Class used to interface with the handheld gamepad.

Fork of Gamepad by Craig Evans

History

fully working program default tip

2017-05-03, by el15mh [Wed, 03 May 2017 21:14:16 +0000] rev 21

fully working program


Correct spellings

2017-04-26, by valavanisalex [Wed, 26 Apr 2017 13:58:10 +0000] rev 20

Correct spellings


Add get_raw_event_state() method for debugging

2017-04-25, by valavanisalex [Tue, 25 Apr 2017 10:19:47 +0000] rev 19

Add get_raw_event_state() method for debugging


Added const to led method.

2017-03-05, by eencae [Sun, 05 Mar 2017 19:28:14 +0000] rev 18

Added const to led method.


Merged separate LED methods into single method. Need to pass LED number as argument.

2017-03-05, by eencae [Sun, 05 Mar 2017 19:01:31 +0000] rev 17

Merged separate LED methods into single method. Need to pass LED number as argument.


Move Gamepad events enum into class. Too class-specific to be defined externally.

2017-03-03, by valavanisalex [Fri, 03 Mar 2017 13:19:19 +0000] rev 16

Move Gamepad events enum into class. Too class-specific to be defined externally.


Added docs

2017-03-03, by valavanisalex [Fri, 03 Mar 2017 13:12:03 +0000] rev 15

Added docs


Use initialiser list

2017-03-03, by valavanisalex [Fri, 03 Mar 2017 13:05:27 +0000] rev 14

Use initialiser list


Use forward declaration of mbed classes so that we can avoid pulling the whole of the mbed header into our own API

2017-03-03, by valavanisalex [Fri, 03 Mar 2017 12:51:13 +0000] rev 13

Use forward declaration of mbed classes so that we can avoid pulling the whole of the mbed header into our own API


Handle event flags using a single _event_state bitset and ID flags

2017-03-03, by valavanisalex [Fri, 03 Mar 2017 12:35:43 +0000] rev 12

Handle event flags using a single _event_state bitset and ID flags