A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: RoomEngine/RoomEngine.cpp
- Revision:
- 43:63f5c9d9689c
- Parent:
- 42:cdcda895cb1b
- Child:
- 44:cc4cecfc639f
--- a/RoomEngine/RoomEngine.cpp Tue May 07 18:16:42 2019 +0000 +++ b/RoomEngine/RoomEngine.cpp Tue May 07 20:57:44 2019 +0000 @@ -256,11 +256,6 @@ void RoomEngine::check_damage_enemies() { - check_damage_enemies_by_bullets(); -} - -void RoomEngine::check_damage_enemies_by_bullets() -{ for (int i = 0; i < bullets_max; i++) { if (player->valid_bullets[i]) { if (player->update_bullets(room->get_current_map_2d(), room->get_doorways())) {