A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
47:6e31b195ce3c
Parent:
36:92d131695e7c
--- a/sprites.h	Wed May 08 20:47:52 2019 +0000
+++ b/sprites.h	Thu May 09 01:57:49 2019 +0000
@@ -94,12 +94,12 @@
     },
     {
         {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-        {1,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-        {1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,1,0,0,1,1,0,0,0,1,0},
-        {1,1,1,1,0,0,1,0,0,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1},
-        {1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,1,1,0},
-        {1,0,0,1,0,0,1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,1,0,0,1,0,0,0,1,1,1},
-        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0},
+        {0,0,0,1,0,0,1,0,1,0,1,1,1,0,1,1,1,0,1,1,0,0,0,0,0,1,1,0,0,1,0,0},
+        {0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,1,0,0},
+        {0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0},
+        {0,0,0,1,0,0,1,1,1,0,0,1,1,0,1,1,1,0,1,0,0,0,1,0,1,1,1,0,0,1,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
         {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
         {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
     }
@@ -178,6 +178,77 @@
     {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
 };
 
+const char minimap_sprite[4][15][20] = {
+    {
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
+    },
+    {
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,1,0,1,1,0,1,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
+    },
+    {
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,1,1,0,1,1,1,0,1,1,0,1,1,0,0,1,0},
+        {0,1,0,0,1,0,1,1,0,1,1,0,0,1,0,0,0,0,1,0},
+        {0,1,0,0,1,1,0,1,0,1,0,1,0,0,1,0,0,0,1,0},
+        {0,1,0,0,1,0,1,1,0,1,0,0,1,0,0,1,0,0,1,0},
+        {0,1,0,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
+        {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
+    },
+    {
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+        {0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0},
+        {0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0},
+        {0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0},
+        {0,1,2,2,1,2,1,2,1,1,1,2,1,2,1,2,2,2,1,0},
+        {0,1,2,2,1,2,1,2,1,2,1,2,1,2,1,2,2,2,1,0},
+        {0,1,2,2,1,1,1,2,1,2,1,2,1,2,1,2,2,2,1,0},
+        {0,1,2,2,2,1,2,2,1,2,1,2,1,2,1,2,2,2,1,0},
+        {0,1,2,2,2,1,2,2,1,1,1,2,1,1,1,2,2,2,1,0},
+        {0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0},
+        {0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0},
+        {0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0},
+        {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
+    }
+};
+
 const char level_map[3][48][84] = { // map[map number][2d/3d/overlay][y][x]
     {
         {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},