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A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: RoomEngine/RoomEngine.cpp
- Revision:
- 55:fc618f82d1d0
- Parent:
- 50:2c5cb92a5361
- Child:
- 58:c8d90bb7404a
--- a/RoomEngine/RoomEngine.cpp Thu May 09 08:12:41 2019 +0000 +++ b/RoomEngine/RoomEngine.cpp Thu May 09 08:18:36 2019 +0000 @@ -376,7 +376,7 @@ { for (int i = 0; i < bullets_max; i++) { if (player->valid_bullets[i]) { - if (!player->delete_out_of_bounds_bullets(room->get_current_map_2d(), room->get_doorways())) { // Delete any bullet that goes out the screen or hits walls, if none, then + if (!(player->delete_out_of_bounds_bullets(room->get_current_map_2d(), room->get_doorways()))) { // Delete any bullet that goes out the screen or hits walls, if none, then for (int j = 0; j < MAX_ENEMIES; j++) { if (room->valid_enemies[j] && (entity_collision(*player->bullets_array[i], *room->enemies[j]))) { // Delete bullets and damage enemy if player bullets collide with any enemy room->enemies[j]->take_damage(player->get_attack());