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Dependencies: mbed MotionSensor
Entity/Player/Player.cpp
- Committer:
- el17sm
- Date:
- 2019-04-21
- Revision:
- 10:1a3499f6b583
- Child:
- 11:63e54f6e7939
File content as of revision 10:1a3499f6b583:
#include "Player.h"
#include "math.h"
Player::Player(float pos_x, float pos_y){
moving = false;
face = 0;
hp = 0;
hitbox.width = 6;
hitbox.height = 5;
position.x = pos_x;
position.y = pos_y;
sprite_size.width = 6;
sprite_size.height = 12;
sprite_size.offset_x = 0;
sprite_size.offset_y = 7;
}
void Player::move(float mapped_x, float mapped_y){
if(!matrix_collision_test(position.x + 1.2f*mapped_x, position.y, 0)){
position.x += 1.2f*mapped_x;
}
if(!matrix_collision_test(position.x, position.y - 1.2f*mapped_y, 0)){
position.y -= 1.2f*mapped_y;
}
moving = false;
if (abs(mapped_x) + abs(mapped_y) > 0.1f){
moving = true;
if (mapped_y < 0 && abs(mapped_y) > abs(mapped_x)){
face = 2;
}
else if (mapped_y > 0 && abs(mapped_y) > abs(mapped_x)){
face = 0;
}
else if (mapped_x > 0 && abs(mapped_x) > abs(mapped_y)){
face = 1;
}
else if (mapped_x < 0 && abs(mapped_x) > abs(mapped_y)){
face = 3;
}
}
}
void Player::chkdmg(){
}
void Player::buttons(bool button_A, bool button_B, bool button_Y, bool button_X){
if (button_Y){
face = 0;
}
else if (button_B){
face = 1;
}
else if (button_A){
face = 2;
}
else if (button_X){
face = 3;
}
}