Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
60:44ddfb791e2b
Parent:
59:fd4669864b67
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Health/Health.h	Thu May 09 14:55:43 2019 +0000
@@ -0,0 +1,51 @@
+#ifndef HEALTH_H
+#define HEALTH_H
+#include "Entity.h"
+
+/**Health Class
+*@author Steven Mahasin
+*@brief Creates a Health which inherits the Entity class, this is a collectible entity that the player interracts with to gain health points.
+*@date May 2019
+*/
+class Health : public Entity
+{
+public:
+    /** Constructor 
+    *   @brief creates a heart that heals when picked up
+    *   @param pos_x @details initialise _position.x
+    *   @param pos_y @details initialise _position.y
+    */
+    Health(float pos_x, float pos_y);
+
+    // Functions
+    /**
+    *   @brief just because entity has a pure virtual function move, the function is of no use in health as it does not move
+    *   @param unused @details not used
+    *   @param unused1 @details not used
+    *   @param unused2 @details not used
+    *   @param unused3 @details not used
+    */
+    virtual void move(float unused, float unused1, char *unused2, bool *unused3);
+    /**
+    *   @brief reduce _hp by damage
+    *   @param damage @details the amount of damage to be taken
+    */
+    virtual void take_damage(int damage);
+    /**
+    *   @brief a virtual function of drawing the health onto the screen
+    *   @param lcd - the screen where the health is drawn on
+    */
+    virtual void draw(N5110 &lcd);
+};
+
+const char health_sprite[7][7] = {
+    {0,1,1,0,1,1,0},
+    {1,1,1,1,1,1,1},
+    {1,0,1,1,1,1,1},
+    {1,0,1,1,1,1,1},
+    {0,1,0,1,1,1,0},
+    {0,0,1,1,1,0,0},
+    {0,0,0,1,0,0,0}
+};
+
+#endif
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