el15mh 200929957

Dependencies:   mbed

Revision:
10:989e5dbd12ee
Parent:
9:960dfc71c224
--- a/Menu/Menu.h	Thu May 04 14:43:29 2017 +0000
+++ b/Menu/Menu.h	Thu May 04 17:39:23 2017 +0000
@@ -1,9 +1,3 @@
-/** Menu Class
- @brief Class runs the menu which the program uses as a basis.
- @author Max Houghton
- @date April 4 2017
- */
-
 #ifndef MENU_H
 #define MENU_H
 
@@ -17,6 +11,12 @@
 #include "Maze.h"
 #include "Ball.h"
 
+/**
+ @brief Menu Class runs the menu which the program uses as a basis.
+ @author Max Houghton
+ @date April 4 2017
+ */
+
 class Menu
 {
     
@@ -42,10 +42,10 @@
     /** Main Menu Function
      *
      *  @details - The main function which runs the game and allows player to select all different game parameters.
-     *  @param - lcd - N5110 Library, used for drawing strings and printing bitmaps
-     *  @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
-     *  @param - device - FXOS8700CQ Libary, used to read data from accelerometer
-     *  @param - animate - Animations Library to provide short animations.
+     *  @param lcd - N5110 Library, used for drawing strings and printing bitmaps
+     *  @param pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
+     *  @param device - FXOS8700CQ Libary, used to read data from accelerometer
+     *  @param animate - Animations Library to provide short animations.
      *
      */
     void main(N5110 &lcd,
@@ -57,9 +57,9 @@
      *
      *  @details - The main function which runs the game and allows player to select all different game parameters.
      *  @details - Called from main file when the game is loading.
-     *  @param - lcd - N5110 Library, used for drawing strings and printing bitmaps
-     *  @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
-     *  @param - animate - Animations Library to provide short animations.
+     *  @param lcd - N5110 Library, used for drawing strings and printing bitmaps
+     *  @param pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
+     *  @param animate - Animations Library to provide short animations.
      *
      */
     void intro(N5110 &lcd, Gamepad &pad, Animations &animate);
@@ -69,13 +69,13 @@
     /**
      *
      * @details - Game Loop function.
-     * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps
-     *  @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
-     *  @param - device - FXOS8700CQ Libary, used to read data from accelerometer
-     *  @param - animate - Animations Library to provide short animations.
-     *  @param - difficulty - Integer value to specificy desired difficulty; maze Index is randomly chosen according to difficulty value.
-     *  @param - tone - Boolean value to select whether sound is used or not.
-     *  @param - FPS - Specifies the frame rate at which the game is to be played at.
+     * @param lcd - N5110 Library, used for drawing strings and printing bitmaps
+     *  @param pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
+     *  @param device - FXOS8700CQ Libary, used to read data from accelerometer
+     *  @param animate - Animations Library to provide short animations.
+     *  @param difficulty - Integer value to specificy desired difficulty; maze Index is randomly chosen according to difficulty value.
+     *  @param tone - Boolean value to select whether sound is used or not.
+     *  @param FPS - Specifies the frame rate at which the game is to be played at.
      *
      */
     void playGame(N5110 &lcd,
@@ -89,12 +89,12 @@
     /**
      *
      * @details - Prints all chosen game parameters to serial port - used mostly for debugging.
-     * @param - mazeIndex - specifies which of the 10 mazes is to be drawn.
-     * @param - x - x coordiante for centre of ball when drawn initially.
-     * @param - y - y coordiante for centre of ball when drawn initially.
-     * @param - control - Boolean value to specify desired control method.
-     * @param - colour - Boolean value to select type of ball; filled or transparent.
-     * @param - FPS - Specifies the frame rate at which the game is to be played at.
+     * @param mazeIndex - specifies which of the 10 mazes is to be drawn.
+     * @param x - x coordiante for centre of ball when drawn initially.
+     * @param y - y coordiante for centre of ball when drawn initially.
+     * @param control - Boolean value to specify desired control method.
+     * @param colour - Boolean value to select type of ball; filled or transparent.
+     * @param FPS - Specifies the frame rate at which the game is to be played at.
      *
      */
     void printGameParameters(int mazeIndex,
@@ -109,10 +109,10 @@
     /**
      *
      * @details - Game Options Function to allow user to choose game style.
-     * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps
-     *  @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
-     *  @param - animate - Animations Library to provide short animations.
-     *  @param - tone - Boolean value to select whether sound is used or not.
+     * @param lcd - N5110 Library, used for drawing strings and printing bitmaps
+     *  @param pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
+     *  @param animate - Animations Library to provide short animations.
+     *  @param tone - Boolean value to select whether sound is used or not.
      */
     void options(N5110 &lcd, Gamepad &pad, Animations &animate, bool tone);
     
@@ -120,9 +120,9 @@
     /**
      *
      * @details - LCD Settings Function to allow user to alter appearance of game on LCD.
-     * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps
-     *  @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
-     *  @param - animate - Animations Library to provide short animations.    
+     * @param lcd - N5110 Library, used for drawing strings and printing bitmaps
+     *  @param pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
+     *  @param animate - Animations Library to provide short animations.    
      *
      */
     void lcdSettings(N5110 &lcd, Gamepad &pad, Animations &animate);
@@ -130,9 +130,9 @@
     /**
      *
      * @details - Sound Settings to allow user to turn sound on or off. This changes the boolean value of the '_tone' variable.
-     * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps
-     *  @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
-     *  @param - animate - Animations Library to animate slide bar to display brightness level settings.
+     * @param lcd - N5110 Library, used for drawing strings and printing bitmaps
+     *  @param pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
+     *  @param animate - Animations Library to animate slide bar to display brightness level settings.
      *
      */
     void soundSettings(N5110 &lcd, Gamepad &pad, Animations &animate);
@@ -140,9 +140,9 @@
     /**
      *
      * @details - Control Options Function which allows user select control technique. This chanes the boolean value of the '_control' variable.
-     * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps
-     *  @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
-     *  @param - animate -Animations Library to provide animations for either joystick or gamepad tilt selection.
+     * @param lcd - N5110 Library, used for drawing strings and printing bitmaps
+     *  @param pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
+     *  @param animate -Animations Library to provide animations for either joystick or gamepad tilt selection.
      *
      */
     void controlOptions(N5110 &lcd, Gamepad &pad, Animations &animate);
@@ -150,8 +150,8 @@
     /**
      *
      * @details - Difficulty Options Function to allow player to select difficulty level. This changes the value of integer variable '_difficulty' to 1, 2, 3 or 4. The maze index for the maze is then selected randomly according to this difficulty value.
-     * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps
-     *  @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
+     * @param lcd - N5110 Library, used for drawing strings and printing bitmaps
+     *  @param pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
      *
      */
     void difficultyOptions(N5110 &lcd, Gamepad &pad);
@@ -159,9 +159,9 @@
     /**
      *
      * @details - Ball colour function to select the style of ball used in the game. This function changes the value of boolean variable '_colour'; true corresponds to a transparent fill and false to solid fill.
-     * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps
-     *  @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
-     *  @param - animate - Animations Library to provide animations for either solid or transparent fill selection.
+     * @param lcd - N5110 Library, used for drawing strings and printing bitmaps
+     *  @param pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
+     *  @param animate - Animations Library to provide animations for either solid or transparent fill selection.
      *
      */
     void ballColourOptions(N5110 &lcd, Gamepad &pad, Animations &animate);
@@ -169,100 +169,101 @@
     /**
      *s
      * @details - LCD Inverse Colour function which allows user to switch colours on the LCD.
-     * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps
-     *  @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
+     * @param lcd - N5110 Library, used for drawing strings and printing bitmaps
+     *  @param pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
      *
      */
     void lcdInverseColour(N5110 &lcd, Gamepad &pad);
     
     /**
      * @details - LCD Background Colour function which changes the PWM value of the LCD backlight LED.
-     * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps
-     *  @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
-     *  @param - animate - Animations Library to provide animation for switch.
+     * @param lcd - N5110 Library, used for drawing strings and printing bitmaps
+     *  @param pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
+     *  @param animate - Animations Library to provide animation for switch.
      */
     void lcdBackgroundColour(N5110 &lcd, Gamepad &pad, Animations &animate);
     
     /**
      * @details - Animate Joystick function creats a short animation of moving joystick.
-     * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps
-     *  @param - animate - Animations Library to provide animation for moving joystick bitmaps.
+     * @param lcd - N5110 Library, used for drawing strings and printing bitmaps
+     *  @param animate - Animations Library to provide animation for moving joystick bitmaps.
      */
     void animateJoystick(N5110 &lcd, Animations &animate);
     
     /**
      * @details - Animate Gamepad function creats a short animation of moving gamepad.
-     * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps
-     *  @param - animate - Animations Library to provide animation for moving gamepad bitmaps.
+     * @param lcd - N5110 Library, used for drawing strings and printing bitmaps
+     *  @param animate - Animations Library to provide animation for moving gamepad bitmaps.
      */
     void animateGamepad(N5110 &lcd, Animations &animate);
     
     /**
      * @details - Animate Stickman function creates a short animation of jumping man to signify goal reached.
-     * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps
-     *  @param - pad - Gamepad Library, used to flash LEDS on and off.
-     *  @param - animate - Animations Library to provide animation for moving stickman bitmap.
+     * @param lcd - N5110 Library, used for drawing strings and printing bitmaps
+     *  @param pad - Gamepad Library, used to flash LEDS on and off.
+     *  @param animate - Animations Library to provide animation for moving stickman bitmap.
      */
     void animateStickman(N5110 &lcd, Gamepad &pad, Animations &animate);
     
     /**
      * @details - Game Speed function which changes the FPS used in the game loop.
-     * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps
-     *  @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
+     * @param lcd - N5110 Library, used for drawing strings and printing bitmaps
+     *  @param pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device.
      */
     void speedSettings(N5110 &lcd, Gamepad &pad);
     
     /**
      * @details - Returns a random number between two set values
-     * @param - difficulty - Specified value dictating the level of maze to be played
+     * @param difficulty - Specified value dictating the level of maze to be played
      */
     int randomMazeIndexGenerator(int difficulty);
     
     /**
      * @details - Creates _engine object to be used when running the game loop.
-     * @param - _engine - instance of MazeEngine class.
+     * @param _engine - instance of MazeEngine class.
+     * @return _mazeIndex
      */
     MazeEngine _engine;
     
     /**
      * @details - Integer to select the specific maze to be drawn by engine.
-     * @param - _mazeIndex - variable to be passed down to engine.
+     * @param _mazeIndex - variable to be passed down to engine.
      */
     int _mazeIndex;
     
     /**
      * @details - Integer to select the desired difficulty by user.
-     * @param - _difficulty - variable to be passed down to engine. Value used in randomMazeIndexGenerator() function
+     * @param _difficulty - variable to be passed down to engine. Value used in randomMazeIndexGenerator() function
      */
     int _difficulty;
     
     /**
      * @details - Integer to select the frame rate at which the game is updated at.
-     * @param - _FPS - value is used as delay between updates when running game loop
+     * @param _FPS - value is used as delay between updates when running game loop
      */
     float _FPS;
     
     /**
      * @details - Boolean value to select the desired control method by user.
-     * @param - _control - value of true corresponds to joystick input, false corresponds to accelerometer values used as input.
+     * @param _control - value of true corresponds to joystick input, false corresponds to accelerometer values used as input.
      */
     bool _control;
     
     /**
      * @details - Boolean value to select the desired ball fill type.
-     * @param - _control - value of true corresponds to transparent fill, false corresponds to solid fill of ball when playing the game.
+     * @param _control - value of true corresponds to transparent fill, false corresponds to solid fill of ball when playing the game.
      */
     bool _colour;
     
     /**
      * @details - Boolean value to signify when the goal has been reached.
-     * @param - _goal - when this variable becomes true, the particular maze has been completed.
+     * @param _goal - when this variable becomes true, the particular maze has been completed.
      */
     bool _goal;
     
     /**
      * @details - Boolean value to dictate if the buzzer on the gamepad is to be used in the menu when moving between options or selecting desired parameters.
-     * @param - _tone - A true value allows for sound to be used in the menu.
+     * @param _tone - A true value allows for sound to be used in the menu.
      */
     bool _tone;