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Dependencies: mbed MotionSensor
Entity/Headless/Headless.h
- Committer:
- el17sm
- Date:
- 2019-04-25
- Revision:
- 22:7abf4581bc9b
- Parent:
- 16:ddb203a74dfc
- Child:
- 23:5a8f75e93508
File content as of revision 22:7abf4581bc9b:
#ifndef HEADLESS_H
#define HEADLESS_H
#include "Entity.h"
class Headless : public Entity
{
public:
// Constructor
Headless(float, float);
// Functions
virtual void move(float, float);
virtual int * get_frame();
};
const int sprite_headless[4][4][9][6] = { // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
{
// Up
{
{0,0,0,0,0,0,},
{1,0,0,0,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,}
},
{
{0,0,0,0,0,0,},
{0,0,0,1,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,0,0,0,1,0,}
},
{
{0,0,0,0,1,0,},
{0,0,1,0,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,}
},
{
{0,1,0,0,0,0,},
{0,0,0,0,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,1,0,0,0,0,}
}
},
{
// Right
{
{0,0,0,0,0,0,},
{0,0,1,0,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,1,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,0,0,0,},
{0,0,1,0,0,0,},
{0,0,1,1,0,0,}
},
{
{0,1,0,0,0,0,},
{0,0,0,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,1,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,0,1,0,},
{0,0,1,0,1,0,},
{0,1,0,0,0,1,}
},
{
{0,0,0,0,1,0,},
{0,0,0,0,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,1,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,0,0,0,},
{0,0,1,0,0,0,},
{0,0,1,1,0,0,}
},
{
{0,0,0,0,0,0,},
{0,0,0,0,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,1,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,0,1,0,},
{0,0,1,0,1,0,},
{0,1,0,0,0,1,}
}
},
{
// Down
{
{0,0,0,0,0,0,},
{1,0,0,0,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,}
},
{
{0,0,0,0,0,0,},
{0,0,0,1,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,0,0,0,1,0,}
},
{
{0,0,0,0,1,0,},
{0,0,1,0,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,}
},
{
{0,1,0,0,0,0,},
{0,0,0,0,0,0,},
{0,1,1,1,1,0,},
{1,0,1,1,0,1,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,0,1,0,},
{0,1,0,0,1,0,},
{0,1,0,0,0,0,}
}
},
{
// Left
{
{0,0,0,0,0,0,},
{0,0,0,1,0,0,},
{0,0,1,1,0,0,},
{1,1,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,0,1,0,0,},
{0,0,0,1,0,0,},
{0,0,1,1,0,0,}
},
{
{0,0,0,0,1,0,},
{0,0,1,0,0,0,},
{0,0,1,1,0,0,},
{1,1,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,1,0,0,},
{0,1,0,1,0,0,},
{1,0,0,0,1,0,}
},
{
{0,1,0,0,0,0,},
{0,0,0,0,0,0,},
{0,0,1,1,0,0,},
{1,1,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,0,1,0,0,},
{0,0,0,1,0,0,},
{0,0,1,1,0,0,}
},
{
{0,0,0,0,0,0,},
{1,0,0,0,0,0,},
{0,0,1,1,0,0,},
{1,1,1,1,0,0,},
{0,0,1,1,0,0,},
{0,0,1,1,0,0,},
{0,1,0,1,0,0,},
{0,1,0,1,0,0,},
{1,0,0,0,1,0,}
}
}
};
#endif