Menu class used as basis for program; running the game and allowing the user to change the style and difficulty of the game via an interface.
Diff: Menu.h
- Revision:
- 0:b32f6570a26d
- Child:
- 1:21b7a5edb9c2
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Menu.h Sun Apr 02 13:13:29 2017 +0000 @@ -0,0 +1,46 @@ +/* + +@file Menu.h + +(c) Max Houghton 02.14.17 +Roller Maze Project, ELEC2645, Univeristy of Leeds + +*/ + +#ifndef MENU_H +#define MENU_H + +#include "mbed.h" +#include "N5110.h" +#include "Gamepad.h" +#include "Maze.h" + +class Menu +{ +public: + + Menu(); + ~Menu(); + + void main(); + void options(); + void lcdSettings(); + void soundSettings(); + void drawBox(); + void difficultyOptions(); + void colourOptions(); + void lcdInverseColour(); + void lcdBackgroundColour(); + +private: + +}; + +#endif + + + + + + + \ No newline at end of file