Menu class used as basis for program; running the game and allowing the user to change the style and difficulty of the game via an interface.

Menu.h

Committer:
el15mh
Date:
2017-04-02
Revision:
0:b32f6570a26d
Child:
1:21b7a5edb9c2

File content as of revision 0:b32f6570a26d:

/*

@file Menu.h

(c) Max Houghton 02.14.17
Roller Maze Project, ELEC2645, Univeristy of Leeds

*/

#ifndef MENU_H
#define MENU_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Maze.h"

class Menu
{
public:
    
    Menu();
    ~Menu();
    
    void main();
    void options();
    void lcdSettings();
    void soundSettings();
    void drawBox();
    void difficultyOptions();
    void colourOptions();
    void lcdInverseColour();
    void lcdBackgroundColour();
    
private:

};

#endif