Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
10:1a3499f6b583
Child:
11:63e54f6e7939
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Entity/Player/Player.cpp	Sun Apr 21 23:23:35 2019 +0000
@@ -0,0 +1,60 @@
+#include "Player.h"
+#include "math.h"
+
+Player::Player(float pos_x, float pos_y){
+    moving = false;
+    face = 0;
+    hp = 0;
+    hitbox.width = 6;
+    hitbox.height = 5;
+    position.x = pos_x;
+    position.y = pos_y;
+    sprite_size.width = 6;
+    sprite_size.height = 12;
+    sprite_size.offset_x = 0;
+    sprite_size.offset_y = 7;
+}
+
+void Player::move(float mapped_x, float mapped_y){
+    if(!matrix_collision_test(position.x + 1.2f*mapped_x, position.y, 0)){
+        position.x += 1.2f*mapped_x;
+    }
+    if(!matrix_collision_test(position.x, position.y - 1.2f*mapped_y, 0)){
+        position.y -= 1.2f*mapped_y;
+    }
+    moving = false;
+    if (abs(mapped_x) + abs(mapped_y) > 0.1f){
+        moving = true;
+        if (mapped_y < 0 && abs(mapped_y) > abs(mapped_x)){
+            face = 2;
+        }
+        else if (mapped_y > 0 && abs(mapped_y) > abs(mapped_x)){
+            face = 0;
+        }
+        else if (mapped_x > 0 && abs(mapped_x) > abs(mapped_y)){
+            face = 1;
+        }
+        else if (mapped_x < 0 && abs(mapped_x) > abs(mapped_y)){
+            face = 3;
+        }
+    }
+}
+
+void Player::chkdmg(){
+    
+}
+
+void Player::buttons(bool button_A, bool button_B, bool button_Y, bool button_X){
+    if (button_Y){
+        face = 0;
+    }
+    else if (button_B){
+        face = 1;
+    }
+    else if (button_A){
+        face = 2;
+    }
+    else if (button_X){
+        face = 3;
+    }
+}