Max Houghton
/
MazeGame_el15mh
el15mh 200929957
main.cpp@0:d7701c5c20e6, 2017-03-30 (annotated)
- Committer:
- el15mh
- Date:
- Thu Mar 30 12:20:02 2017 +0000
- Revision:
- 0:d7701c5c20e6
- Child:
- 1:8ce2586b5965
menu test whole
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el15mh | 0:d7701c5c20e6 | 1 | #include "mbed.h" |
el15mh | 0:d7701c5c20e6 | 2 | #include "N5110.h" |
el15mh | 0:d7701c5c20e6 | 3 | #include "Gamepad.h" |
el15mh | 0:d7701c5c20e6 | 4 | |
el15mh | 0:d7701c5c20e6 | 5 | // CREATE OBJECTS // |
el15mh | 0:d7701c5c20e6 | 6 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
el15mh | 0:d7701c5c20e6 | 7 | Gamepad pad; |
el15mh | 0:d7701c5c20e6 | 8 | |
el15mh | 0:d7701c5c20e6 | 9 | // FUNCTION PROTOTYPES // |
el15mh | 0:d7701c5c20e6 | 10 | void init(); |
el15mh | 0:d7701c5c20e6 | 11 | void play(); |
el15mh | 0:d7701c5c20e6 | 12 | void menu(); |
el15mh | 0:d7701c5c20e6 | 13 | void options(); |
el15mh | 0:d7701c5c20e6 | 14 | void lcdSettings(); |
el15mh | 0:d7701c5c20e6 | 15 | void soundSettings(); |
el15mh | 0:d7701c5c20e6 | 16 | void drawBox(); |
el15mh | 0:d7701c5c20e6 | 17 | |
el15mh | 0:d7701c5c20e6 | 18 | int main() |
el15mh | 0:d7701c5c20e6 | 19 | { |
el15mh | 0:d7701c5c20e6 | 20 | init(); // initialise devices |
el15mh | 0:d7701c5c20e6 | 21 | |
el15mh | 0:d7701c5c20e6 | 22 | while(1){ |
el15mh | 0:d7701c5c20e6 | 23 | |
el15mh | 0:d7701c5c20e6 | 24 | menu(); |
el15mh | 0:d7701c5c20e6 | 25 | |
el15mh | 0:d7701c5c20e6 | 26 | } |
el15mh | 0:d7701c5c20e6 | 27 | } |
el15mh | 0:d7701c5c20e6 | 28 | |
el15mh | 0:d7701c5c20e6 | 29 | void init() |
el15mh | 0:d7701c5c20e6 | 30 | { |
el15mh | 0:d7701c5c20e6 | 31 | lcd.init(); |
el15mh | 0:d7701c5c20e6 | 32 | pad.init(); |
el15mh | 0:d7701c5c20e6 | 33 | } |
el15mh | 0:d7701c5c20e6 | 34 | |
el15mh | 0:d7701c5c20e6 | 35 | void play() |
el15mh | 0:d7701c5c20e6 | 36 | { |
el15mh | 0:d7701c5c20e6 | 37 | int exit = 0; |
el15mh | 0:d7701c5c20e6 | 38 | |
el15mh | 0:d7701c5c20e6 | 39 | while(exit == 0){ |
el15mh | 0:d7701c5c20e6 | 40 | |
el15mh | 0:d7701c5c20e6 | 41 | // coordinates for centre of lcd |
el15mh | 0:d7701c5c20e6 | 42 | float x = 41.0; |
el15mh | 0:d7701c5c20e6 | 43 | float y = 23.0; |
el15mh | 0:d7701c5c20e6 | 44 | |
el15mh | 0:d7701c5c20e6 | 45 | lcd.clear(); |
el15mh | 0:d7701c5c20e6 | 46 | |
el15mh | 0:d7701c5c20e6 | 47 | double size = pad.read_pot() * 10.0; |
el15mh | 0:d7701c5c20e6 | 48 | |
el15mh | 0:d7701c5c20e6 | 49 | if (pad.check_event(Gamepad::A_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 50 | pad.leds_on(); |
el15mh | 0:d7701c5c20e6 | 51 | } |
el15mh | 0:d7701c5c20e6 | 52 | if (pad.check_event(Gamepad::B_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 53 | pad.leds_off(); |
el15mh | 0:d7701c5c20e6 | 54 | } |
el15mh | 0:d7701c5c20e6 | 55 | |
el15mh | 0:d7701c5c20e6 | 56 | // check four sides of ball (+x, -x, +y, -y) |
el15mh | 0:d7701c5c20e6 | 57 | float leftSide = x - size; |
el15mh | 0:d7701c5c20e6 | 58 | float rightSide = x + size; |
el15mh | 0:d7701c5c20e6 | 59 | float topSide = y - size; |
el15mh | 0:d7701c5c20e6 | 60 | float bottomSide = y + size; |
el15mh | 0:d7701c5c20e6 | 61 | |
el15mh | 0:d7701c5c20e6 | 62 | // default values for bool values are true |
el15mh | 0:d7701c5c20e6 | 63 | bool MOVE_X = true; |
el15mh | 0:d7701c5c20e6 | 64 | bool MOVE_Y = true; |
el15mh | 0:d7701c5c20e6 | 65 | |
el15mh | 0:d7701c5c20e6 | 66 | if (leftSide == 1) { |
el15mh | 0:d7701c5c20e6 | 67 | MOVE_X = false; // only set bool values false if circle on the edge |
el15mh | 0:d7701c5c20e6 | 68 | } |
el15mh | 0:d7701c5c20e6 | 69 | |
el15mh | 0:d7701c5c20e6 | 70 | if (rightSide == 82) { |
el15mh | 0:d7701c5c20e6 | 71 | MOVE_X = false; |
el15mh | 0:d7701c5c20e6 | 72 | } |
el15mh | 0:d7701c5c20e6 | 73 | |
el15mh | 0:d7701c5c20e6 | 74 | if (topSide == 1) { |
el15mh | 0:d7701c5c20e6 | 75 | MOVE_Y = false; |
el15mh | 0:d7701c5c20e6 | 76 | } |
el15mh | 0:d7701c5c20e6 | 77 | |
el15mh | 0:d7701c5c20e6 | 78 | if (bottomSide == 46){ |
el15mh | 0:d7701c5c20e6 | 79 | MOVE_Y = false; |
el15mh | 0:d7701c5c20e6 | 80 | } |
el15mh | 0:d7701c5c20e6 | 81 | |
el15mh | 0:d7701c5c20e6 | 82 | drawBox(); |
el15mh | 0:d7701c5c20e6 | 83 | lcd.drawCircle(x, y, size, FILL_TRANSPARENT); |
el15mh | 0:d7701c5c20e6 | 84 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 85 | |
el15mh | 0:d7701c5c20e6 | 86 | Vector2D position = pad.get_mapped_coord(); |
el15mh | 0:d7701c5c20e6 | 87 | |
el15mh | 0:d7701c5c20e6 | 88 | if (MOVE_X == true){ |
el15mh | 0:d7701c5c20e6 | 89 | x += position.x; |
el15mh | 0:d7701c5c20e6 | 90 | } |
el15mh | 0:d7701c5c20e6 | 91 | if (MOVE_Y == true){ |
el15mh | 0:d7701c5c20e6 | 92 | y -= position.y; |
el15mh | 0:d7701c5c20e6 | 93 | } |
el15mh | 0:d7701c5c20e6 | 94 | |
el15mh | 0:d7701c5c20e6 | 95 | // printf("x = %f, y = %f \n", position.x, position.y); |
el15mh | 0:d7701c5c20e6 | 96 | // printf("ball X = %f, ball Y = %f \n\n", x, y); |
el15mh | 0:d7701c5c20e6 | 97 | |
el15mh | 0:d7701c5c20e6 | 98 | wait_ms(20); |
el15mh | 0:d7701c5c20e6 | 99 | |
el15mh | 0:d7701c5c20e6 | 100 | if (pad.check_event(Gamepad::BACK_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 101 | |
el15mh | 0:d7701c5c20e6 | 102 | exit = 1; |
el15mh | 0:d7701c5c20e6 | 103 | } |
el15mh | 0:d7701c5c20e6 | 104 | } |
el15mh | 0:d7701c5c20e6 | 105 | } |
el15mh | 0:d7701c5c20e6 | 106 | |
el15mh | 0:d7701c5c20e6 | 107 | void drawBox() |
el15mh | 0:d7701c5c20e6 | 108 | { |
el15mh | 0:d7701c5c20e6 | 109 | for (int i = 0; i < WIDTH; i++){ |
el15mh | 0:d7701c5c20e6 | 110 | lcd.setPixel(i, 0); |
el15mh | 0:d7701c5c20e6 | 111 | lcd.setPixel(i, HEIGHT - 1); |
el15mh | 0:d7701c5c20e6 | 112 | } |
el15mh | 0:d7701c5c20e6 | 113 | |
el15mh | 0:d7701c5c20e6 | 114 | for (int j = 0; j < HEIGHT; j++){ |
el15mh | 0:d7701c5c20e6 | 115 | lcd.setPixel(0, j); |
el15mh | 0:d7701c5c20e6 | 116 | lcd.setPixel(WIDTH - 1, j); |
el15mh | 0:d7701c5c20e6 | 117 | } |
el15mh | 0:d7701c5c20e6 | 118 | |
el15mh | 0:d7701c5c20e6 | 119 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 120 | } |
el15mh | 0:d7701c5c20e6 | 121 | |
el15mh | 0:d7701c5c20e6 | 122 | |
el15mh | 0:d7701c5c20e6 | 123 | void menu() |
el15mh | 0:d7701c5c20e6 | 124 | { |
el15mh | 0:d7701c5c20e6 | 125 | int selected = 0; |
el15mh | 0:d7701c5c20e6 | 126 | |
el15mh | 0:d7701c5c20e6 | 127 | while(1) { |
el15mh | 0:d7701c5c20e6 | 128 | |
el15mh | 0:d7701c5c20e6 | 129 | // lcd.printString("Testing", 0, 2); |
el15mh | 0:d7701c5c20e6 | 130 | |
el15mh | 0:d7701c5c20e6 | 131 | switch (selected) { |
el15mh | 0:d7701c5c20e6 | 132 | |
el15mh | 0:d7701c5c20e6 | 133 | case 1: |
el15mh | 0:d7701c5c20e6 | 134 | |
el15mh | 0:d7701c5c20e6 | 135 | lcd.clear(); |
el15mh | 0:d7701c5c20e6 | 136 | lcd.printString(">Play game", 0, 0); |
el15mh | 0:d7701c5c20e6 | 137 | lcd.printString(" Game options", 0, 1); |
el15mh | 0:d7701c5c20e6 | 138 | lcd.printString(" LCD settings", 0, 2); |
el15mh | 0:d7701c5c20e6 | 139 | lcd.printString(" Sound", 0, 3); |
el15mh | 0:d7701c5c20e6 | 140 | |
el15mh | 0:d7701c5c20e6 | 141 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 142 | |
el15mh | 0:d7701c5c20e6 | 143 | // either clicking joystick or pressing A selects function |
el15mh | 0:d7701c5c20e6 | 144 | if (pad.check_event(Gamepad::A_PRESSED) || |
el15mh | 0:d7701c5c20e6 | 145 | pad.check_event(Gamepad::JOY_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 146 | |
el15mh | 0:d7701c5c20e6 | 147 | play(); // call the game function |
el15mh | 0:d7701c5c20e6 | 148 | } |
el15mh | 0:d7701c5c20e6 | 149 | |
el15mh | 0:d7701c5c20e6 | 150 | wait_ms(250); // 1s propogation delay |
el15mh | 0:d7701c5c20e6 | 151 | |
el15mh | 0:d7701c5c20e6 | 152 | break; |
el15mh | 0:d7701c5c20e6 | 153 | |
el15mh | 0:d7701c5c20e6 | 154 | case 2: |
el15mh | 0:d7701c5c20e6 | 155 | |
el15mh | 0:d7701c5c20e6 | 156 | lcd.clear(); |
el15mh | 0:d7701c5c20e6 | 157 | lcd.printString(" Play game", 0, 0); |
el15mh | 0:d7701c5c20e6 | 158 | lcd.printString(">Game options", 0, 1); |
el15mh | 0:d7701c5c20e6 | 159 | lcd.printString(" LCD settings", 0, 2); |
el15mh | 0:d7701c5c20e6 | 160 | lcd.printString(" Sound", 0, 3); |
el15mh | 0:d7701c5c20e6 | 161 | |
el15mh | 0:d7701c5c20e6 | 162 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 163 | |
el15mh | 0:d7701c5c20e6 | 164 | |
el15mh | 0:d7701c5c20e6 | 165 | if (pad.check_event(Gamepad::A_PRESSED) || |
el15mh | 0:d7701c5c20e6 | 166 | pad.check_event(Gamepad::JOY_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 167 | |
el15mh | 0:d7701c5c20e6 | 168 | options(); |
el15mh | 0:d7701c5c20e6 | 169 | } |
el15mh | 0:d7701c5c20e6 | 170 | |
el15mh | 0:d7701c5c20e6 | 171 | wait_ms(250); // 1s propogation delay |
el15mh | 0:d7701c5c20e6 | 172 | |
el15mh | 0:d7701c5c20e6 | 173 | break; |
el15mh | 0:d7701c5c20e6 | 174 | |
el15mh | 0:d7701c5c20e6 | 175 | case 3: |
el15mh | 0:d7701c5c20e6 | 176 | |
el15mh | 0:d7701c5c20e6 | 177 | lcd.clear(); |
el15mh | 0:d7701c5c20e6 | 178 | lcd.printString(" Play game", 0, 0); |
el15mh | 0:d7701c5c20e6 | 179 | lcd.printString(" Game options", 0, 1); |
el15mh | 0:d7701c5c20e6 | 180 | lcd.printString(">LCD settings", 0, 2); |
el15mh | 0:d7701c5c20e6 | 181 | lcd.printString(" Sound", 0, 3); |
el15mh | 0:d7701c5c20e6 | 182 | |
el15mh | 0:d7701c5c20e6 | 183 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 184 | |
el15mh | 0:d7701c5c20e6 | 185 | |
el15mh | 0:d7701c5c20e6 | 186 | if (pad.check_event(Gamepad::A_PRESSED) || |
el15mh | 0:d7701c5c20e6 | 187 | pad.check_event(Gamepad::JOY_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 188 | |
el15mh | 0:d7701c5c20e6 | 189 | lcdSettings(); |
el15mh | 0:d7701c5c20e6 | 190 | } |
el15mh | 0:d7701c5c20e6 | 191 | |
el15mh | 0:d7701c5c20e6 | 192 | wait_ms(250); // 1s propogation delay |
el15mh | 0:d7701c5c20e6 | 193 | |
el15mh | 0:d7701c5c20e6 | 194 | break; |
el15mh | 0:d7701c5c20e6 | 195 | |
el15mh | 0:d7701c5c20e6 | 196 | case 4: |
el15mh | 0:d7701c5c20e6 | 197 | |
el15mh | 0:d7701c5c20e6 | 198 | lcd.clear(); |
el15mh | 0:d7701c5c20e6 | 199 | lcd.printString(" Play game", 0, 0); |
el15mh | 0:d7701c5c20e6 | 200 | lcd.printString(" Game options", 0, 1); |
el15mh | 0:d7701c5c20e6 | 201 | lcd.printString(" LCD settings", 0, 2); |
el15mh | 0:d7701c5c20e6 | 202 | lcd.printString(">Sound", 0, 3); |
el15mh | 0:d7701c5c20e6 | 203 | |
el15mh | 0:d7701c5c20e6 | 204 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 205 | |
el15mh | 0:d7701c5c20e6 | 206 | |
el15mh | 0:d7701c5c20e6 | 207 | if (pad.check_event(Gamepad::A_PRESSED) || |
el15mh | 0:d7701c5c20e6 | 208 | pad.check_event(Gamepad::JOY_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 209 | |
el15mh | 0:d7701c5c20e6 | 210 | soundSettings(); |
el15mh | 0:d7701c5c20e6 | 211 | } |
el15mh | 0:d7701c5c20e6 | 212 | |
el15mh | 0:d7701c5c20e6 | 213 | wait_ms(250); // 1s propogation delay |
el15mh | 0:d7701c5c20e6 | 214 | |
el15mh | 0:d7701c5c20e6 | 215 | break; |
el15mh | 0:d7701c5c20e6 | 216 | |
el15mh | 0:d7701c5c20e6 | 217 | default: |
el15mh | 0:d7701c5c20e6 | 218 | |
el15mh | 0:d7701c5c20e6 | 219 | selected = 0; |
el15mh | 0:d7701c5c20e6 | 220 | |
el15mh | 0:d7701c5c20e6 | 221 | break; |
el15mh | 0:d7701c5c20e6 | 222 | } |
el15mh | 0:d7701c5c20e6 | 223 | |
el15mh | 0:d7701c5c20e6 | 224 | // menuSelector(selector); |
el15mh | 0:d7701c5c20e6 | 225 | |
el15mh | 0:d7701c5c20e6 | 226 | char d = pad.get_direction(); |
el15mh | 0:d7701c5c20e6 | 227 | |
el15mh | 0:d7701c5c20e6 | 228 | if ((d == NW) || |
el15mh | 0:d7701c5c20e6 | 229 | (d == N) || |
el15mh | 0:d7701c5c20e6 | 230 | (d == NE)){ |
el15mh | 0:d7701c5c20e6 | 231 | |
el15mh | 0:d7701c5c20e6 | 232 | selected -= 1; |
el15mh | 0:d7701c5c20e6 | 233 | } |
el15mh | 0:d7701c5c20e6 | 234 | |
el15mh | 0:d7701c5c20e6 | 235 | if ((d == SW) || |
el15mh | 0:d7701c5c20e6 | 236 | (d == S) || |
el15mh | 0:d7701c5c20e6 | 237 | (d == SE)){ |
el15mh | 0:d7701c5c20e6 | 238 | |
el15mh | 0:d7701c5c20e6 | 239 | selected += 1; |
el15mh | 0:d7701c5c20e6 | 240 | } |
el15mh | 0:d7701c5c20e6 | 241 | |
el15mh | 0:d7701c5c20e6 | 242 | // printf("Joystick position = %c \n", d); |
el15mh | 0:d7701c5c20e6 | 243 | // printf("Selected = %i \n", selected); |
el15mh | 0:d7701c5c20e6 | 244 | |
el15mh | 0:d7701c5c20e6 | 245 | } |
el15mh | 0:d7701c5c20e6 | 246 | } |
el15mh | 0:d7701c5c20e6 | 247 | |
el15mh | 0:d7701c5c20e6 | 248 | void options() |
el15mh | 0:d7701c5c20e6 | 249 | { |
el15mh | 0:d7701c5c20e6 | 250 | int selected = 0; |
el15mh | 0:d7701c5c20e6 | 251 | int exit = 0; |
el15mh | 0:d7701c5c20e6 | 252 | |
el15mh | 0:d7701c5c20e6 | 253 | while(exit == 0){ |
el15mh | 0:d7701c5c20e6 | 254 | |
el15mh | 0:d7701c5c20e6 | 255 | int back = 0; |
el15mh | 0:d7701c5c20e6 | 256 | |
el15mh | 0:d7701c5c20e6 | 257 | switch (selected) { |
el15mh | 0:d7701c5c20e6 | 258 | |
el15mh | 0:d7701c5c20e6 | 259 | case 1: |
el15mh | 0:d7701c5c20e6 | 260 | |
el15mh | 0:d7701c5c20e6 | 261 | lcd.clear(); |
el15mh | 0:d7701c5c20e6 | 262 | // displays options page with indicator on first |
el15mh | 0:d7701c5c20e6 | 263 | lcd.printString("Game Options:", 0, 0); |
el15mh | 0:d7701c5c20e6 | 264 | lcd.printString(">Difficulty", 0, 2); |
el15mh | 0:d7701c5c20e6 | 265 | lcd.printString(" Ball Colour", 0, 3); |
el15mh | 0:d7701c5c20e6 | 266 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 267 | |
el15mh | 0:d7701c5c20e6 | 268 | while (back == 0){ |
el15mh | 0:d7701c5c20e6 | 269 | |
el15mh | 0:d7701c5c20e6 | 270 | // if first option selected |
el15mh | 0:d7701c5c20e6 | 271 | if (pad.check_event(Gamepad::A_PRESSED) || |
el15mh | 0:d7701c5c20e6 | 272 | pad.check_event(Gamepad::JOY_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 273 | |
el15mh | 0:d7701c5c20e6 | 274 | switch(selected){ |
el15mh | 0:d7701c5c20e6 | 275 | |
el15mh | 0:d7701c5c20e6 | 276 | case 1: |
el15mh | 0:d7701c5c20e6 | 277 | |
el15mh | 0:d7701c5c20e6 | 278 | lcd.clear(); |
el15mh | 0:d7701c5c20e6 | 279 | lcd.printString("Difficulty: ", 0, 0); |
el15mh | 0:d7701c5c20e6 | 280 | lcd.printString(">Easy", 0, 2); |
el15mh | 0:d7701c5c20e6 | 281 | lcd.printString(" Hard", 0, 3); |
el15mh | 0:d7701c5c20e6 | 282 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 283 | |
el15mh | 0:d7701c5c20e6 | 284 | if (pad.check_event(Gamepad::A_PRESSED) || |
el15mh | 0:d7701c5c20e6 | 285 | pad.check_event(Gamepad::JOY_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 286 | |
el15mh | 0:d7701c5c20e6 | 287 | // maze.mazeIndex = 0; |
el15mh | 0:d7701c5c20e6 | 288 | } |
el15mh | 0:d7701c5c20e6 | 289 | |
el15mh | 0:d7701c5c20e6 | 290 | wait_ms(250); |
el15mh | 0:d7701c5c20e6 | 291 | |
el15mh | 0:d7701c5c20e6 | 292 | break; |
el15mh | 0:d7701c5c20e6 | 293 | |
el15mh | 0:d7701c5c20e6 | 294 | case 2: |
el15mh | 0:d7701c5c20e6 | 295 | |
el15mh | 0:d7701c5c20e6 | 296 | lcd.clear(); |
el15mh | 0:d7701c5c20e6 | 297 | lcd.printString("Difficulty: ", 0, 0); |
el15mh | 0:d7701c5c20e6 | 298 | lcd.printString(" Easy", 0, 2); |
el15mh | 0:d7701c5c20e6 | 299 | lcd.printString(">Hard", 0, 3); |
el15mh | 0:d7701c5c20e6 | 300 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 301 | |
el15mh | 0:d7701c5c20e6 | 302 | if (pad.check_event(Gamepad::A_PRESSED) || |
el15mh | 0:d7701c5c20e6 | 303 | pad.check_event(Gamepad::JOY_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 304 | |
el15mh | 0:d7701c5c20e6 | 305 | // maze.mazeIndex = 1; |
el15mh | 0:d7701c5c20e6 | 306 | lcd.printString("Hard selected", 0, 1); |
el15mh | 0:d7701c5c20e6 | 307 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 308 | } |
el15mh | 0:d7701c5c20e6 | 309 | |
el15mh | 0:d7701c5c20e6 | 310 | wait_ms(250); |
el15mh | 0:d7701c5c20e6 | 311 | |
el15mh | 0:d7701c5c20e6 | 312 | break; |
el15mh | 0:d7701c5c20e6 | 313 | |
el15mh | 0:d7701c5c20e6 | 314 | default: |
el15mh | 0:d7701c5c20e6 | 315 | |
el15mh | 0:d7701c5c20e6 | 316 | selected = 0; |
el15mh | 0:d7701c5c20e6 | 317 | |
el15mh | 0:d7701c5c20e6 | 318 | break; |
el15mh | 0:d7701c5c20e6 | 319 | |
el15mh | 0:d7701c5c20e6 | 320 | } |
el15mh | 0:d7701c5c20e6 | 321 | } |
el15mh | 0:d7701c5c20e6 | 322 | |
el15mh | 0:d7701c5c20e6 | 323 | if (pad.check_event(Gamepad::BACK_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 324 | |
el15mh | 0:d7701c5c20e6 | 325 | back = 1; |
el15mh | 0:d7701c5c20e6 | 326 | } |
el15mh | 0:d7701c5c20e6 | 327 | } |
el15mh | 0:d7701c5c20e6 | 328 | |
el15mh | 0:d7701c5c20e6 | 329 | wait(1); // 1s propogation delay |
el15mh | 0:d7701c5c20e6 | 330 | |
el15mh | 0:d7701c5c20e6 | 331 | case 2: |
el15mh | 0:d7701c5c20e6 | 332 | |
el15mh | 0:d7701c5c20e6 | 333 | lcd.clear(); |
el15mh | 0:d7701c5c20e6 | 334 | // displays options page with indicator on second |
el15mh | 0:d7701c5c20e6 | 335 | lcd.printString("Game Options:", 0, 0); |
el15mh | 0:d7701c5c20e6 | 336 | lcd.printString(" Difficulty", 0, 2); |
el15mh | 0:d7701c5c20e6 | 337 | lcd.printString(">Ball Colour", 0, 3); |
el15mh | 0:d7701c5c20e6 | 338 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 339 | |
el15mh | 0:d7701c5c20e6 | 340 | while (back == 0){ |
el15mh | 0:d7701c5c20e6 | 341 | |
el15mh | 0:d7701c5c20e6 | 342 | // if second option selected |
el15mh | 0:d7701c5c20e6 | 343 | if (pad.check_event(Gamepad::A_PRESSED) || |
el15mh | 0:d7701c5c20e6 | 344 | pad.check_event(Gamepad::JOY_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 345 | |
el15mh | 0:d7701c5c20e6 | 346 | switch (selected){ |
el15mh | 0:d7701c5c20e6 | 347 | |
el15mh | 0:d7701c5c20e6 | 348 | case 1: |
el15mh | 0:d7701c5c20e6 | 349 | |
el15mh | 0:d7701c5c20e6 | 350 | lcd.clear(); |
el15mh | 0:d7701c5c20e6 | 351 | lcd.printString("Ball colour: ", 0, 0); |
el15mh | 0:d7701c5c20e6 | 352 | lcd.printString(">Transparent", 0, 2); |
el15mh | 0:d7701c5c20e6 | 353 | lcd.printString(" Solid", 0, 3); |
el15mh | 0:d7701c5c20e6 | 354 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 355 | |
el15mh | 0:d7701c5c20e6 | 356 | if (pad.check_event(Gamepad::A_PRESSED) || |
el15mh | 0:d7701c5c20e6 | 357 | pad.check_event(Gamepad::JOY_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 358 | |
el15mh | 0:d7701c5c20e6 | 359 | // ball.ballColour = 0; |
el15mh | 0:d7701c5c20e6 | 360 | lcd.clear(); |
el15mh | 0:d7701c5c20e6 | 361 | lcd.printString("Transparent", 0, 1); |
el15mh | 0:d7701c5c20e6 | 362 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 363 | |
el15mh | 0:d7701c5c20e6 | 364 | wait(2); |
el15mh | 0:d7701c5c20e6 | 365 | } |
el15mh | 0:d7701c5c20e6 | 366 | |
el15mh | 0:d7701c5c20e6 | 367 | break; |
el15mh | 0:d7701c5c20e6 | 368 | |
el15mh | 0:d7701c5c20e6 | 369 | case 2: |
el15mh | 0:d7701c5c20e6 | 370 | |
el15mh | 0:d7701c5c20e6 | 371 | lcd.printString("Ball colour: ", 0, 0); |
el15mh | 0:d7701c5c20e6 | 372 | lcd.printString(" Transparent", 0, 2); |
el15mh | 0:d7701c5c20e6 | 373 | lcd.printString(">Solid", 0, 3); |
el15mh | 0:d7701c5c20e6 | 374 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 375 | |
el15mh | 0:d7701c5c20e6 | 376 | if (pad.check_event(Gamepad::A_PRESSED) || |
el15mh | 0:d7701c5c20e6 | 377 | pad.check_event(Gamepad::JOY_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 378 | |
el15mh | 0:d7701c5c20e6 | 379 | // ball.ballColour = 1; |
el15mh | 0:d7701c5c20e6 | 380 | lcd.clear(); |
el15mh | 0:d7701c5c20e6 | 381 | lcd.printString("Solid", 0, 1); |
el15mh | 0:d7701c5c20e6 | 382 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 383 | |
el15mh | 0:d7701c5c20e6 | 384 | wait(2); |
el15mh | 0:d7701c5c20e6 | 385 | } |
el15mh | 0:d7701c5c20e6 | 386 | |
el15mh | 0:d7701c5c20e6 | 387 | break; |
el15mh | 0:d7701c5c20e6 | 388 | |
el15mh | 0:d7701c5c20e6 | 389 | default: |
el15mh | 0:d7701c5c20e6 | 390 | |
el15mh | 0:d7701c5c20e6 | 391 | selected = 0; |
el15mh | 0:d7701c5c20e6 | 392 | break; |
el15mh | 0:d7701c5c20e6 | 393 | } |
el15mh | 0:d7701c5c20e6 | 394 | |
el15mh | 0:d7701c5c20e6 | 395 | if (pad.check_event(Gamepad::BACK_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 396 | |
el15mh | 0:d7701c5c20e6 | 397 | back = 1; |
el15mh | 0:d7701c5c20e6 | 398 | } |
el15mh | 0:d7701c5c20e6 | 399 | } |
el15mh | 0:d7701c5c20e6 | 400 | |
el15mh | 0:d7701c5c20e6 | 401 | wait(1); // 1s propogation delay |
el15mh | 0:d7701c5c20e6 | 402 | |
el15mh | 0:d7701c5c20e6 | 403 | } |
el15mh | 0:d7701c5c20e6 | 404 | |
el15mh | 0:d7701c5c20e6 | 405 | if (pad.check_event(Gamepad::BACK_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 406 | |
el15mh | 0:d7701c5c20e6 | 407 | exit = 1; |
el15mh | 0:d7701c5c20e6 | 408 | } |
el15mh | 0:d7701c5c20e6 | 409 | } |
el15mh | 0:d7701c5c20e6 | 410 | } |
el15mh | 0:d7701c5c20e6 | 411 | } |
el15mh | 0:d7701c5c20e6 | 412 | |
el15mh | 0:d7701c5c20e6 | 413 | |
el15mh | 0:d7701c5c20e6 | 414 | void soundSettings() |
el15mh | 0:d7701c5c20e6 | 415 | { |
el15mh | 0:d7701c5c20e6 | 416 | pad.tone(750.0,0.1); |
el15mh | 0:d7701c5c20e6 | 417 | lcd.clear(); |
el15mh | 0:d7701c5c20e6 | 418 | lcd.printString("Sound settings", 0, 2); |
el15mh | 0:d7701c5c20e6 | 419 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 420 | |
el15mh | 0:d7701c5c20e6 | 421 | wait(2); |
el15mh | 0:d7701c5c20e6 | 422 | } |
el15mh | 0:d7701c5c20e6 | 423 | |
el15mh | 0:d7701c5c20e6 | 424 | void lcdSettings() |
el15mh | 0:d7701c5c20e6 | 425 | { |
el15mh | 0:d7701c5c20e6 | 426 | int exit = 0; |
el15mh | 0:d7701c5c20e6 | 427 | |
el15mh | 0:d7701c5c20e6 | 428 | while(exit == 0){ |
el15mh | 0:d7701c5c20e6 | 429 | |
el15mh | 0:d7701c5c20e6 | 430 | lcd.clear(); |
el15mh | 0:d7701c5c20e6 | 431 | lcd.printString("LCD Settings", 0, 2); |
el15mh | 0:d7701c5c20e6 | 432 | lcd.refresh(); |
el15mh | 0:d7701c5c20e6 | 433 | |
el15mh | 0:d7701c5c20e6 | 434 | if(pad.check_event(Gamepad::BACK_PRESSED)){ |
el15mh | 0:d7701c5c20e6 | 435 | |
el15mh | 0:d7701c5c20e6 | 436 | exit = 1; |
el15mh | 0:d7701c5c20e6 | 437 | } |
el15mh | 0:d7701c5c20e6 | 438 | } |
el15mh | 0:d7701c5c20e6 | 439 | } |
el15mh | 0:d7701c5c20e6 | 440 |