A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
20:6405835af6e2
Parent:
14:3361879490b2
--- a/Entity/Entity.cpp	Wed Apr 24 06:28:14 2019 +0000
+++ b/Entity/Entity.cpp	Thu Apr 25 04:40:30 2019 +0000
@@ -11,7 +11,7 @@
         position.y = prev_pos.y;
     }
 }
-void Entity::update_prev_pos(){prev_pos = position;};
+void Entity::update_prev_pos(){prev_pos = position;}
 
 bool Entity::matrix_collision_test(float pos_x, float pos_y, int map_no){
     for (int j = pos_y; j < (int)pos_y + hitbox.height; j++){