Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
57:1c12361b6e3d
Parent:
56:ef9521b7ed78
--- a/Entity/Collectibles/Health/Health.cpp	Thu May 09 08:42:52 2019 +0000
+++ b/Entity/Collectibles/Health/Health.cpp	Thu May 09 09:50:19 2019 +0000
@@ -2,19 +2,19 @@
 
 Health::Health(float pos_x, float pos_y)
 {
-    hp = 1;
-    attack = -1;
+    _hp = 1;
+    _attack = -1;
     
-    hitbox.width = 7;
-    hitbox.height = 7;
+    _hitbox.width = 7;
+    _hitbox.height = 7;
     
-    position.x = pos_x;
-    position.y = pos_y;
+    _position.x = pos_x;
+    _position.y = pos_y;
     
-    sprite_size.width = 7;
-    sprite_size.height = 7;
-    sprite_size.offset_x = 0;
-    sprite_size.offset_y = 0;
+    _sprite_size.width = 7;
+    _sprite_size.height = 7;
+    _sprite_size.offset_x = 0;
+    _sprite_size.offset_y = 0;
 }
 
 void Health::move(float unused, float unused1, char * unused2, bool * unused3)  // Health doesnt move, only typed out since the virtual function is pure
@@ -24,14 +24,14 @@
 
 void Health::draw(N5110 &lcd)
 {
-    lcd.drawSpriteTransparent(position.x+sprite_size.offset_x,
-                              position.y+sprite_size.offset_y,
-                              sprite_size.height,
-                              sprite_size.width,
+    lcd.drawSpriteTransparent(_position.x+_sprite_size.offset_x,
+                              _position.y+_sprite_size.offset_y,
+                              _sprite_size.height,
+                              _sprite_size.width,
                               (char *) health_sprite);
 }
 
 void Health::take_damage(int damage)
 {
-    hp -= damage;
+    _hp -= damage;
 }
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