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Dependencies: mbed MotionSensor
Diff: Entity/Collectibles/Health/Health.h
- Revision:
- 60:44ddfb791e2b
- Parent:
- 59:fd4669864b67
--- a/Entity/Collectibles/Health/Health.h Thu May 09 14:49:27 2019 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,51 +0,0 @@
-#ifndef HEALTH_H
-#define HEALTH_H
-#include "Entity.h"
-
-/**Health Class
-*@author Steven Mahasin
-*@brief Creates a Health which inherits the Entity class, this is a collectible entity that the player interracts with to gain health points.
-*@date May 2019
-*/
-class Health : public Entity
-{
-public:
- /** Constructor
- * @brief creates a heart that heals when picked up
- * @param pos_x @details initialise _position.x
- * @param pos_y @details initialise _position.y
- */
- Health(float pos_x, float pos_y);
-
- // Functions
- /**
- * @brief just because entity has a pure virtual function move, the function is of no use in health as it does not move
- * @param unused @details not used
- * @param unused1 @details not used
- * @param unused2 @details not used
- * @param unused3 @details not used
- */
- virtual void move(float unused, float unused1, char *unused2, bool *unused3);
- /**
- * @brief reduce _hp by damage
- * @param damage @details the amount of damage to be taken
- */
- virtual void take_damage(int damage);
- /**
- * @brief a virtual function of drawing the health onto the screen
- * @param lcd - the screen where the health is drawn on
- */
- virtual void draw(N5110 &lcd);
-};
-
-const char health_sprite[7][7] = {
- {0,1,1,0,1,1,0},
- {1,1,1,1,1,1,1},
- {1,0,1,1,1,1,1},
- {1,0,1,1,1,1,1},
- {0,1,0,1,1,1,0},
- {0,0,1,1,1,0,0},
- {0,0,0,1,0,0,0}
-};
-
-#endif
\ No newline at end of file