Class used to run the maze game loop.
MazeEngine.cpp@5:3635319c64b8, 2017-05-04 (annotated)
- Committer:
- el15mh
- Date:
- Thu May 04 14:02:05 2017 +0000
- Revision:
- 5:3635319c64b8
- Parent:
- 4:93fd2f3bd0de
Doxygen commenting added
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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el15mh | 0:afee1085c5ef | 1 | #include "MazeEngine.h" |
el15mh | 0:afee1085c5ef | 2 | |
el15mh | 5:3635319c64b8 | 3 | /** |
el15mh | 5:3635319c64b8 | 4 | * @details - constructor |
el15mh | 5:3635319c64b8 | 5 | */ |
el15mh | 0:afee1085c5ef | 6 | MazeEngine::MazeEngine() |
el15mh | 0:afee1085c5ef | 7 | { |
el15mh | 0:afee1085c5ef | 8 | |
el15mh | 0:afee1085c5ef | 9 | } |
el15mh | 0:afee1085c5ef | 10 | |
el15mh | 5:3635319c64b8 | 11 | /** |
el15mh | 5:3635319c64b8 | 12 | * @details - constructor |
el15mh | 5:3635319c64b8 | 13 | */ |
el15mh | 0:afee1085c5ef | 14 | MazeEngine::~MazeEngine() |
el15mh | 0:afee1085c5ef | 15 | { |
el15mh | 0:afee1085c5ef | 16 | |
el15mh | 0:afee1085c5ef | 17 | } |
el15mh | 0:afee1085c5ef | 18 | |
el15mh | 5:3635319c64b8 | 19 | /** |
el15mh | 5:3635319c64b8 | 20 | * @details - Initialises the game with specified paramters |
el15mh | 5:3635319c64b8 | 21 | */ |
el15mh | 1:5a44ce88c5e2 | 22 | void MazeEngine::init(int mazeIndex, |
el15mh | 1:5a44ce88c5e2 | 23 | int x, |
el15mh | 1:5a44ce88c5e2 | 24 | int y, |
el15mh | 1:5a44ce88c5e2 | 25 | int radius, |
el15mh | 1:5a44ce88c5e2 | 26 | bool control, |
el15mh | 1:5a44ce88c5e2 | 27 | bool colour) |
el15mh | 0:afee1085c5ef | 28 | { |
el15mh | 0:afee1085c5ef | 29 | // maze parameters |
el15mh | 0:afee1085c5ef | 30 | _mazeIndex = mazeIndex; |
el15mh | 0:afee1085c5ef | 31 | |
el15mh | 1:5a44ce88c5e2 | 32 | // method of controlling |
el15mh | 1:5a44ce88c5e2 | 33 | _control = control; |
el15mh | 1:5a44ce88c5e2 | 34 | // _control = false; // set as false just for debugging |
el15mh | 1:5a44ce88c5e2 | 35 | |
el15mh | 1:5a44ce88c5e2 | 36 | // style of ball |
el15mh | 1:5a44ce88c5e2 | 37 | _colour = colour; |
el15mh | 1:5a44ce88c5e2 | 38 | |
el15mh | 0:afee1085c5ef | 39 | // ball parameters |
el15mh | 0:afee1085c5ef | 40 | _radius = radius; |
el15mh | 0:afee1085c5ef | 41 | _x = x; |
el15mh | 0:afee1085c5ef | 42 | _y = y; |
el15mh | 0:afee1085c5ef | 43 | |
el15mh | 0:afee1085c5ef | 44 | // initialise ball & maze with parameters |
el15mh | 1:5a44ce88c5e2 | 45 | _ball.init(_x, _y, _radius, _colour); |
el15mh | 0:afee1085c5ef | 46 | _maze.init(_mazeIndex); |
el15mh | 0:afee1085c5ef | 47 | } |
el15mh | 0:afee1085c5ef | 48 | |
el15mh | 5:3635319c64b8 | 49 | /** |
el15mh | 5:3635319c64b8 | 50 | * @details - Reads input from chosen device |
el15mh | 5:3635319c64b8 | 51 | */ |
el15mh | 0:afee1085c5ef | 52 | void MazeEngine::readInput(Gamepad &pad, FXOS8700CQ &device) |
el15mh | 0:afee1085c5ef | 53 | { |
el15mh | 1:5a44ce88c5e2 | 54 | if (_control){ // if control is true (default), input comes from joystick |
el15mh | 1:5a44ce88c5e2 | 55 | readJoystickInput(pad); |
el15mh | 1:5a44ce88c5e2 | 56 | } |
el15mh | 1:5a44ce88c5e2 | 57 | else { // if control is false, input comes from accelerometer |
el15mh | 1:5a44ce88c5e2 | 58 | readAccelerometer(device); |
el15mh | 1:5a44ce88c5e2 | 59 | } |
el15mh | 1:5a44ce88c5e2 | 60 | } |
el15mh | 1:5a44ce88c5e2 | 61 | |
el15mh | 5:3635319c64b8 | 62 | /** |
el15mh | 5:3635319c64b8 | 63 | * @details - Reads joystick input |
el15mh | 5:3635319c64b8 | 64 | */ |
el15mh | 1:5a44ce88c5e2 | 65 | void MazeEngine::readJoystickInput(Gamepad &pad) |
el15mh | 1:5a44ce88c5e2 | 66 | { |
el15mh | 1:5a44ce88c5e2 | 67 | // position is a 2D struct for (x,y) |
el15mh | 1:5a44ce88c5e2 | 68 | position = pad.get_mapped_coord(); |
el15mh | 1:5a44ce88c5e2 | 69 | |
el15mh | 1:5a44ce88c5e2 | 70 | // printf("Joystick inputs: %.2f, %.2f \n", position.x, position.y); |
el15mh | 1:5a44ce88c5e2 | 71 | } |
el15mh | 1:5a44ce88c5e2 | 72 | |
el15mh | 5:3635319c64b8 | 73 | /** |
el15mh | 5:3635319c64b8 | 74 | * @details - Reads accelerometer input |
el15mh | 5:3635319c64b8 | 75 | */ |
el15mh | 1:5a44ce88c5e2 | 76 | void MazeEngine::readAccelerometer(FXOS8700CQ &device) |
el15mh | 1:5a44ce88c5e2 | 77 | { |
el15mh | 1:5a44ce88c5e2 | 78 | // acquire values from device |
el15mh | 1:5a44ce88c5e2 | 79 | Data values = device.get_values(); |
el15mh | 1:5a44ce88c5e2 | 80 | |
el15mh | 1:5a44ce88c5e2 | 81 | // values are between 0 and 90° |
el15mh | 1:5a44ce88c5e2 | 82 | float pitch = device.getPitchAngle(); |
el15mh | 1:5a44ce88c5e2 | 83 | float roll = device.getRollAngle(); |
el15mh | 1:5a44ce88c5e2 | 84 | |
el15mh | 4:93fd2f3bd0de | 85 | position.x = pitch / -60; // divide by 60 for increase sensitivity |
el15mh | 4:93fd2f3bd0de | 86 | position.y = roll / -60; |
el15mh | 0:afee1085c5ef | 87 | } |
el15mh | 0:afee1085c5ef | 88 | |
el15mh | 5:3635319c64b8 | 89 | /** |
el15mh | 5:3635319c64b8 | 90 | * @details - Checks for wall collisions |
el15mh | 5:3635319c64b8 | 91 | */ |
el15mh | 1:5a44ce88c5e2 | 92 | void MazeEngine::checkWallCollision(N5110 &lcd) |
el15mh | 0:afee1085c5ef | 93 | { |
el15mh | 1:5a44ce88c5e2 | 94 | // acquire position of ball |
el15mh | 1:5a44ce88c5e2 | 95 | // if position on each side of ball is a pixel |
el15mh | 1:5a44ce88c5e2 | 96 | // block movement in that direction |
el15mh | 1:5a44ce88c5e2 | 97 | |
el15mh | 1:5a44ce88c5e2 | 98 | Vector2D _position = _ball.getPosition(); |
el15mh | 1:5a44ce88c5e2 | 99 | Vector2D _velocity = _ball.getVelocity(); |
el15mh | 4:93fd2f3bd0de | 100 | |
el15mh | 2:cbce5d35e7d6 | 101 | // printf("position = (%f, %f) \n", _position.x, _position.y); |
el15mh | 1:5a44ce88c5e2 | 102 | |
el15mh | 2:cbce5d35e7d6 | 103 | int leftSide = int(_position.x - _radius); |
el15mh | 2:cbce5d35e7d6 | 104 | int rightSide = int(_position.x + _radius); |
el15mh | 2:cbce5d35e7d6 | 105 | int topSide = int(_position.y - _radius); |
el15mh | 2:cbce5d35e7d6 | 106 | int lowerSide = int (_position.y + _radius); |
el15mh | 1:5a44ce88c5e2 | 107 | |
el15mh | 2:cbce5d35e7d6 | 108 | // check position of ball |
el15mh | 5:3635319c64b8 | 109 | // if distance between outermost pixel and centre != original distance |
el15mh | 2:cbce5d35e7d6 | 110 | // there must be a pixel in adjacent position |
el15mh | 2:cbce5d35e7d6 | 111 | if (leftSide + _mazeArray[leftSide - 1][int(_position.y)] != leftSide){ |
el15mh | 2:cbce5d35e7d6 | 112 | |
el15mh | 2:cbce5d35e7d6 | 113 | // set velocity to 0 |
el15mh | 2:cbce5d35e7d6 | 114 | _velocity.x = 0; |
el15mh | 2:cbce5d35e7d6 | 115 | // ball can't move any further left |
el15mh | 2:cbce5d35e7d6 | 116 | _position.x += 1; |
el15mh | 4:93fd2f3bd0de | 117 | // printf("left side hit \n"); |
el15mh | 1:5a44ce88c5e2 | 118 | } |
el15mh | 0:afee1085c5ef | 119 | |
el15mh | 2:cbce5d35e7d6 | 120 | if (rightSide + _mazeArray[rightSide + 1][int(_position.y)] != rightSide){ |
el15mh | 2:cbce5d35e7d6 | 121 | |
el15mh | 2:cbce5d35e7d6 | 122 | _velocity.x = 0; |
el15mh | 2:cbce5d35e7d6 | 123 | _position.x -= 1; |
el15mh | 4:93fd2f3bd0de | 124 | // printf("right side hit \n"); |
el15mh | 1:5a44ce88c5e2 | 125 | } |
el15mh | 1:5a44ce88c5e2 | 126 | |
el15mh | 2:cbce5d35e7d6 | 127 | |
el15mh | 2:cbce5d35e7d6 | 128 | if (topSide + _mazeArray[int(_position.x)][topSide - 1] != topSide){ |
el15mh | 2:cbce5d35e7d6 | 129 | |
el15mh | 1:5a44ce88c5e2 | 130 | _velocity.y = 0; |
el15mh | 2:cbce5d35e7d6 | 131 | _position.y += 1; |
el15mh | 4:93fd2f3bd0de | 132 | // printf("top side hit \n"); |
el15mh | 1:5a44ce88c5e2 | 133 | } |
el15mh | 1:5a44ce88c5e2 | 134 | |
el15mh | 2:cbce5d35e7d6 | 135 | if (lowerSide + _mazeArray[int(_position.x)][lowerSide + 1] != lowerSide){ |
el15mh | 2:cbce5d35e7d6 | 136 | |
el15mh | 1:5a44ce88c5e2 | 137 | _velocity.y = 0; |
el15mh | 2:cbce5d35e7d6 | 138 | _position.y -= 1; |
el15mh | 4:93fd2f3bd0de | 139 | // printf("low side hit \n"); |
el15mh | 1:5a44ce88c5e2 | 140 | } |
el15mh | 1:5a44ce88c5e2 | 141 | |
el15mh | 2:cbce5d35e7d6 | 142 | _ball.setPosition(_position); |
el15mh | 1:5a44ce88c5e2 | 143 | _ball.setVelocity(_velocity); |
el15mh | 1:5a44ce88c5e2 | 144 | } |
el15mh | 1:5a44ce88c5e2 | 145 | |
el15mh | 5:3635319c64b8 | 146 | /** |
el15mh | 5:3635319c64b8 | 147 | * @details - updates the game |
el15mh | 5:3635319c64b8 | 148 | */ |
el15mh | 1:5a44ce88c5e2 | 149 | void MazeEngine::update(N5110 &lcd) |
el15mh | 1:5a44ce88c5e2 | 150 | { |
el15mh | 3:4b82cb2e0618 | 151 | // check if ball is in goal before moving to next position |
el15mh | 3:4b82cb2e0618 | 152 | if (checkGoal()){ |
el15mh | 3:4b82cb2e0618 | 153 | |
el15mh | 4:93fd2f3bd0de | 154 | // printf("Goal reached"); |
el15mh | 3:4b82cb2e0618 | 155 | return; |
el15mh | 3:4b82cb2e0618 | 156 | } |
el15mh | 3:4b82cb2e0618 | 157 | |
el15mh | 1:5a44ce88c5e2 | 158 | // changes the location of the ball according to inputs |
el15mh | 1:5a44ce88c5e2 | 159 | _ball.update(position); |
el15mh | 1:5a44ce88c5e2 | 160 | |
el15mh | 1:5a44ce88c5e2 | 161 | // reverts the changes if the proposed new position sends ball |
el15mh | 1:5a44ce88c5e2 | 162 | // into the wall |
el15mh | 3:4b82cb2e0618 | 163 | checkWallCollision(lcd); |
el15mh | 4:93fd2f3bd0de | 164 | |
el15mh | 2:cbce5d35e7d6 | 165 | } |
el15mh | 2:cbce5d35e7d6 | 166 | |
el15mh | 5:3635319c64b8 | 167 | /** |
el15mh | 5:3635319c64b8 | 168 | * @details - Acquires maze array used for wall collision checks |
el15mh | 5:3635319c64b8 | 169 | */ |
el15mh | 2:cbce5d35e7d6 | 170 | void MazeEngine::getMazeArray(N5110 &lcd) |
el15mh | 2:cbce5d35e7d6 | 171 | { |
el15mh | 2:cbce5d35e7d6 | 172 | for (int i = 0; i < 84; i++){ |
el15mh | 2:cbce5d35e7d6 | 173 | for (int j = 0; j < 48; j++){ |
el15mh | 2:cbce5d35e7d6 | 174 | |
el15mh | 2:cbce5d35e7d6 | 175 | int pixel = lcd.getPixel(i, j); |
el15mh | 2:cbce5d35e7d6 | 176 | |
el15mh | 2:cbce5d35e7d6 | 177 | if (pixel == 1){ |
el15mh | 2:cbce5d35e7d6 | 178 | |
el15mh | 2:cbce5d35e7d6 | 179 | _mazeArray[i][j] = 1; |
el15mh | 2:cbce5d35e7d6 | 180 | } |
el15mh | 2:cbce5d35e7d6 | 181 | else { |
el15mh | 2:cbce5d35e7d6 | 182 | |
el15mh | 2:cbce5d35e7d6 | 183 | _mazeArray[i][j] = 0; |
el15mh | 2:cbce5d35e7d6 | 184 | } |
el15mh | 2:cbce5d35e7d6 | 185 | } |
el15mh | 2:cbce5d35e7d6 | 186 | |
el15mh | 2:cbce5d35e7d6 | 187 | } |
el15mh | 0:afee1085c5ef | 188 | } |
el15mh | 0:afee1085c5ef | 189 | |
el15mh | 5:3635319c64b8 | 190 | /** |
el15mh | 5:3635319c64b8 | 191 | * @details - Draws ball and maze |
el15mh | 5:3635319c64b8 | 192 | */ |
el15mh | 0:afee1085c5ef | 193 | void MazeEngine::draw(N5110 &lcd) |
el15mh | 0:afee1085c5ef | 194 | { |
el15mh | 4:93fd2f3bd0de | 195 | // mazes are drawn according to selected maze index (default = 0) |
el15mh | 2:cbce5d35e7d6 | 196 | _maze.draw(lcd); |
el15mh | 4:93fd2f3bd0de | 197 | // array acquired for wall collisions |
el15mh | 2:cbce5d35e7d6 | 198 | getMazeArray(lcd); |
el15mh | 2:cbce5d35e7d6 | 199 | |
el15mh | 0:afee1085c5ef | 200 | _ball.draw(lcd); |
el15mh | 0:afee1085c5ef | 201 | } |
el15mh | 0:afee1085c5ef | 202 | |
el15mh | 5:3635319c64b8 | 203 | /** |
el15mh | 5:3635319c64b8 | 204 | * @details - Checks if goal has been achieved. |
el15mh | 5:3635319c64b8 | 205 | */ |
el15mh | 3:4b82cb2e0618 | 206 | bool MazeEngine::checkGoal() |
el15mh | 3:4b82cb2e0618 | 207 | { |
el15mh | 3:4b82cb2e0618 | 208 | Vector2D position = _ball.getPosition(); |
el15mh | 3:4b82cb2e0618 | 209 | |
el15mh | 4:93fd2f3bd0de | 210 | // completion when ball goes outside map for all mazes apart |
el15mh | 4:93fd2f3bd0de | 211 | // from extreme (mazeIndex 9) |
el15mh | 4:93fd2f3bd0de | 212 | if (_mazeIndex == 9){ |
el15mh | 3:4b82cb2e0618 | 213 | |
el15mh | 4:93fd2f3bd0de | 214 | // check central region for goal |
el15mh | 4:93fd2f3bd0de | 215 | for (int i = 41; i < 46; i++){ |
el15mh | 4:93fd2f3bd0de | 216 | for (int j = 22; j < 25; j++){ |
el15mh | 3:4b82cb2e0618 | 217 | |
el15mh | 4:93fd2f3bd0de | 218 | if ((position.x == i) && |
el15mh | 4:93fd2f3bd0de | 219 | (position.y == j)) { |
el15mh | 3:4b82cb2e0618 | 220 | |
el15mh | 3:4b82cb2e0618 | 221 | printf("Goal reached"); |
el15mh | 3:4b82cb2e0618 | 222 | _goal = true; |
el15mh | 3:4b82cb2e0618 | 223 | |
el15mh | 4:93fd2f3bd0de | 224 | return _goal; |
el15mh | 3:4b82cb2e0618 | 225 | } |
el15mh | 3:4b82cb2e0618 | 226 | } |
el15mh | 3:4b82cb2e0618 | 227 | } |
el15mh | 3:4b82cb2e0618 | 228 | } |
el15mh | 3:4b82cb2e0618 | 229 | |
el15mh | 3:4b82cb2e0618 | 230 | else { |
el15mh | 5:3635319c64b8 | 231 | |
el15mh | 4:93fd2f3bd0de | 232 | if (position.x > 86){ |
el15mh | 4:93fd2f3bd0de | 233 | |
el15mh | 4:93fd2f3bd0de | 234 | // printf("Goal reached"); |
el15mh | 4:93fd2f3bd0de | 235 | _goal = true; |
el15mh | 4:93fd2f3bd0de | 236 | return _goal; |
el15mh | 3:4b82cb2e0618 | 237 | } |
el15mh | 3:4b82cb2e0618 | 238 | } |
el15mh | 3:4b82cb2e0618 | 239 | |
el15mh | 3:4b82cb2e0618 | 240 | return _goal; |
el15mh | 3:4b82cb2e0618 | 241 | } |
el15mh | 3:4b82cb2e0618 | 242 | |
el15mh | 3:4b82cb2e0618 | 243 | |
el15mh | 3:4b82cb2e0618 | 244 | |
el15mh | 3:4b82cb2e0618 | 245 | |
el15mh | 3:4b82cb2e0618 | 246 |