Class used to run the maze game loop.
MazeEngine.cpp@2:cbce5d35e7d6, 2017-04-19 (annotated)
- Committer:
- el15mh
- Date:
- Wed Apr 19 20:16:56 2017 +0000
- Revision:
- 2:cbce5d35e7d6
- Parent:
- 1:5a44ce88c5e2
- Child:
- 3:4b82cb2e0618
maze game with working wall barriers;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el15mh | 0:afee1085c5ef | 1 | /* |
el15mh | 0:afee1085c5ef | 2 | |
el15mh | 0:afee1085c5ef | 3 | @file mazeEngine.cpp |
el15mh | 0:afee1085c5ef | 4 | |
el15mh | 0:afee1085c5ef | 5 | (c) Max Houghton 19.03.2017 |
el15mh | 0:afee1085c5ef | 6 | Roller Maze Project, ELEC2645, Univeristy of Leeds |
el15mh | 0:afee1085c5ef | 7 | |
el15mh | 0:afee1085c5ef | 8 | */ |
el15mh | 0:afee1085c5ef | 9 | |
el15mh | 0:afee1085c5ef | 10 | #include "MazeEngine.h" |
el15mh | 0:afee1085c5ef | 11 | |
el15mh | 0:afee1085c5ef | 12 | MazeEngine::MazeEngine() |
el15mh | 0:afee1085c5ef | 13 | { |
el15mh | 0:afee1085c5ef | 14 | |
el15mh | 0:afee1085c5ef | 15 | } |
el15mh | 0:afee1085c5ef | 16 | |
el15mh | 0:afee1085c5ef | 17 | MazeEngine::~MazeEngine() |
el15mh | 0:afee1085c5ef | 18 | { |
el15mh | 0:afee1085c5ef | 19 | |
el15mh | 0:afee1085c5ef | 20 | } |
el15mh | 0:afee1085c5ef | 21 | |
el15mh | 1:5a44ce88c5e2 | 22 | void MazeEngine::init(int mazeIndex, |
el15mh | 1:5a44ce88c5e2 | 23 | int x, |
el15mh | 1:5a44ce88c5e2 | 24 | int y, |
el15mh | 1:5a44ce88c5e2 | 25 | int radius, |
el15mh | 1:5a44ce88c5e2 | 26 | bool control, |
el15mh | 1:5a44ce88c5e2 | 27 | bool colour) |
el15mh | 0:afee1085c5ef | 28 | { |
el15mh | 0:afee1085c5ef | 29 | // maze parameters |
el15mh | 0:afee1085c5ef | 30 | _mazeIndex = mazeIndex; |
el15mh | 0:afee1085c5ef | 31 | |
el15mh | 1:5a44ce88c5e2 | 32 | // method of controlling |
el15mh | 1:5a44ce88c5e2 | 33 | _control = control; |
el15mh | 1:5a44ce88c5e2 | 34 | // _control = false; // set as false just for debugging |
el15mh | 1:5a44ce88c5e2 | 35 | |
el15mh | 1:5a44ce88c5e2 | 36 | // style of ball |
el15mh | 1:5a44ce88c5e2 | 37 | _colour = colour; |
el15mh | 1:5a44ce88c5e2 | 38 | |
el15mh | 0:afee1085c5ef | 39 | // ball parameters |
el15mh | 0:afee1085c5ef | 40 | _radius = radius; |
el15mh | 0:afee1085c5ef | 41 | _x = x; |
el15mh | 0:afee1085c5ef | 42 | _y = y; |
el15mh | 0:afee1085c5ef | 43 | |
el15mh | 0:afee1085c5ef | 44 | // initialise ball & maze with parameters |
el15mh | 1:5a44ce88c5e2 | 45 | _ball.init(_x, _y, _radius, _colour); |
el15mh | 0:afee1085c5ef | 46 | _maze.init(_mazeIndex); |
el15mh | 0:afee1085c5ef | 47 | } |
el15mh | 0:afee1085c5ef | 48 | |
el15mh | 0:afee1085c5ef | 49 | void MazeEngine::readInput(Gamepad &pad, FXOS8700CQ &device) |
el15mh | 0:afee1085c5ef | 50 | { |
el15mh | 1:5a44ce88c5e2 | 51 | if (_control){ // if control is true (default), input comes from joystick |
el15mh | 1:5a44ce88c5e2 | 52 | readJoystickInput(pad); |
el15mh | 1:5a44ce88c5e2 | 53 | } |
el15mh | 1:5a44ce88c5e2 | 54 | else { // if control is false, input comes from accelerometer |
el15mh | 1:5a44ce88c5e2 | 55 | readAccelerometer(device); |
el15mh | 1:5a44ce88c5e2 | 56 | } |
el15mh | 1:5a44ce88c5e2 | 57 | } |
el15mh | 1:5a44ce88c5e2 | 58 | |
el15mh | 1:5a44ce88c5e2 | 59 | void MazeEngine::readJoystickInput(Gamepad &pad) |
el15mh | 1:5a44ce88c5e2 | 60 | { |
el15mh | 1:5a44ce88c5e2 | 61 | // position is a 2D struct for (x,y) |
el15mh | 1:5a44ce88c5e2 | 62 | position = pad.get_mapped_coord(); |
el15mh | 1:5a44ce88c5e2 | 63 | |
el15mh | 1:5a44ce88c5e2 | 64 | // printf("Joystick inputs: %.2f, %.2f \n", position.x, position.y); |
el15mh | 1:5a44ce88c5e2 | 65 | } |
el15mh | 1:5a44ce88c5e2 | 66 | |
el15mh | 1:5a44ce88c5e2 | 67 | void MazeEngine::readAccelerometer(FXOS8700CQ &device) |
el15mh | 1:5a44ce88c5e2 | 68 | { |
el15mh | 1:5a44ce88c5e2 | 69 | // acquire values from device |
el15mh | 1:5a44ce88c5e2 | 70 | Data values = device.get_values(); |
el15mh | 1:5a44ce88c5e2 | 71 | |
el15mh | 1:5a44ce88c5e2 | 72 | // values are between 0 and 90° |
el15mh | 1:5a44ce88c5e2 | 73 | float pitch = device.getPitchAngle(); |
el15mh | 1:5a44ce88c5e2 | 74 | float roll = device.getRollAngle(); |
el15mh | 1:5a44ce88c5e2 | 75 | |
el15mh | 1:5a44ce88c5e2 | 76 | position.x = pitch / -60; // divide by 60 for increase sensitivity |
el15mh | 1:5a44ce88c5e2 | 77 | position.y = roll / -60; |
el15mh | 0:afee1085c5ef | 78 | } |
el15mh | 0:afee1085c5ef | 79 | |
el15mh | 1:5a44ce88c5e2 | 80 | void MazeEngine::checkWallCollision(N5110 &lcd) |
el15mh | 0:afee1085c5ef | 81 | { |
el15mh | 1:5a44ce88c5e2 | 82 | // acquire position of ball |
el15mh | 1:5a44ce88c5e2 | 83 | // if position on each side of ball is a pixel |
el15mh | 1:5a44ce88c5e2 | 84 | // block movement in that direction |
el15mh | 1:5a44ce88c5e2 | 85 | |
el15mh | 1:5a44ce88c5e2 | 86 | Vector2D _position = _ball.getPosition(); |
el15mh | 1:5a44ce88c5e2 | 87 | Vector2D _velocity = _ball.getVelocity(); |
el15mh | 2:cbce5d35e7d6 | 88 | |
el15mh | 2:cbce5d35e7d6 | 89 | // printf("position = (%f, %f) \n", _position.x, _position.y); |
el15mh | 1:5a44ce88c5e2 | 90 | |
el15mh | 2:cbce5d35e7d6 | 91 | int leftSide = int(_position.x - _radius); |
el15mh | 2:cbce5d35e7d6 | 92 | int rightSide = int(_position.x + _radius); |
el15mh | 2:cbce5d35e7d6 | 93 | int topSide = int(_position.y - _radius); |
el15mh | 2:cbce5d35e7d6 | 94 | int lowerSide = int (_position.y + _radius); |
el15mh | 1:5a44ce88c5e2 | 95 | |
el15mh | 2:cbce5d35e7d6 | 96 | // check position of ball |
el15mh | 2:cbce5d35e7d6 | 97 | // if distance between outermost pixel and centre changes |
el15mh | 2:cbce5d35e7d6 | 98 | // there must be a pixel in adjacent position |
el15mh | 2:cbce5d35e7d6 | 99 | if (leftSide + _mazeArray[leftSide - 1][int(_position.y)] != leftSide){ |
el15mh | 2:cbce5d35e7d6 | 100 | |
el15mh | 2:cbce5d35e7d6 | 101 | // set velocity to 0 |
el15mh | 2:cbce5d35e7d6 | 102 | _velocity.x = 0; |
el15mh | 2:cbce5d35e7d6 | 103 | // ball can't move any further left |
el15mh | 2:cbce5d35e7d6 | 104 | _position.x += 1; |
el15mh | 2:cbce5d35e7d6 | 105 | printf("left side hit \n"); |
el15mh | 1:5a44ce88c5e2 | 106 | } |
el15mh | 0:afee1085c5ef | 107 | |
el15mh | 2:cbce5d35e7d6 | 108 | if (rightSide + _mazeArray[rightSide + 1][int(_position.y)] != rightSide){ |
el15mh | 2:cbce5d35e7d6 | 109 | |
el15mh | 2:cbce5d35e7d6 | 110 | _velocity.x = 0; |
el15mh | 2:cbce5d35e7d6 | 111 | _position.x -= 1; |
el15mh | 2:cbce5d35e7d6 | 112 | printf("right side hit \n"); |
el15mh | 1:5a44ce88c5e2 | 113 | } |
el15mh | 1:5a44ce88c5e2 | 114 | |
el15mh | 2:cbce5d35e7d6 | 115 | |
el15mh | 2:cbce5d35e7d6 | 116 | if (topSide + _mazeArray[int(_position.x)][topSide - 1] != topSide){ |
el15mh | 2:cbce5d35e7d6 | 117 | |
el15mh | 1:5a44ce88c5e2 | 118 | _velocity.y = 0; |
el15mh | 2:cbce5d35e7d6 | 119 | _position.y += 1; |
el15mh | 2:cbce5d35e7d6 | 120 | printf("top side hit \n"); |
el15mh | 1:5a44ce88c5e2 | 121 | } |
el15mh | 1:5a44ce88c5e2 | 122 | |
el15mh | 2:cbce5d35e7d6 | 123 | if (lowerSide + _mazeArray[int(_position.x)][lowerSide + 1] != lowerSide){ |
el15mh | 2:cbce5d35e7d6 | 124 | |
el15mh | 1:5a44ce88c5e2 | 125 | _velocity.y = 0; |
el15mh | 2:cbce5d35e7d6 | 126 | _position.y -= 1; |
el15mh | 2:cbce5d35e7d6 | 127 | printf("low side hit \n"); |
el15mh | 1:5a44ce88c5e2 | 128 | } |
el15mh | 1:5a44ce88c5e2 | 129 | |
el15mh | 2:cbce5d35e7d6 | 130 | _ball.setPosition(_position); |
el15mh | 1:5a44ce88c5e2 | 131 | _ball.setVelocity(_velocity); |
el15mh | 1:5a44ce88c5e2 | 132 | } |
el15mh | 1:5a44ce88c5e2 | 133 | |
el15mh | 1:5a44ce88c5e2 | 134 | |
el15mh | 1:5a44ce88c5e2 | 135 | void MazeEngine::update(N5110 &lcd) |
el15mh | 1:5a44ce88c5e2 | 136 | { |
el15mh | 1:5a44ce88c5e2 | 137 | // changes the location of the ball according to inputs |
el15mh | 1:5a44ce88c5e2 | 138 | _ball.update(position); |
el15mh | 1:5a44ce88c5e2 | 139 | |
el15mh | 1:5a44ce88c5e2 | 140 | // reverts the changes if the proposed new position sends ball |
el15mh | 1:5a44ce88c5e2 | 141 | // into the wall |
el15mh | 2:cbce5d35e7d6 | 142 | // checkWallCollision(lcd); |
el15mh | 2:cbce5d35e7d6 | 143 | } |
el15mh | 2:cbce5d35e7d6 | 144 | |
el15mh | 2:cbce5d35e7d6 | 145 | void MazeEngine::getMazeArray(N5110 &lcd) |
el15mh | 2:cbce5d35e7d6 | 146 | { |
el15mh | 2:cbce5d35e7d6 | 147 | for (int i = 0; i < 84; i++){ |
el15mh | 2:cbce5d35e7d6 | 148 | for (int j = 0; j < 48; j++){ |
el15mh | 2:cbce5d35e7d6 | 149 | |
el15mh | 2:cbce5d35e7d6 | 150 | int pixel = lcd.getPixel(i, j); |
el15mh | 2:cbce5d35e7d6 | 151 | |
el15mh | 2:cbce5d35e7d6 | 152 | if (pixel == 1){ |
el15mh | 2:cbce5d35e7d6 | 153 | |
el15mh | 2:cbce5d35e7d6 | 154 | _mazeArray[i][j] = 1; |
el15mh | 2:cbce5d35e7d6 | 155 | } |
el15mh | 2:cbce5d35e7d6 | 156 | else { |
el15mh | 2:cbce5d35e7d6 | 157 | |
el15mh | 2:cbce5d35e7d6 | 158 | _mazeArray[i][j] = 0; |
el15mh | 2:cbce5d35e7d6 | 159 | } |
el15mh | 2:cbce5d35e7d6 | 160 | } |
el15mh | 2:cbce5d35e7d6 | 161 | |
el15mh | 2:cbce5d35e7d6 | 162 | } |
el15mh | 2:cbce5d35e7d6 | 163 | /* |
el15mh | 2:cbce5d35e7d6 | 164 | for (int i = 0; i < 84; i++){ |
el15mh | 2:cbce5d35e7d6 | 165 | for (int j = 0; j < 48; j++){ |
el15mh | 2:cbce5d35e7d6 | 166 | |
el15mh | 2:cbce5d35e7d6 | 167 | printf("%f", _mazeArray[i][j]); |
el15mh | 2:cbce5d35e7d6 | 168 | } |
el15mh | 2:cbce5d35e7d6 | 169 | } |
el15mh | 2:cbce5d35e7d6 | 170 | */ |
el15mh | 0:afee1085c5ef | 171 | } |
el15mh | 0:afee1085c5ef | 172 | |
el15mh | 0:afee1085c5ef | 173 | void MazeEngine::draw(N5110 &lcd) |
el15mh | 0:afee1085c5ef | 174 | { |
el15mh | 2:cbce5d35e7d6 | 175 | _maze.draw(lcd); |
el15mh | 2:cbce5d35e7d6 | 176 | getMazeArray(lcd); |
el15mh | 2:cbce5d35e7d6 | 177 | |
el15mh | 0:afee1085c5ef | 178 | _ball.draw(lcd); |
el15mh | 0:afee1085c5ef | 179 | } |
el15mh | 0:afee1085c5ef | 180 |