Class used to interface with the handheld gamepad.
Fork of Gamepad by
History
fully working program
2017-05-03, by el15mh [Wed, 03 May 2017 21:14:16 +0000] rev 21
fully working program
Correct spellings
2017-04-26, by valavanisalex [Wed, 26 Apr 2017 13:58:10 +0000] rev 20
Correct spellings
Add get_raw_event_state() method for debugging
2017-04-25, by valavanisalex [Tue, 25 Apr 2017 10:19:47 +0000] rev 19
Add get_raw_event_state() method for debugging
Added const to led method.
2017-03-05, by eencae [Sun, 05 Mar 2017 19:28:14 +0000] rev 18
Added const to led method.
Merged separate LED methods into single method. Need to pass LED number as argument.
2017-03-05, by eencae [Sun, 05 Mar 2017 19:01:31 +0000] rev 17
Merged separate LED methods into single method. Need to pass LED number as argument.
Move Gamepad events enum into class. Too class-specific to be defined externally.
2017-03-03, by valavanisalex [Fri, 03 Mar 2017 13:19:19 +0000] rev 16
Move Gamepad events enum into class. Too class-specific to be defined externally.
Added docs
2017-03-03, by valavanisalex [Fri, 03 Mar 2017 13:12:03 +0000] rev 15
Added docs
Use initialiser list
2017-03-03, by valavanisalex [Fri, 03 Mar 2017 13:05:27 +0000] rev 14
Use initialiser list
Use forward declaration of mbed classes so that we can avoid pulling the whole of the mbed header into our own API
2017-03-03, by valavanisalex [Fri, 03 Mar 2017 12:51:13 +0000] rev 13
Use forward declaration of mbed classes so that we can avoid pulling the whole of the mbed header into our own API
Handle event flags using a single _event_state bitset and ID flags
2017-03-03, by valavanisalex [Fri, 03 Mar 2017 12:35:43 +0000] rev 12
Handle event flags using a single _event_state bitset and ID flags