Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
22:7abf4581bc9b
Parent:
16:ddb203a74dfc
Child:
23:5a8f75e93508
--- a/Entity/Headless/Headless.h	Thu Apr 25 03:32:36 2019 +0000
+++ b/Entity/Headless/Headless.h	Thu Apr 25 05:53:30 2019 +0000
@@ -2,20 +2,22 @@
 #define HEADLESS_H
 #include "Entity.h"
 
-class Headless : public Entity {
-    
-    public:
+class Headless : public Entity
+{
+
+public:
     // Constructor
     Headless(float, float);
-    
+
     // Functions
     virtual void move(float, float);
     virtual int * get_frame();
-    
+
 };
 
 const int sprite_headless[4][4][9][6] = {   // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
-    {   // Up
+    {
+        // Up
         {
             {0,0,0,0,0,0,},
             {1,0,0,0,0,0,},
@@ -61,7 +63,8 @@
             {0,1,0,0,0,0,}
         }
     },
-    {   // Right
+    {
+        // Right
         {
             {0,0,0,0,0,0,},
             {0,0,1,0,0,0,},
@@ -107,7 +110,8 @@
             {0,1,0,0,0,1,}
         }
     },
-    {   // Down
+    {
+        // Down
         {
             {0,0,0,0,0,0,},
             {1,0,0,0,0,0,},
@@ -153,7 +157,8 @@
             {0,1,0,0,0,0,}
         }
     },
-    {   // Left
+    {
+        // Left
         {
             {0,0,0,0,0,0,},
             {0,0,0,1,0,0,},