Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Sat May 04 15:39:20 2019 +0000
Revision:
29:6b8411bb040a
Parent:
28:98848e6a77a2
added Room complete;; started Floor engine;; ; To do:; Floor generation;; More enemies;; Bosses;; Title Screen;; Score;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 28:98848e6a77a2 1 #include "Health.h"
el17sm 28:98848e6a77a2 2
el17sm 28:98848e6a77a2 3 Health::Health(float pos_x, float pos_y)
el17sm 28:98848e6a77a2 4 {
el17sm 28:98848e6a77a2 5 _damage_self_upon_collision = true;
el17sm 28:98848e6a77a2 6 _hp_drop_chance = 0; // out of 10
el17sm 28:98848e6a77a2 7 moving = true;
el17sm 28:98848e6a77a2 8 face = 0;
el17sm 28:98848e6a77a2 9 hp = 1;
el17sm 28:98848e6a77a2 10 attack = -1;
el17sm 28:98848e6a77a2 11 hitbox.width = 7;
el17sm 28:98848e6a77a2 12 hitbox.height = 7;
el17sm 28:98848e6a77a2 13 position.x = pos_x;
el17sm 28:98848e6a77a2 14 position.y = pos_y;
el17sm 28:98848e6a77a2 15 sprite_size.width = 7;
el17sm 28:98848e6a77a2 16 sprite_size.height = 7;
el17sm 28:98848e6a77a2 17 sprite_size.offset_x = 0;
el17sm 28:98848e6a77a2 18 sprite_size.offset_y = 0;
el17sm 28:98848e6a77a2 19 }
el17sm 28:98848e6a77a2 20
el17sm 29:6b8411bb040a 21 void Health::move(float unused, float unused1, int * unused2, bool * unused3)
el17sm 28:98848e6a77a2 22 {
el17sm 28:98848e6a77a2 23
el17sm 28:98848e6a77a2 24 }
el17sm 28:98848e6a77a2 25
el17sm 28:98848e6a77a2 26 int * Health::get_frame()
el17sm 28:98848e6a77a2 27 {
el17sm 28:98848e6a77a2 28 return (int *) health_sprite;
el17sm 28:98848e6a77a2 29 }
el17sm 28:98848e6a77a2 30
el17sm 28:98848e6a77a2 31 void Health::take_damage(int damage)
el17sm 28:98848e6a77a2 32 {
el17sm 28:98848e6a77a2 33 hp -= damage;
el17sm 28:98848e6a77a2 34 }