Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
60:44ddfb791e2b
Parent:
59:fd4669864b67
--- a/Entity/Mobs/Headless/Headless.h	Thu May 09 14:49:27 2019 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,245 +0,0 @@
-#ifndef HEADLESS_H
-#define HEADLESS_H
-#include "Entity.h"
-
-/**Headless Class
-*@author Steven Mahasin
-*@brief Creates a Headless which inherits the Entity class, this is one of the mobs that spawns in the normal rooms.
-*@date May 2019
-*/
-class Headless : public Entity
-{
-
-public:
-    /** Constructor 
-    *   @brief creates a headless at positions pos_x and pos_y
-    *   @param pos_x @details initialise _position.x
-    *   @param pos_y @details initialise _position.y
-    */
-    Headless(float pos_x, float pos_y);
-
-    // Functions
-    /**
-    *   @brief function moves the headless towards the player
-    *   @param x_value - player x-position
-    *   @param y_value - player y-position
-    *   @param map - the 2d map array that dictates where there are walls or empty space
-    *   @param doorways - an array that dictates which side of the wall has a doorway
-    */
-    virtual void move(float player_x, float player_y, char * map, bool * doorways);
-    /**
-    *   @brief reduce _hp by damage
-    *   @param damage @details the amount of damage to be taken
-    */
-    virtual void take_damage(int damage);
-    /**
-    *   @brief a virtual function of drawing the headless onto the screen
-    *   @param lcd @details the screen where the headless is drawn on
-    */
-    virtual void draw(N5110 &lcd);
-
-private:
-    // Methods
-    /**
-    *   @brief gets the sprite array
-    *   @return char pointer array of the corresponding snake sprite frame
-    */
-    char * get_frame();
-    /**
-    *   @brief increase _frame.count which increases _frame.number to animate snake
-    */
-    void increment_frame();
-};
-
-const char sprite_headless[4][4][9][6] = {   // Player [Face][SpriteAnimationFrame][Size_Y][Size_X]
-    {
-        // Up
-        {
-            {0,0,0,0,0,0,},
-            {1,0,0,0,0,0,},
-            {0,1,1,1,1,0,},
-            {1,0,1,1,0,1,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,1,0,0,1,0,},
-            {0,1,0,0,1,0,},
-            {0,1,0,0,1,0,}
-        },
-        {
-            {0,0,0,0,0,0,},
-            {0,0,0,1,0,0,},
-            {0,1,1,1,1,0,},
-            {1,0,1,1,0,1,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,1,0,0,1,0,},
-            {0,1,0,0,1,0,},
-            {0,0,0,0,1,0,}
-        },
-        {
-            {0,0,0,0,1,0,},
-            {0,0,1,0,0,0,},
-            {0,1,1,1,1,0,},
-            {1,0,1,1,0,1,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,1,0,0,1,0,},
-            {0,1,0,0,1,0,},
-            {0,1,0,0,1,0,}
-        },
-        {
-            {0,1,0,0,0,0,},
-            {0,0,0,0,0,0,},
-            {0,1,1,1,1,0,},
-            {1,0,1,1,0,1,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,1,0,0,1,0,},
-            {0,1,0,0,1,0,},
-            {0,1,0,0,0,0,}
-        }
-    },
-    {
-        // Right
-        {
-            {0,0,0,0,0,0,},
-            {0,0,1,0,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,1,1,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,0,0,0,},
-            {0,0,1,0,0,0,},
-            {0,0,1,1,0,0,}
-        },
-        {
-            {0,1,0,0,0,0,},
-            {0,0,0,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,1,1,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,0,1,0,},
-            {0,0,1,0,1,0,},
-            {0,1,0,0,0,1,}
-        },
-        {
-            {0,0,0,0,1,0,},
-            {0,0,0,0,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,1,1,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,0,0,0,},
-            {0,0,1,0,0,0,},
-            {0,0,1,1,0,0,}
-        },
-        {
-            {0,0,0,0,0,0,},
-            {0,0,0,0,0,1,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,1,1,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,0,1,0,},
-            {0,0,1,0,1,0,},
-            {0,1,0,0,0,1,}
-        }
-    },
-    {
-        // Down
-        {
-            {0,0,0,0,0,0,},
-            {1,0,0,0,0,0,},
-            {0,1,1,1,1,0,},
-            {1,0,1,1,0,1,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,1,0,0,1,0,},
-            {0,1,0,0,1,0,},
-            {0,1,0,0,1,0,}
-        },
-        {
-            {0,0,0,0,0,0,},
-            {0,0,0,1,0,0,},
-            {0,1,1,1,1,0,},
-            {1,0,1,1,0,1,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,1,0,0,1,0,},
-            {0,1,0,0,1,0,},
-            {0,0,0,0,1,0,}
-        },
-        {
-            {0,0,0,0,1,0,},
-            {0,0,1,0,0,0,},
-            {0,1,1,1,1,0,},
-            {1,0,1,1,0,1,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,1,0,0,1,0,},
-            {0,1,0,0,1,0,},
-            {0,1,0,0,1,0,}
-        },
-        {
-            {0,1,0,0,0,0,},
-            {0,0,0,0,0,0,},
-            {0,1,1,1,1,0,},
-            {1,0,1,1,0,1,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,1,0,0,1,0,},
-            {0,1,0,0,1,0,},
-            {0,1,0,0,0,0,}
-        }
-    },
-    {
-        // Left
-        {
-            {0,0,0,0,0,0,},
-            {0,0,0,1,0,0,},
-            {0,0,1,1,0,0,},
-            {1,1,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,0,1,0,0,},
-            {0,0,0,1,0,0,},
-            {0,0,1,1,0,0,}
-        },
-        {
-            {0,0,0,0,1,0,},
-            {0,0,1,0,0,0,},
-            {0,0,1,1,0,0,},
-            {1,1,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,1,0,1,0,0,},
-            {0,1,0,1,0,0,},
-            {1,0,0,0,1,0,}
-        },
-        {
-            {0,1,0,0,0,0,},
-            {0,0,0,0,0,0,},
-            {0,0,1,1,0,0,},
-            {1,1,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,0,1,0,0,},
-            {0,0,0,1,0,0,},
-            {0,0,1,1,0,0,}
-        },
-        {
-            {0,0,0,0,0,0,},
-            {1,0,0,0,0,0,},
-            {0,0,1,1,0,0,},
-            {1,1,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,0,1,1,0,0,},
-            {0,1,0,1,0,0,},
-            {0,1,0,1,0,0,},
-            {1,0,0,0,1,0,}
-        }
-    }
-};
-
-#endif
\ No newline at end of file