A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Thu Apr 11 22:27:30 2019 +0000
Revision:
0:8e92b66a0755
Start of project

Who changed what in which revision?

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el17sm 0:8e92b66a0755 1 #ifndef BITMAP_H
el17sm 0:8e92b66a0755 2 #define BITMAP_H
el17sm 0:8e92b66a0755 3
el17sm 0:8e92b66a0755 4 #include <vector>
el17sm 0:8e92b66a0755 5
el17sm 0:8e92b66a0755 6 // Forward declarations
el17sm 0:8e92b66a0755 7 class N5110;
el17sm 0:8e92b66a0755 8
el17sm 0:8e92b66a0755 9 /**
el17sm 0:8e92b66a0755 10 * @brief A black & white bitmap that can be rendered on an N5110 screen
el17sm 0:8e92b66a0755 11 * @author Alex Valavanis <a.valavanis@leeds.ac.uk>
el17sm 0:8e92b66a0755 12 *
el17sm 0:8e92b66a0755 13 * @code
el17sm 0:8e92b66a0755 14 // First declare the pixel map data using '1' for black,
el17sm 0:8e92b66a0755 15 // or '0' for white pixels
el17sm 0:8e92b66a0755 16 static int sprite_data[] = {
el17sm 0:8e92b66a0755 17 0,0,1,0,0,
el17sm 0:8e92b66a0755 18 0,1,1,1,0,
el17sm 0:8e92b66a0755 19 0,0,1,0,0,
el17sm 0:8e92b66a0755 20 0,1,1,1,0,
el17sm 0:8e92b66a0755 21 1,1,1,1,1,
el17sm 0:8e92b66a0755 22 1,1,1,1,1,
el17sm 0:8e92b66a0755 23 1,1,0,1,1,
el17sm 0:8e92b66a0755 24 1,1,0,1,1
el17sm 0:8e92b66a0755 25 };
el17sm 0:8e92b66a0755 26
el17sm 0:8e92b66a0755 27 // Instantiate the Bitmap object using the data above
el17sm 0:8e92b66a0755 28 Bitmap sprite(sprite_data, 8, 5); // Specify rows and columns in sprite
el17sm 0:8e92b66a0755 29
el17sm 0:8e92b66a0755 30 // We can render the bitmap wherever we want on the screen
el17sm 0:8e92b66a0755 31 sprite.render(lcd, 20, 6); // x and y locations for rendering
el17sm 0:8e92b66a0755 32 sprite.render(lcd, 30, 10);
el17sm 0:8e92b66a0755 33
el17sm 0:8e92b66a0755 34 // We can also print its values to the terminal
el17sm 0:8e92b66a0755 35 sprite.print();
el17sm 0:8e92b66a0755 36 * @endcode
el17sm 0:8e92b66a0755 37 */
el17sm 0:8e92b66a0755 38 class Bitmap
el17sm 0:8e92b66a0755 39 {
el17sm 0:8e92b66a0755 40 private:
el17sm 0:8e92b66a0755 41 /**
el17sm 0:8e92b66a0755 42 * @brief The contents of the drawing, with pixels stored in row-major order
el17sm 0:8e92b66a0755 43 * @details '1' represents a black pixel; '0' represents white
el17sm 0:8e92b66a0755 44 */
el17sm 0:8e92b66a0755 45 std::vector<int> _contents;
el17sm 0:8e92b66a0755 46
el17sm 0:8e92b66a0755 47 unsigned int _height; ///< The height of the drawing in pixels
el17sm 0:8e92b66a0755 48 unsigned int _width; ///< The width of the drawing in pixels
el17sm 0:8e92b66a0755 49
el17sm 0:8e92b66a0755 50 public:
el17sm 0:8e92b66a0755 51 Bitmap(int const *contents,
el17sm 0:8e92b66a0755 52 unsigned int const height,
el17sm 0:8e92b66a0755 53 unsigned int const width);
el17sm 0:8e92b66a0755 54
el17sm 0:8e92b66a0755 55 int get_pixel(unsigned int const row,
el17sm 0:8e92b66a0755 56 unsigned int const column) const;
el17sm 0:8e92b66a0755 57
el17sm 0:8e92b66a0755 58 void print() const;
el17sm 0:8e92b66a0755 59
el17sm 0:8e92b66a0755 60 void render(N5110 &lcd,
el17sm 0:8e92b66a0755 61 unsigned int const x0,
el17sm 0:8e92b66a0755 62 unsigned int const y0) const;
el17sm 0:8e92b66a0755 63 };
el17sm 0:8e92b66a0755 64
el17sm 0:8e92b66a0755 65 #endif // BITMAP_H