Menu class used as basis for program; running the game and allowing the user to change the style and difficulty of the game via an interface.
Menu.h
- Committer:
- el15mh
- Date:
- 2017-04-02
- Revision:
- 0:b32f6570a26d
- Child:
- 1:21b7a5edb9c2
File content as of revision 0:b32f6570a26d:
/* @file Menu.h (c) Max Houghton 02.14.17 Roller Maze Project, ELEC2645, Univeristy of Leeds */ #ifndef MENU_H #define MENU_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Maze.h" class Menu { public: Menu(); ~Menu(); void main(); void options(); void lcdSettings(); void soundSettings(); void drawBox(); void difficultyOptions(); void colourOptions(); void lcdInverseColour(); void lcdBackgroundColour(); private: }; #endif