A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
RoomEngine/RoomEngine.cpp@41:0697508a28ba, 2019-05-07 (annotated)
- Committer:
- el17sm
- Date:
- Tue May 07 17:02:30 2019 +0000
- Revision:
- 41:0697508a28ba
- Parent:
- 40:cbcbf6fc1421
- Child:
- 42:cdcda895cb1b
Added room types and wall entity
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17sm | 26:abbc19edc5c1 | 1 | #include "RoomEngine.h" |
el17sm | 32:fe6359ef9916 | 2 | // Constructor |
el17sm | 41:0697508a28ba | 3 | RoomEngine::RoomEngine(float global_contrast) |
el17sm | 26:abbc19edc5c1 | 4 | { |
el17sm | 29:6b8411bb040a | 5 | _room_x = 5; |
el17sm | 29:6b8411bb040a | 6 | _room_y = 5; |
el17sm | 30:ec915d24d3e9 | 7 | _global_contrast = global_contrast; |
el17sm | 26:abbc19edc5c1 | 8 | } |
el17sm | 26:abbc19edc5c1 | 9 | |
el17sm | 32:fe6359ef9916 | 10 | // Destructor |
el17sm | 27:a1b41626f57c | 11 | RoomEngine::~RoomEngine() |
el17sm | 27:a1b41626f57c | 12 | { |
el17sm | 40:cbcbf6fc1421 | 13 | room->unload(); |
el17sm | 27:a1b41626f57c | 14 | } |
el17sm | 27:a1b41626f57c | 15 | |
el17sm | 32:fe6359ef9916 | 16 | // Public Functions |
el17sm | 31:ab24d028ddfd | 17 | void RoomEngine::load(Player *current_player, Room *current_room) |
el17sm | 28:98848e6a77a2 | 18 | { |
el17sm | 31:ab24d028ddfd | 19 | player = current_player; |
el17sm | 29:6b8411bb040a | 20 | room = current_room; |
el17sm | 28:98848e6a77a2 | 21 | set_input(0,0,0,0,0,0,0,0); |
el17sm | 28:98848e6a77a2 | 22 | update_player_position(check_player_room_position()); |
el17sm | 28:98848e6a77a2 | 23 | } |
el17sm | 28:98848e6a77a2 | 24 | |
el17sm | 28:98848e6a77a2 | 25 | void RoomEngine::entrance_scene(N5110 &lcd, Gamepad &gamepad) |
el17sm | 27:a1b41626f57c | 26 | { |
el17sm | 28:98848e6a77a2 | 27 | int side = check_player_room_position(); |
el17sm | 28:98848e6a77a2 | 28 | |
el17sm | 28:98848e6a77a2 | 29 | for(int i = 0; i<50; i++) { |
el17sm | 28:98848e6a77a2 | 30 | switch(side) { |
el17sm | 28:98848e6a77a2 | 31 | case 0 : |
el17sm | 41:0697508a28ba | 32 | set_mapped_coord(0, -((4 + player->get_sprite_height()) / (50 * player->get_velocity()))); |
el17sm | 28:98848e6a77a2 | 33 | break; |
el17sm | 28:98848e6a77a2 | 34 | case 1 : |
el17sm | 41:0697508a28ba | 35 | set_mapped_coord(-((4 + player->get_hitbox_width()) / (50 * player->get_velocity())), 0); |
el17sm | 28:98848e6a77a2 | 36 | break; |
el17sm | 28:98848e6a77a2 | 37 | case 2 : |
el17sm | 41:0697508a28ba | 38 | set_mapped_coord(0, ((4 + player->get_hitbox_height()) / (50 * player->get_velocity()))); |
el17sm | 28:98848e6a77a2 | 39 | break; |
el17sm | 28:98848e6a77a2 | 40 | case 3 : |
el17sm | 41:0697508a28ba | 41 | set_mapped_coord(((4 + player->get_hitbox_width()) / (50 * player->get_velocity())), 0); |
el17sm | 28:98848e6a77a2 | 42 | break; |
el17sm | 28:98848e6a77a2 | 43 | } |
el17sm | 28:98848e6a77a2 | 44 | move_player(); |
el17sm | 28:98848e6a77a2 | 45 | render(lcd, gamepad); |
el17sm | 30:ec915d24d3e9 | 46 | if (0.75 - (i * 0.005) > _global_contrast) { |
el17sm | 30:ec915d24d3e9 | 47 | lcd.setContrast(0.75 - (i * 0.005)); |
el17sm | 30:ec915d24d3e9 | 48 | } else { |
el17sm | 30:ec915d24d3e9 | 49 | lcd.setContrast(_global_contrast); |
el17sm | 30:ec915d24d3e9 | 50 | } |
el17sm | 28:98848e6a77a2 | 51 | } |
el17sm | 28:98848e6a77a2 | 52 | } |
el17sm | 28:98848e6a77a2 | 53 | |
el17sm | 28:98848e6a77a2 | 54 | void RoomEngine::exit_scene(N5110 &lcd, Gamepad &gamepad) |
el17sm | 28:98848e6a77a2 | 55 | { |
el17sm | 28:98848e6a77a2 | 56 | int side = check_player_room_position(); |
el17sm | 28:98848e6a77a2 | 57 | |
el17sm | 28:98848e6a77a2 | 58 | for(int i = 0; i<50; i++) { |
el17sm | 28:98848e6a77a2 | 59 | switch(side) { |
el17sm | 28:98848e6a77a2 | 60 | case 0 : |
el17sm | 28:98848e6a77a2 | 61 | set_mapped_coord(0, (player->get_velocity() / 2)); |
el17sm | 28:98848e6a77a2 | 62 | break; |
el17sm | 28:98848e6a77a2 | 63 | case 1 : |
el17sm | 28:98848e6a77a2 | 64 | set_mapped_coord((player->get_velocity() / 2), 0); |
el17sm | 28:98848e6a77a2 | 65 | break; |
el17sm | 28:98848e6a77a2 | 66 | case 2 : |
el17sm | 28:98848e6a77a2 | 67 | set_mapped_coord(0, -(player->get_velocity() / 2)); |
el17sm | 28:98848e6a77a2 | 68 | break; |
el17sm | 28:98848e6a77a2 | 69 | case 3 : |
el17sm | 28:98848e6a77a2 | 70 | set_mapped_coord(-(player->get_velocity() / 2), 0); |
el17sm | 28:98848e6a77a2 | 71 | break; |
el17sm | 28:98848e6a77a2 | 72 | } |
el17sm | 28:98848e6a77a2 | 73 | move_player(); |
el17sm | 28:98848e6a77a2 | 74 | render(lcd, gamepad); |
el17sm | 30:ec915d24d3e9 | 75 | lcd.setContrast(_global_contrast + (i * 0.005)); |
el17sm | 28:98848e6a77a2 | 76 | } |
el17sm | 30:ec915d24d3e9 | 77 | lcd.setContrast(0.75); |
el17sm | 27:a1b41626f57c | 78 | } |
el17sm | 27:a1b41626f57c | 79 | |
el17sm | 29:6b8411bb040a | 80 | void RoomEngine::update_current_room() |
el17sm | 29:6b8411bb040a | 81 | { |
el17sm | 29:6b8411bb040a | 82 | switch(check_player_room_position()) { |
el17sm | 29:6b8411bb040a | 83 | case 0 : |
el17sm | 29:6b8411bb040a | 84 | _room_y++; |
el17sm | 29:6b8411bb040a | 85 | break; |
el17sm | 29:6b8411bb040a | 86 | case 1 : |
el17sm | 29:6b8411bb040a | 87 | _room_x++; |
el17sm | 29:6b8411bb040a | 88 | break; |
el17sm | 29:6b8411bb040a | 89 | case 2 : |
el17sm | 29:6b8411bb040a | 90 | _room_y--; |
el17sm | 29:6b8411bb040a | 91 | break; |
el17sm | 29:6b8411bb040a | 92 | case 3 : |
el17sm | 29:6b8411bb040a | 93 | _room_x--; |
el17sm | 29:6b8411bb040a | 94 | break; |
el17sm | 29:6b8411bb040a | 95 | default : |
el17sm | 29:6b8411bb040a | 96 | break; |
el17sm | 29:6b8411bb040a | 97 | } |
el17sm | 29:6b8411bb040a | 98 | } |
el17sm | 29:6b8411bb040a | 99 | |
el17sm | 27:a1b41626f57c | 100 | void RoomEngine::read_input(Gamepad &gamepad) |
el17sm | 26:abbc19edc5c1 | 101 | { |
el17sm | 26:abbc19edc5c1 | 102 | _L = gamepad.check_event(Gamepad::L_PRESSED); |
el17sm | 26:abbc19edc5c1 | 103 | _R = gamepad.check_event(Gamepad::R_PRESSED); |
el17sm | 26:abbc19edc5c1 | 104 | _A = gamepad.check_event(Gamepad::A_PRESSED); |
el17sm | 26:abbc19edc5c1 | 105 | _B = gamepad.check_event(Gamepad::B_PRESSED); |
el17sm | 26:abbc19edc5c1 | 106 | _X = gamepad.check_event(Gamepad::X_PRESSED); |
el17sm | 26:abbc19edc5c1 | 107 | _Y = gamepad.check_event(Gamepad::Y_PRESSED); |
el17sm | 26:abbc19edc5c1 | 108 | mapped_coord = gamepad.get_mapped_coord(); |
el17sm | 26:abbc19edc5c1 | 109 | } |
el17sm | 26:abbc19edc5c1 | 110 | |
el17sm | 27:a1b41626f57c | 111 | void RoomEngine::update() |
el17sm | 26:abbc19edc5c1 | 112 | { |
el17sm | 26:abbc19edc5c1 | 113 | check_damage(); |
el17sm | 27:a1b41626f57c | 114 | check_enemies_death(); |
el17sm | 41:0697508a28ba | 115 | check_walls_collision(); |
el17sm | 26:abbc19edc5c1 | 116 | move(); |
el17sm | 27:a1b41626f57c | 117 | player->buttons(_A, _B, _Y, _X); |
el17sm | 26:abbc19edc5c1 | 118 | } |
el17sm | 26:abbc19edc5c1 | 119 | |
el17sm | 27:a1b41626f57c | 120 | void RoomEngine::render(N5110 &lcd, Gamepad &gamepad) |
el17sm | 27:a1b41626f57c | 121 | { |
el17sm | 27:a1b41626f57c | 122 | minimap_detection(lcd, gamepad); |
el17sm | 27:a1b41626f57c | 123 | pause_detection(lcd, gamepad); |
el17sm | 27:a1b41626f57c | 124 | lcd.clear(); |
el17sm | 27:a1b41626f57c | 125 | draw(lcd); |
el17sm | 27:a1b41626f57c | 126 | lcd.refresh(); |
el17sm | 27:a1b41626f57c | 127 | wait_ms(1000/40); // setting FPS |
el17sm | 27:a1b41626f57c | 128 | } |
el17sm | 27:a1b41626f57c | 129 | |
el17sm | 28:98848e6a77a2 | 130 | int RoomEngine::check_player_room_position() // returns 0,1,2,3 if the player exits the respective directions, returns 4 if the player is in the room |
el17sm | 28:98848e6a77a2 | 131 | { |
el17sm | 28:98848e6a77a2 | 132 | if (player->get_pos_y() < 0) { |
el17sm | 28:98848e6a77a2 | 133 | return 0; |
el17sm | 28:98848e6a77a2 | 134 | } |
el17sm | 28:98848e6a77a2 | 135 | else if (player->get_pos_x() > WIDTH - (player->get_hitbox_width())) { |
el17sm | 28:98848e6a77a2 | 136 | return 1; |
el17sm | 28:98848e6a77a2 | 137 | } |
el17sm | 28:98848e6a77a2 | 138 | else if (player->get_pos_y() > HEIGHT - (player->get_hitbox_height())) { |
el17sm | 28:98848e6a77a2 | 139 | return 2; |
el17sm | 28:98848e6a77a2 | 140 | } |
el17sm | 28:98848e6a77a2 | 141 | else if (player->get_pos_x() < 0) { |
el17sm | 28:98848e6a77a2 | 142 | return 3; |
el17sm | 28:98848e6a77a2 | 143 | } |
el17sm | 28:98848e6a77a2 | 144 | else { |
el17sm | 28:98848e6a77a2 | 145 | return 4; |
el17sm | 28:98848e6a77a2 | 146 | } |
el17sm | 28:98848e6a77a2 | 147 | } |
el17sm | 28:98848e6a77a2 | 148 | |
el17sm | 29:6b8411bb040a | 149 | // Public Accessors |
el17sm | 29:6b8411bb040a | 150 | |
el17sm | 29:6b8411bb040a | 151 | int RoomEngine::get_room_x() |
el17sm | 29:6b8411bb040a | 152 | { |
el17sm | 29:6b8411bb040a | 153 | return _room_x; |
el17sm | 29:6b8411bb040a | 154 | } |
el17sm | 29:6b8411bb040a | 155 | int RoomEngine::get_room_y() |
el17sm | 29:6b8411bb040a | 156 | { |
el17sm | 29:6b8411bb040a | 157 | return _room_y; |
el17sm | 29:6b8411bb040a | 158 | } |
el17sm | 29:6b8411bb040a | 159 | |
el17sm | 28:98848e6a77a2 | 160 | // Private Mutators |
el17sm | 28:98848e6a77a2 | 161 | |
el17sm | 28:98848e6a77a2 | 162 | void RoomEngine::set_input(bool L, bool R, bool A, bool B, bool X, bool Y, float mapped_x, float mapped_y) |
el17sm | 28:98848e6a77a2 | 163 | { |
el17sm | 28:98848e6a77a2 | 164 | _L = L; |
el17sm | 28:98848e6a77a2 | 165 | _R = R; |
el17sm | 28:98848e6a77a2 | 166 | _A = A; |
el17sm | 28:98848e6a77a2 | 167 | _B = B; |
el17sm | 28:98848e6a77a2 | 168 | _X = X; |
el17sm | 28:98848e6a77a2 | 169 | _Y = Y; |
el17sm | 28:98848e6a77a2 | 170 | set_mapped_coord(mapped_x, mapped_y); |
el17sm | 28:98848e6a77a2 | 171 | } |
el17sm | 28:98848e6a77a2 | 172 | |
el17sm | 28:98848e6a77a2 | 173 | void RoomEngine::set_mapped_coord(float x, float y) |
el17sm | 28:98848e6a77a2 | 174 | { |
el17sm | 28:98848e6a77a2 | 175 | mapped_coord.x = x; |
el17sm | 28:98848e6a77a2 | 176 | mapped_coord.y = y; |
el17sm | 28:98848e6a77a2 | 177 | } |
el17sm | 28:98848e6a77a2 | 178 | |
el17sm | 26:abbc19edc5c1 | 179 | // Private Functions |
el17sm | 26:abbc19edc5c1 | 180 | |
el17sm | 27:a1b41626f57c | 181 | bool RoomEngine::entity_collision(Entity &a, Entity &b) // returns true if the two entity hitboxes collide |
el17sm | 26:abbc19edc5c1 | 182 | { |
el17sm | 26:abbc19edc5c1 | 183 | if (((b.get_pos_x() <= a.get_pos_x()) && (a.get_pos_x() <= b.get_pos_x() + b.get_hitbox_width() - 1)) || |
el17sm | 26:abbc19edc5c1 | 184 | ((b.get_pos_x() <= a.get_pos_x() + a.get_hitbox_width() - 1) && (a.get_pos_x() + a.get_hitbox_width() - 1 <= b.get_pos_x() + b.get_hitbox_width() - 1))) { |
el17sm | 26:abbc19edc5c1 | 185 | if (((b.get_pos_y() <= a.get_pos_y()) && (a.get_pos_y() <= b.get_pos_y() + b.get_hitbox_height() - 1)) || |
el17sm | 26:abbc19edc5c1 | 186 | ((b.get_pos_y() <= a.get_pos_y() + a.get_hitbox_height() - 1) && (a.get_pos_y() + a.get_hitbox_height() - 1 <= b.get_pos_y() + b.get_hitbox_height() - 1))) { |
el17sm | 26:abbc19edc5c1 | 187 | return true; |
el17sm | 26:abbc19edc5c1 | 188 | } |
el17sm | 26:abbc19edc5c1 | 189 | } |
el17sm | 26:abbc19edc5c1 | 190 | return 0; |
el17sm | 26:abbc19edc5c1 | 191 | } |
el17sm | 26:abbc19edc5c1 | 192 | |
el17sm | 26:abbc19edc5c1 | 193 | // returns true if the hitbox of "entity a" collides with any hitboxes of enttities within "array" as "entity a" moves on the x direction |
el17sm | 27:a1b41626f57c | 194 | float RoomEngine::entity_move_check_x(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]) |
el17sm | 26:abbc19edc5c1 | 195 | { |
el17sm | 26:abbc19edc5c1 | 196 | for (int i = 0; i < no_of_enemies; i++) { |
el17sm | 26:abbc19edc5c1 | 197 | if (valid_enemies[i]) { |
el17sm | 26:abbc19edc5c1 | 198 | if(i != current_entity) { |
el17sm | 26:abbc19edc5c1 | 199 | if (((array[i]->get_prev_pos_x() <= a->get_pos_x()) && (a->get_pos_x() <= array[i]->get_prev_pos_x() + array[i]->get_hitbox_width() - 1)) || |
el17sm | 26:abbc19edc5c1 | 200 | ((array[i]->get_prev_pos_x() <= a->get_pos_x() + a->get_hitbox_width() - 1) && (a->get_pos_x() + a->get_hitbox_width() - 1 <= array[i]->get_prev_pos_x() + array[i]->get_hitbox_width() - 1))) { |
el17sm | 26:abbc19edc5c1 | 201 | if (((array[i]->get_prev_pos_y() <= a->get_prev_pos_y()) && (a->get_prev_pos_y() <= array[i]->get_prev_pos_y() + array[i]->get_hitbox_height() - 1)) || |
el17sm | 26:abbc19edc5c1 | 202 | ((array[i]->get_prev_pos_y() <= a->get_prev_pos_y() + a->get_hitbox_height() - 1) && (a->get_prev_pos_y() + a->get_hitbox_height() - 1 <= array[i]->get_prev_pos_y() + array[i]->get_hitbox_height() - 1))) { |
el17sm | 26:abbc19edc5c1 | 203 | return (2*((a->get_pos_x() > array[i]->get_prev_pos_x()) - 0.5)); |
el17sm | 26:abbc19edc5c1 | 204 | } |
el17sm | 26:abbc19edc5c1 | 205 | } |
el17sm | 26:abbc19edc5c1 | 206 | } |
el17sm | 26:abbc19edc5c1 | 207 | } |
el17sm | 26:abbc19edc5c1 | 208 | } |
el17sm | 26:abbc19edc5c1 | 209 | return 0; |
el17sm | 26:abbc19edc5c1 | 210 | } |
el17sm | 26:abbc19edc5c1 | 211 | |
el17sm | 26:abbc19edc5c1 | 212 | // returns true if the hitbox of "entity a" collides with any hitboxes of enttities within "array" as "entity a" moves on the y direction |
el17sm | 27:a1b41626f57c | 213 | float RoomEngine::entity_move_check_y(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]) |
el17sm | 26:abbc19edc5c1 | 214 | { |
el17sm | 26:abbc19edc5c1 | 215 | for (int i = 0; i < no_of_enemies; i++) { |
el17sm | 26:abbc19edc5c1 | 216 | if (valid_enemies[i]) { |
el17sm | 26:abbc19edc5c1 | 217 | if(i != current_entity) { |
el17sm | 26:abbc19edc5c1 | 218 | if (((array[i]->get_prev_pos_x() <= a->get_prev_pos_x()) && (a->get_prev_pos_x() <= array[i]->get_prev_pos_x() + array[i]->get_hitbox_width() - 1)) || |
el17sm | 26:abbc19edc5c1 | 219 | ((array[i]->get_prev_pos_x() <= a->get_prev_pos_x() + a->get_hitbox_width() - 1) && (a->get_prev_pos_x() + a->get_hitbox_width() - 1 <= array[i]->get_prev_pos_x() + array[i]->get_hitbox_width() - 1))) { |
el17sm | 26:abbc19edc5c1 | 220 | if (((array[i]->get_prev_pos_y() <= a->get_pos_y()) && (a->get_pos_y() <= array[i]->get_prev_pos_y() + array[i]->get_hitbox_height() - 1)) || |
el17sm | 26:abbc19edc5c1 | 221 | ((array[i]->get_prev_pos_y() <= a->get_pos_y() + a->get_hitbox_height() - 1) && (a->get_pos_y() + a->get_hitbox_height() - 1 <= array[i]->get_prev_pos_y() + array[i]->get_hitbox_height() - 1))) { |
el17sm | 26:abbc19edc5c1 | 222 | return (2*((a->get_pos_y() > array[i]->get_prev_pos_y()) - 0.5)); |
el17sm | 26:abbc19edc5c1 | 223 | } |
el17sm | 26:abbc19edc5c1 | 224 | } |
el17sm | 26:abbc19edc5c1 | 225 | } |
el17sm | 26:abbc19edc5c1 | 226 | } |
el17sm | 26:abbc19edc5c1 | 227 | } |
el17sm | 26:abbc19edc5c1 | 228 | return 0; |
el17sm | 26:abbc19edc5c1 | 229 | } |
el17sm | 26:abbc19edc5c1 | 230 | |
el17sm | 27:a1b41626f57c | 231 | void RoomEngine::check_damage() |
el17sm | 26:abbc19edc5c1 | 232 | { |
el17sm | 26:abbc19edc5c1 | 233 | check_damage_player(); |
el17sm | 26:abbc19edc5c1 | 234 | check_damage_enemies(); |
el17sm | 26:abbc19edc5c1 | 235 | } |
el17sm | 26:abbc19edc5c1 | 236 | |
el17sm | 27:a1b41626f57c | 237 | void RoomEngine::check_damage_player() |
el17sm | 26:abbc19edc5c1 | 238 | { |
el17sm | 26:abbc19edc5c1 | 239 | for (int i = 0; i < MAX_ENEMIES; i++) { |
el17sm | 27:a1b41626f57c | 240 | if (room->valid_enemies[i]) { |
el17sm | 27:a1b41626f57c | 241 | if(entity_collision(*player, *room->enemies[i])) { |
el17sm | 27:a1b41626f57c | 242 | player->take_damage(room->enemies[i]->get_attack()); |
el17sm | 28:98848e6a77a2 | 243 | break; // only let 1 enemy damage player at a time |
el17sm | 26:abbc19edc5c1 | 244 | } |
el17sm | 26:abbc19edc5c1 | 245 | } |
el17sm | 37:a404860171a9 | 246 | if (room->valid_collectibles[i]) { |
el17sm | 37:a404860171a9 | 247 | if(entity_collision(*player, *room->collectibles[i])) { |
el17sm | 37:a404860171a9 | 248 | player->take_damage(room->collectibles[i]->get_attack()); |
el17sm | 37:a404860171a9 | 249 | delete room->collectibles[i]; |
el17sm | 37:a404860171a9 | 250 | room->valid_collectibles[i] = false; |
el17sm | 37:a404860171a9 | 251 | break; // only let 1 heart heal player at a time |
el17sm | 37:a404860171a9 | 252 | } |
el17sm | 37:a404860171a9 | 253 | } |
el17sm | 27:a1b41626f57c | 254 | } |
el17sm | 26:abbc19edc5c1 | 255 | } |
el17sm | 26:abbc19edc5c1 | 256 | |
el17sm | 27:a1b41626f57c | 257 | void RoomEngine::check_damage_enemies() |
el17sm | 26:abbc19edc5c1 | 258 | { |
el17sm | 28:98848e6a77a2 | 259 | check_damage_enemies_by_bullets(); |
el17sm | 28:98848e6a77a2 | 260 | } |
el17sm | 28:98848e6a77a2 | 261 | |
el17sm | 28:98848e6a77a2 | 262 | void RoomEngine::check_damage_enemies_by_bullets() |
el17sm | 28:98848e6a77a2 | 263 | { |
el17sm | 26:abbc19edc5c1 | 264 | for (int i = 0; i < bullets_max; i++) { |
el17sm | 27:a1b41626f57c | 265 | if (player->valid_bullets[i]) { |
el17sm | 30:ec915d24d3e9 | 266 | if (player->update_bullets(room->get_current_map_2d(), room->get_doorways())) { |
el17sm | 26:abbc19edc5c1 | 267 | } else { |
el17sm | 26:abbc19edc5c1 | 268 | for (int j = 0; j < MAX_ENEMIES; j++) { |
el17sm | 27:a1b41626f57c | 269 | if (room->valid_enemies[j] && (entity_collision(*player->bullets_array[i], *room->enemies[j]))) { |
el17sm | 27:a1b41626f57c | 270 | room->enemies[j]->take_damage(player->get_attack()); |
el17sm | 27:a1b41626f57c | 271 | player->valid_bullets[i] = false; |
el17sm | 27:a1b41626f57c | 272 | delete player->bullets_array[i]; |
el17sm | 26:abbc19edc5c1 | 273 | break; |
el17sm | 26:abbc19edc5c1 | 274 | } |
el17sm | 26:abbc19edc5c1 | 275 | } |
el17sm | 26:abbc19edc5c1 | 276 | } |
el17sm | 26:abbc19edc5c1 | 277 | } |
el17sm | 26:abbc19edc5c1 | 278 | } |
el17sm | 26:abbc19edc5c1 | 279 | } |
el17sm | 26:abbc19edc5c1 | 280 | |
el17sm | 27:a1b41626f57c | 281 | void RoomEngine::check_enemies_death() |
el17sm | 26:abbc19edc5c1 | 282 | { |
el17sm | 26:abbc19edc5c1 | 283 | // Enemy Death |
el17sm | 26:abbc19edc5c1 | 284 | for (int i = 0; i < MAX_ENEMIES; i++) { |
el17sm | 37:a404860171a9 | 285 | if((room->valid_enemies[i]) && (room->enemies[i]->get_hp() <= 0)) { |
el17sm | 37:a404860171a9 | 286 | if ((rand() % 100) < room->enemies[i]->get_hp_drop_chance()){ |
el17sm | 37:a404860171a9 | 287 | for (int j = 0; j < MAX_ENEMIES; j++) { |
el17sm | 37:a404860171a9 | 288 | if (!room->valid_collectibles[j]) { |
el17sm | 37:a404860171a9 | 289 | room->collectibles[j] = new Health(room->enemies[i]->get_pos_x(), room->enemies[i]->get_pos_y()); // Spawn a health drop |
el17sm | 37:a404860171a9 | 290 | room->valid_collectibles[j] = true; |
el17sm | 37:a404860171a9 | 291 | break; |
el17sm | 37:a404860171a9 | 292 | } |
el17sm | 28:98848e6a77a2 | 293 | } |
el17sm | 26:abbc19edc5c1 | 294 | } |
el17sm | 37:a404860171a9 | 295 | delete room->enemies[i]; |
el17sm | 37:a404860171a9 | 296 | room->valid_enemies[i] = false; |
el17sm | 26:abbc19edc5c1 | 297 | } |
el17sm | 26:abbc19edc5c1 | 298 | } |
el17sm | 26:abbc19edc5c1 | 299 | } |
el17sm | 26:abbc19edc5c1 | 300 | |
el17sm | 41:0697508a28ba | 301 | void RoomEngine::check_walls_collision() |
el17sm | 41:0697508a28ba | 302 | { |
el17sm | 41:0697508a28ba | 303 | // Enemy |
el17sm | 41:0697508a28ba | 304 | for (int i = 0; i < MAX_ENEMIES; i++) { |
el17sm | 41:0697508a28ba | 305 | if(room->valid_enemies[i]) { |
el17sm | 41:0697508a28ba | 306 | room->enemies[i]->undo_move_x(entity_move_check_x(room->enemies[i], room->walls, 2, 10, room->valid_walls)); |
el17sm | 41:0697508a28ba | 307 | room->enemies[i]->undo_move_y(entity_move_check_y(room->enemies[i], room->walls, 2, 10, room->valid_walls)); |
el17sm | 41:0697508a28ba | 308 | } |
el17sm | 41:0697508a28ba | 309 | } |
el17sm | 41:0697508a28ba | 310 | // Player |
el17sm | 41:0697508a28ba | 311 | player->undo_move_x(entity_move_check_x(player, room->walls, 2, 10, room->valid_walls)); |
el17sm | 41:0697508a28ba | 312 | player->undo_move_y(entity_move_check_y(player, room->walls, 2, 10, room->valid_walls)); |
el17sm | 41:0697508a28ba | 313 | // Bullets |
el17sm | 41:0697508a28ba | 314 | for (int i = 0; i < bullets_max; i++) { |
el17sm | 41:0697508a28ba | 315 | for (int j = 0; j < 2; j++) { |
el17sm | 41:0697508a28ba | 316 | if ((player->valid_bullets[i]) && (room->valid_walls[j]) && (entity_collision(*player->bullets_array[i], *room->walls[j]))) { |
el17sm | 41:0697508a28ba | 317 | delete player->bullets_array[i]; player->valid_bullets[i] = false; |
el17sm | 41:0697508a28ba | 318 | } |
el17sm | 41:0697508a28ba | 319 | } |
el17sm | 41:0697508a28ba | 320 | } |
el17sm | 41:0697508a28ba | 321 | } |
el17sm | 41:0697508a28ba | 322 | |
el17sm | 27:a1b41626f57c | 323 | void RoomEngine::move() |
el17sm | 26:abbc19edc5c1 | 324 | { |
el17sm | 26:abbc19edc5c1 | 325 | move_player(); |
el17sm | 26:abbc19edc5c1 | 326 | move_enemies(); |
el17sm | 26:abbc19edc5c1 | 327 | } |
el17sm | 26:abbc19edc5c1 | 328 | |
el17sm | 27:a1b41626f57c | 329 | void RoomEngine::move_player() |
el17sm | 26:abbc19edc5c1 | 330 | { |
el17sm | 29:6b8411bb040a | 331 | player->move(mapped_coord.x, mapped_coord.y, room->get_current_map_2d(), room->get_doorways()); |
el17sm | 26:abbc19edc5c1 | 332 | } |
el17sm | 26:abbc19edc5c1 | 333 | |
el17sm | 27:a1b41626f57c | 334 | void RoomEngine::move_enemies() |
el17sm | 26:abbc19edc5c1 | 335 | { |
el17sm | 26:abbc19edc5c1 | 336 | // Actual Movement of Enemies |
el17sm | 26:abbc19edc5c1 | 337 | for (int i = 0; i < MAX_ENEMIES; i++) { |
el17sm | 27:a1b41626f57c | 338 | if (room->valid_enemies[i]) { |
el17sm | 27:a1b41626f57c | 339 | room->enemies[i]->update_prev_pos(); |
el17sm | 29:6b8411bb040a | 340 | room->enemies[i]->move(player->get_pos_x(), player->get_pos_y(), room->get_current_map_2d(), room->get_doorways()); |
el17sm | 26:abbc19edc5c1 | 341 | } |
el17sm | 27:a1b41626f57c | 342 | } |
el17sm | 26:abbc19edc5c1 | 343 | // Entity Collision Repulsion |
el17sm | 26:abbc19edc5c1 | 344 | for (int i = 0; i < MAX_ENEMIES; i++) { |
el17sm | 37:a404860171a9 | 345 | if (room->valid_enemies[i]) { |
el17sm | 27:a1b41626f57c | 346 | room->enemies[i]->position_add_x(entity_move_check_x(room->enemies[i], room->enemies, MAX_ENEMIES, i, room->valid_enemies)); |
el17sm | 27:a1b41626f57c | 347 | room->enemies[i]->position_add_y(entity_move_check_y(room->enemies[i], room->enemies, MAX_ENEMIES, i, room->valid_enemies)); |
el17sm | 26:abbc19edc5c1 | 348 | } |
el17sm | 27:a1b41626f57c | 349 | } |
el17sm | 27:a1b41626f57c | 350 | } |
el17sm | 27:a1b41626f57c | 351 | |
el17sm | 28:98848e6a77a2 | 352 | void RoomEngine::update_player_position(int side) |
el17sm | 28:98848e6a77a2 | 353 | { |
el17sm | 28:98848e6a77a2 | 354 | switch(side) { |
el17sm | 28:98848e6a77a2 | 355 | case 0 : |
el17sm | 28:98848e6a77a2 | 356 | player->set_position(39, 49); |
el17sm | 28:98848e6a77a2 | 357 | break; |
el17sm | 28:98848e6a77a2 | 358 | case 1 : |
el17sm | 28:98848e6a77a2 | 359 | player->set_position(0 - player->get_hitbox_width(), 25); |
el17sm | 28:98848e6a77a2 | 360 | break; |
el17sm | 28:98848e6a77a2 | 361 | case 2 : |
el17sm | 28:98848e6a77a2 | 362 | player->set_position(39, 0 - player->get_hitbox_height()); |
el17sm | 28:98848e6a77a2 | 363 | break; |
el17sm | 28:98848e6a77a2 | 364 | case 3 : |
el17sm | 28:98848e6a77a2 | 365 | player->set_position(85, 25); |
el17sm | 28:98848e6a77a2 | 366 | break; |
el17sm | 28:98848e6a77a2 | 367 | case 4 : |
el17sm | 41:0697508a28ba | 368 | player->set_position(39, 37); |
el17sm | 28:98848e6a77a2 | 369 | break; |
el17sm | 28:98848e6a77a2 | 370 | } |
el17sm | 28:98848e6a77a2 | 371 | } |
el17sm | 28:98848e6a77a2 | 372 | |
el17sm | 27:a1b41626f57c | 373 | void RoomEngine::minimap_detection(N5110 &lcd, Gamepad &gamepad) |
el17sm | 27:a1b41626f57c | 374 | { |
el17sm | 28:98848e6a77a2 | 375 | while(gamepad.check_event(Gamepad::BACK_PRESSED)) { |
el17sm | 27:a1b41626f57c | 376 | lcd.clear(); |
el17sm | 27:a1b41626f57c | 377 | lcd.refresh(); |
el17sm | 27:a1b41626f57c | 378 | wait_ms(1000/40); |
el17sm | 26:abbc19edc5c1 | 379 | }; |
el17sm | 26:abbc19edc5c1 | 380 | } |
el17sm | 26:abbc19edc5c1 | 381 | |
el17sm | 27:a1b41626f57c | 382 | void RoomEngine::pause_detection(N5110 &lcd, Gamepad &gamepad) |
el17sm | 26:abbc19edc5c1 | 383 | { |
el17sm | 28:98848e6a77a2 | 384 | if(gamepad.check_event(Gamepad::START_PRESSED)) { |
el17sm | 27:a1b41626f57c | 385 | draw_health(lcd); |
el17sm | 33:4f3948dcd2f7 | 386 | char * paused_screen = lcd.readScreen(); |
el17sm | 26:abbc19edc5c1 | 387 | int pause_timer = 2; |
el17sm | 33:4f3948dcd2f7 | 388 | lcd.drawSpriteTransparent(20, 20, 9, 45, (char *)pause_sprite); |
el17sm | 26:abbc19edc5c1 | 389 | wait(0.05); |
el17sm | 28:98848e6a77a2 | 390 | while(gamepad.check_event(Gamepad::START_PRESSED)) { |
el17sm | 26:abbc19edc5c1 | 391 | lcd.clear(); |
el17sm | 26:abbc19edc5c1 | 392 | lcd.drawSprite(0, 0, HEIGHT, WIDTH, paused_screen); |
el17sm | 26:abbc19edc5c1 | 393 | if (pause_timer % 10 <= 4) { |
el17sm | 33:4f3948dcd2f7 | 394 | lcd.drawSpriteTransparent(20, 20, 9, 45, (char *)pause_sprite); |
el17sm | 26:abbc19edc5c1 | 395 | } |
el17sm | 26:abbc19edc5c1 | 396 | lcd.refresh(); |
el17sm | 26:abbc19edc5c1 | 397 | pause_timer++; |
el17sm | 26:abbc19edc5c1 | 398 | wait_ms(1000/40); |
el17sm | 27:a1b41626f57c | 399 | } |
el17sm | 26:abbc19edc5c1 | 400 | wait(0.05); |
el17sm | 26:abbc19edc5c1 | 401 | pause_timer += 2; |
el17sm | 28:98848e6a77a2 | 402 | while(!gamepad.check_event(Gamepad::START_PRESSED)) { |
el17sm | 26:abbc19edc5c1 | 403 | lcd.clear(); |
el17sm | 26:abbc19edc5c1 | 404 | lcd.drawSprite(0, 0, HEIGHT, WIDTH, paused_screen); |
el17sm | 26:abbc19edc5c1 | 405 | if (pause_timer % 10 <= 4) { |
el17sm | 33:4f3948dcd2f7 | 406 | lcd.drawSpriteTransparent(20, 20, 9, 45, (char *)pause_sprite); |
el17sm | 26:abbc19edc5c1 | 407 | } |
el17sm | 26:abbc19edc5c1 | 408 | lcd.refresh(); |
el17sm | 26:abbc19edc5c1 | 409 | pause_timer++; |
el17sm | 26:abbc19edc5c1 | 410 | wait_ms(1000/40); |
el17sm | 27:a1b41626f57c | 411 | } |
el17sm | 26:abbc19edc5c1 | 412 | wait(0.05); |
el17sm | 26:abbc19edc5c1 | 413 | pause_timer += 2; |
el17sm | 28:98848e6a77a2 | 414 | while(gamepad.check_event(Gamepad::START_PRESSED)) { |
el17sm | 26:abbc19edc5c1 | 415 | lcd.clear(); |
el17sm | 26:abbc19edc5c1 | 416 | lcd.drawSprite(0, 0, HEIGHT, WIDTH, paused_screen); |
el17sm | 26:abbc19edc5c1 | 417 | if (pause_timer % 10 <= 4) { |
el17sm | 33:4f3948dcd2f7 | 418 | lcd.drawSpriteTransparent(20, 20, 9, 45, (char *)pause_sprite); |
el17sm | 26:abbc19edc5c1 | 419 | } |
el17sm | 26:abbc19edc5c1 | 420 | lcd.refresh(); |
el17sm | 26:abbc19edc5c1 | 421 | pause_timer++; |
el17sm | 26:abbc19edc5c1 | 422 | wait_ms(1000/40); |
el17sm | 27:a1b41626f57c | 423 | } |
el17sm | 27:a1b41626f57c | 424 | } |
el17sm | 27:a1b41626f57c | 425 | } |
el17sm | 27:a1b41626f57c | 426 | |
el17sm | 27:a1b41626f57c | 427 | void RoomEngine::draw(N5110 &lcd) |
el17sm | 27:a1b41626f57c | 428 | { |
el17sm | 27:a1b41626f57c | 429 | room->draw_room(lcd); |
el17sm | 34:1d5b4da3935e | 430 | //lcd.drawSprite(0,0,screen_height,screen_width,(char *)level_map[1]); |
el17sm | 39:0c2521949429 | 431 | for(int j = 0; j < HEIGHT; j++) { |
el17sm | 39:0c2521949429 | 432 | if (j == player->get_pos_y()) { |
el17sm | 39:0c2521949429 | 433 | player->draw(lcd); |
el17sm | 39:0c2521949429 | 434 | } |
el17sm | 40:cbcbf6fc1421 | 435 | player->draw_bullets(lcd, j); |
el17sm | 41:0697508a28ba | 436 | room->draw(lcd, j); |
el17sm | 39:0c2521949429 | 437 | } |
el17sm | 39:0c2521949429 | 438 | |
el17sm | 29:6b8411bb040a | 439 | room->draw_room_overlay(lcd); |
el17sm | 27:a1b41626f57c | 440 | if (_L) { |
el17sm | 27:a1b41626f57c | 441 | draw_health(lcd); |
el17sm | 26:abbc19edc5c1 | 442 | } |
el17sm | 26:abbc19edc5c1 | 443 | } |
el17sm | 26:abbc19edc5c1 | 444 | |
el17sm | 27:a1b41626f57c | 445 | void RoomEngine::draw_health(N5110 &lcd) |
el17sm | 26:abbc19edc5c1 | 446 | { |
el17sm | 27:a1b41626f57c | 447 | for (int i = 0; i < player->get_hp(); i++){ |
el17sm | 27:a1b41626f57c | 448 | lcd.drawSpriteTransparent(i*10, |
el17sm | 27:a1b41626f57c | 449 | 0, |
el17sm | 27:a1b41626f57c | 450 | player->get_hearts_height(), |
el17sm | 27:a1b41626f57c | 451 | player->get_hearts_width(), |
el17sm | 27:a1b41626f57c | 452 | player->get_hearts_sprite()); |
el17sm | 27:a1b41626f57c | 453 | } |
el17sm | 26:abbc19edc5c1 | 454 | } |