A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
43:63f5c9d9689c
Parent:
42:cdcda895cb1b
Child:
44:cc4cecfc639f
--- a/RoomEngine/RoomEngine.cpp	Tue May 07 18:16:42 2019 +0000
+++ b/RoomEngine/RoomEngine.cpp	Tue May 07 20:57:44 2019 +0000
@@ -256,11 +256,6 @@
 
 void RoomEngine::check_damage_enemies()
 {
-    check_damage_enemies_by_bullets();
-}
-
-void RoomEngine::check_damage_enemies_by_bullets()
-{
     for (int i = 0; i < bullets_max; i++) {
         if (player->valid_bullets[i]) {
             if (player->update_bullets(room->get_current_map_2d(), room->get_doorways())) {