,0,1,0,1,0,1,0,1,1,1,0,1,0,0},
+//        {0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0},
+//        {0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0},
+//        {0,0,0,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0},
+//        {0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0},
+//        {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
+//        {0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0},
+//        {0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0}
+//    }
+//};
+//
+//const int skull_shadow_sprite[2][5][19] = 
+//{
+//    {
+//        {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0},
+//        {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+//        {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
+//        {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+//        {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}
+//    },
+//    {
+//        {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0},
+//        {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
+//        {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+//        {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
+//        {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0}
+//    }
+//}
+//
+//#endif
\ No newline at end of file