A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
41:0697508a28ba
Parent:
40:cbcbf6fc1421
Child:
43:63f5c9d9689c
--- a/RoomEngine/RoomEngine.h	Tue May 07 12:42:12 2019 +0000
+++ b/RoomEngine/RoomEngine.h	Tue May 07 17:02:30 2019 +0000
@@ -14,7 +14,7 @@
 {
 public:
     // Constructor
-    RoomEngine(float global_contrast, Player *current_player);
+    RoomEngine(float global_contrast);
     // Destructor
     ~RoomEngine();
     
@@ -65,6 +65,8 @@
     void check_damage_enemies();
     void check_damage_enemies_by_bullets();
     void check_enemies_death();
+    void check_walls_collision();
+    
     void move();
     void move_player();
     void move_enemies();